Cowardly Light Mechs
#21
Posted 30 January 2017 - 12:12 AM
#22
Posted 30 January 2017 - 12:15 AM
Dean, on 29 January 2017 - 10:21 PM, said:
When your optimal weapon range is 110 -165 (IS SP/S Lazors ), and your only chance to do meaningfull dmg. is getting THAT close to the enemy, and when you have paper as armor, and you need to stay on the move constantly as to not get one shotted....it takes something else than cowardice to go ahead and pilot that 'Mech to where you can effectively "backstab" someone - or do any meaningfull dmg. for that matter .
Edited by Besh, 30 January 2017 - 12:47 AM.
#23
Posted 30 January 2017 - 12:23 AM
#24
Posted 30 January 2017 - 12:28 AM
Dean, on 29 January 2017 - 10:21 PM, said:
Have you ever even tried focusing on other light mechs as a light mech? I'm sure you haven't, so I'll tell you it's a pain in the *** because they don't have enough tonnage to carry much besides SRMs & lasers, which spread their damage all over the place already and the damage spread is even worse against small & fast targets i.e light mechs.
If you have a bunch of small pulse lasers then it's not so bad, but otherwise it sucks and anyways lights are better at dealing with whiny assault scrublord pilots who get caught out...like you for example clearly.
Also git gud, or if you can't git gud then just pilot a skillcrow with a bunch of C-SSRM6.
#25
Posted 30 January 2017 - 12:30 AM
Kaeb Odellas, on 30 January 2017 - 12:23 AM, said:
And even without any outside intervention, your alphas and speed will be nearly identical
Assuming similar skill, you'll both wind up crippled before one of you dies, especially because of the short range
Heavier mechs have the chance to poke without retaliation, rarer at short range (without overwhelming firepower)
#26
Posted 30 January 2017 - 12:41 AM
It doesn't make any sense for them to enter into an engagement where they don't have a decided advantage. So for a light pilot to decide to dogfight other lights around the battlefield where they have no idea the outcome, and have a chance of any number of unknown factors going wrong for them unexpectedly, would be very bad tactics.
#27
Posted 30 January 2017 - 12:43 AM
Dean, on 29 January 2017 - 10:21 PM, said:
Not sure if you have been backstabbed by or that you are a light pilot as well looking to fight other lights, i assume the latter ("Why light mechs don't fight other light mechs").
I will plain out admit my "sins", i'm a light pilot, a locust pilot and a backstabbing mech murderer... Thats what i do, at least "try to do", because its far from easy!
I mainly use a Locust 1E, thats 6x SPL with the shortest range and no ECM. To be effective you need to get really close to the enemy with the least durable mech in the game that can be one-shotted easily. Getting behind enemy unnoticed, staying in the enemies blind spot, while you pick them apart and get away when things get hairy is a real challenge.
Also, good light pilots tend to avoid fighting other good light pilots as the fight will mostly be real messy, one of the two won't make it and the survivor will be severely damaged... both want to avoid that. From my experience this usually happens only when two lights "accidentally" meet each other on the battlefield and there's no good way out of that fight. I do fight lights, but ONLY on my terms, that is an ambush... where im fully aware of the location of my "prey" and whats around him/me so that i can sneak up and take the light out real quick...
No good light pilot will ever just walk up on someone and announce the fight... thats Atlas's business
#29
Posted 30 January 2017 - 12:57 AM
i also pilot lights and know that there are very few light mechs that can instantly gib a mech on the first shot, unless its some try hard who thinks that 4 points in the rear is enough (jenner iic <3, though i admit its also a good way to git dead if you dont kill it on the first salvo). so the first one is usually free, after that you have to get mean, outwit, out manuber, out shoot, out manage heat, and hell forbid use coordination to survive (and that only works if they dont immideately assume you a potato for doing something stupid, like coming in afk or being a klick from the group lerming).
Edited by LordNothing, 30 January 2017 - 01:01 AM.
#31
Posted 30 January 2017 - 01:18 AM
PhoenixFire55, on 30 January 2017 - 12:12 AM, said:
True, but one will seldom find a skilled opponent willing to fight another light so that you can learn from that experience. And if you do, its very likely that others, be that enemy or friendly, mix into the battle worsening the chance to actually learn how to fight another light... Just for this reason i would welcome a quick play mode that queues players to battle solo, purely for 1v1 fights... Back in the day when i played a lot of Chromehounds the 1v1's where always the most exiting, thrilling and challenging games, especially when a known skilled opponent entered the match..
