This is a re-post of the numbers in the OP, but with all 12-2 matches removed, to compare the results and see how much of an impact the 12-2 matches had on the findings. This is out of concern that since I did not include ALL 12-2 matches (I only included ones that felt like "stomps"), that the data could be considered cherry picked. Also, any findings that significantly differ between these two versions could render both versions invalid, due to the fact that neither is more correct than the other, and it is unfair to choose one over the other after already knowing the results of both (data peeking).
Because the formatting/layout is identical, you could compare the versions by viewing them side by side in two browser windows.
THE FINDINGS:
Total matches collected: 71
Total unique players: 1,533
Total unique chassis: ?? too lazy to recount
Total unique variants: ?? too lazy to recount
Average match score:
This is each pilot's average match score on the QP Leaderboard, not how they actually performed inside the match itself.
- Winning team average: 240
- Losing team average: 226
6.5% advantage to the teams that won.
- The team that won had the advantage 52 times (average of a 10% advantage)
- The team that lost had the advantage 19 times (average of a 3% advantage)
Win/Loss Ratio:
This is each pilot's cumulative WLR on the QP Leaderboard
- Winning team average: 1.17
- Losing team average: 1.07
9.3% advantage to the teams that won.
- The team that won had the advantage 55 times (average of a 15% advantage)
- The team that lost had the advantage 16 times (average of a 7% advantage)
Kill rate:
This is each pilot's cumulative kills per match (not KDR!) on the QP Leaderboard
- Winning team average: 0.87
- Losing team average: 0.78
12% advantage to the teams that won.
- The team that won had the advantage 51 times (average of a 18% advantage)
- The team that lost had the advantage 20 times (average of a 6% advantage)
Death rate:
This is each pilot's cumulative deaths per match on the QP Leaderboard
- Winning team average: 65%
- Losing team average: 67%
2.9% advantage to the teams that won.
Matches played:
This is each pilot's cumulative matches on the QP Leaderboard
- Winning team total: 1,197,050
- Losing team average: 1,081,288
Teams that won play an average of 10.7% more QP matches
Tonnage:
- Winning team average: 65.2
- Losing team average: 65.1
0.1% advantage to the teams that won.
- The team that won had the advantage 34 times (average of a 3.5% advantage)
- The team that lost had the advantage 37 times (average of a 3.2% advantage)
GMan Tier Rating
Lower is better. This is each mech's tier rating according to GMan129's site, MetaMechs. These tier lists are the opinion of only one player, so they are not absolute, but they are widely regarded as "pretty close."
- Winning team average: 2.1
- Losing team average: 2.2
5% advantage to the teams that won.
- The team that won had the advantage 38 times (average of a 18% advantage)
- The team that lost had the advantage 33 times (average of a 15% advantage)
GManTonnage
Higher is better. This is mech tonnage adjusted by GMan tier rating. A tier 3 mech will be worth its facevalue, while a tier 1 mech will be worth more tons and a tier 5 mech will be worth fewer tons. The formula I decided on is [ Tonnage + (12 * (3 - Tier)) ]
- Winning team average: 75.5
- Losing team average: 74.4
1.5% advantage to the teams that won.
- The team that won had the advantage 41 times (average of a 8.6% advantage)
- The team that lost had the advantage 30 times (average of a 7.7% advantage)
Clan vs. Inner Sphere
Number of each tech base per side.
- Winning team: 40% IS, 60% Clan.
- Losing team: 49% IS, 51% Clan
The winning team had 18% more clan mechs on average.