@OP, anyone can backstab a potato with a lurm boat hanging in the back, the real challenge come when you try to backstab someone that knows, who keeps an eye on their back, knows how to deal with such a fight and when that enemy is close or even within the main group (like he should). Especially when other enemies comes to the help and the backstab party quickly results in an attempt for a locust gangbang party and you do achieve that backstab (even with multiple on your tail) and walk away while also being reasonably combat effective is surely something else...
Edited by B3R3ND, 30 January 2017 - 01:27 AM.
#32
Posted 30 January 2017 - 01:30 AM
Bishop Steiner, on 29 January 2017 - 10:42 PM, said:
Amusingly, I obliged a Dire Wolf for a frontal slugging match in my Mad Dog today... and proceeded to lolpwn him with chain fired 6xSRM6s; I only had yellow armor damage in exchange for a solo kill, so sometimes the simple approach works well.
As for the topic, light vs light fights simply aren't a good or effective use of a light. Lights have the speed to chase a light, but they don't have the weapons to easily kill a light, so it becomes a long drawn out attrition battle that usually ends when one player gets help from teammates.
#33
Posted 30 January 2017 - 01:55 AM
#34
Posted 30 January 2017 - 01:57 AM
It really depends, I do enjoy my light vs light fights (Hi Narc Bait) but if they are skilled light pilots the fight is drawn out such that one light will get an assist from a team member which changes the odd dramatically.
But in saying that there are two type of lights I come across.
Ie Splat light (ie all fire power and no decent speed) which I usually see vs the highly manoeuvrable light (Usually the seasoned light pilot will pilot this) who does the slow roasting.
If they face off splat light vs the seasonable player in a manoeuvrable light, the manoeuvrable light will win usually
But if you think its so cowardly, why don't you pilot a light and find out. It's not like an assault vs assault where they just face palm each other on who has got bigger guns. One mistake you are good as dead in a light.
But this is coming from a nub pug occasional light player.
#35
Posted 30 January 2017 - 02:04 AM
Dean, on 29 January 2017 - 10:21 PM, said:
So your complaining about, the whole point of light mechs in this game, to punish dumb people that hide at the back, or stay out on their own with little or no awareness of the other players on their team.
It is not light mechs job to fight other light mechs it is the mediums, they are the light hunter killers.
Light mechs should be the scouts the info gathers, the narc users, but because P.G.I are incapable or unwilling to provide them with the correct rewards for doing it, they have only this job of picking off the lame and the stupid.
I'm going to guess you use 90-100 ton mechs with only a 300 engine in it
RestosIII, on 30 January 2017 - 12:58 AM, said:
when I can load one without using a leaky third party cloud system, I'll post my own
#36
Posted 30 January 2017 - 02:05 AM
I don't really know what to say, but I just try to imagine how those people think MWO should be and then I have a weird picture of a strange parody in my mind.
Mcgral18, on 29 January 2017 - 11:53 PM, said:
Anything will cripple you
Except for Potatos. I Love potatos
That's the best Light mech in the game
RIP GodQuirk Cheetah
Personally, I prefer playing the mechs which can cripple others in a single volley
From the front
Lights are the ones which can die in one shot, from the front. That's not fun, especially when the MM goes all silly, and puts you alongside competent Robot Shooters
when I play my ppc adder and my srm adder I do actually shoot at lights that try to ambush the team and mess within it.
#38
Posted 30 January 2017 - 03:07 AM
You know what a target that sucks at shooting Lights is called? Blind, especially when not using Seismic.
Edited by Deathlike, 30 January 2017 - 03:07 AM.
#39
Posted 30 January 2017 - 03:10 AM
PhoenixFire55, on 30 January 2017 - 12:12 AM, said:
In my Urbanmech, i usually go for the legs. I try to circle strafe, fortunately with the Urbie's 360 turn angle, i could really keep up with the arctic cheetah hounding me.
#40
Posted 30 January 2017 - 03:12 AM
DovisKhan, on 30 January 2017 - 02:46 AM, said:
I dont wish to be associated with such comments, there's no need to go low like this and be un-respectfull.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users