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What Will Help Fw, But Big Units Hate.


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#121 Reza Malin

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Posted 06 February 2017 - 07:56 PM

View Postjustcallme A S H, on 06 February 2017 - 06:53 PM, said:


Easily. Purchased a legendary founder pack when it first came out, had played previous MW games & they were fun. OPlayed the alpha & never played again until Nov '15. Those middle 3-4 years, didn't touch a video game at all - opened 3 businesses, raced cars etc etc etc etc. Posted Image

My unit mates will tell you my first FP game - 200dmg or something. I learnt fast enough with their amazing guidance & probably 200 other players across 15 other units who've let me drop with them regularly. Now I'm one of the main drop callers for my unit with all that knowledge in my head.

And this is the thing. I wanted to get better. I was sick to death of being steamrolled by KCom - So, I hopped around various unit TS's, dropped with all the different play styles etc and, here we are. I'm now half decent at FP and did pretty well in the MWO and MRBC stuff with my unit. I still don't class myself as a T1 player as I've said many times before... But that is the failing of the PSR system that isn't a proper match maker.


Well while we putting some background in, here is mine.

After i left the military and broke my leg contracting abroad, I suddenly had a lot of time on my hands. I started playing at open beta stage, and played solo for more than a year before clans and FP. I bought a clan pack and after clans dropped i looked for a unit. I ended up in CWDG, and made a small name there for myself in the thunderdome at zelbrigen. Got promoted within there and ended up being a drop caller for a while, but this was before FP came into being, when it was all 12 vs 12 premades in QP, and Lords ruled supreme. I had a good time in CWDG and back then they had some really good pilots (none of which i see online anymore, as many others have echoed). After a while i got fed up with the time zone difference as most of them were from the US. Played on and off solo again for the next few years, as IS mostly, and dabbled in FP but it was rough, especially as IS.

Only really got back into it properly in the past few months since marauder IIC came out, and have gone back to clan for that. Really right now, i just want to find a decent, laid back CW or SJ unit. Of course there don't seem to be any, which is another things that made me realise something in FP needs to change. I remember back years ago, when CW first came in, and it had the exact same issues we have now. This is what made me realise nothing much has changed at all.

I know some of my thoughts aren't popular with some of the other experienced players here. I understand why. The unit players, have stepped up their game to the premade level, and realise how much it ups the whole game experience on many levels. I get it, i discovered the same when i joined CWDG. I just think that right now, we simply don't have enough FP playerbase for large unit play. It will never be changed anyway, regardless what i say as PGI don't have the stones, but i just wish people could take a step back and say:

"Well we tried to encourage unit play, but it hasn't worked. For some reason, as strange as it seems, most players just don't want to join a unit. So, what else can we try?"

Is that such a bad thing? To me its just common sense. If it was anything else, someone would have been sacked by now. However all that happens is a load of people, usually the same groups of people, turn up, belittle pugs/newbies massively as sub human potatoes, spin a few anecdotes about people shooting LRMS into a rock, and then tell everyone just join a unit.

In essence, all i think we really need to try and do, is somehow balance the teams that are formed for each match so there is an equal number of pugs/solo/newbies on both sides, mixed with veteran players. I honestly think that is all it really needs.

Along with maybe premades using in game VOIP as opposed to TS, so no matter who they play with, or how many pugs they have, everyone can hear the calls.

Edited by Reza Malin, 06 February 2017 - 08:04 PM.


#122 Vxheous

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Posted 06 February 2017 - 09:02 PM

View PostReza Malin, on 06 February 2017 - 07:56 PM, said:


Well while we putting some background in, here is mine.

After i left the military and broke my leg contracting abroad, I suddenly had a lot of time on my hands. I started playing at open beta stage, and played solo for more than a year before clans and FP. I bought a clan pack and after clans dropped i looked for a unit. I ended up in CWDG, and made a small name there for myself in the thunderdome at zelbrigen. Got promoted within there and ended up being a drop caller for a while, but this was before FP came into being, when it was all 12 vs 12 premades in QP, and Lords ruled supreme. I had a good time in CWDG and back then they had some really good pilots (none of which i see online anymore, as many others have echoed). After a while i got fed up with the time zone difference as most of them were from the US. Played on and off solo again for the next few years, as IS mostly, and dabbled in FP but it was rough, especially as IS.

Only really got back into it properly in the past few months since marauder IIC came out, and have gone back to clan for that. Really right now, i just want to find a decent, laid back CW or SJ unit. Of course there don't seem to be any, which is another things that made me realise something in FP needs to change. I remember back years ago, when CW first came in, and it had the exact same issues we have now. This is what made me realise nothing much has changed at all.

I know some of my thoughts aren't popular with some of the other experienced players here. I understand why. The unit players, have stepped up their game to the premade level, and realise how much it ups the whole game experience on many levels. I get it, i discovered the same when i joined CWDG. I just think that right now, we simply don't have enough FP playerbase for large unit play. It will never be changed anyway, regardless what i say as PGI don't have the stones, but i just wish people could take a step back and say:

"Well we tried to encourage unit play, but it hasn't worked. For some reason, as strange as it seems, most players just don't want to join a unit. So, what else can we try?"

Is that such a bad thing? To me its just common sense. If it was anything else, someone would have been sacked by now. However all that happens is a load of people, usually the same groups of people, turn up, belittle pugs/newbies massively as sub human potatoes, spin a few anecdotes about people shooting LRMS into a rock, and then tell everyone just join a unit.

In essence, all i think we really need to try and do, is somehow balance the teams that are formed for each match so there is an equal number of pugs/solo/newbies on both sides, mixed with veteran players. I honestly think that is all it really needs.

Along with maybe premades using in game VOIP as opposed to TS, so no matter who they play with, or how many pugs they have, everyone can hear the calls.


You're welcome to come drop with AW0L, we spend 2-3 weeks per side before switching (about to go Clan in 27hrs-ish). People come and go as they please, we used to have another ex-CWDG member until he quit the game completely (Kain Thul, or Kain Demos post bloodname) We're pretty casual in terms of play time, and usually drop groups of 4-8 with the occasional 12 if everyone shows up (the bulk of us are NA but we do have a UK guy playing with us). Only FW deck requirement we ask for is that you play effective mechs (at least mechs you are effective at). You can lrm to your hearts content as long as you're on the line with the rest of the team sharing armor.

Edited by Vxheous Kerensky, 06 February 2017 - 09:03 PM.


#123 Reza Malin

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Posted 06 February 2017 - 10:22 PM

View PostVxheous Kerensky, on 06 February 2017 - 09:02 PM, said:


You're welcome to come drop with AW0L, we spend 2-3 weeks per side before switching (about to go Clan in 27hrs-ish). People come and go as they please, we used to have another ex-CWDG member until he quit the game completely (Kain Thul, or Kain Demos post bloodname) We're pretty casual in terms of play time, and usually drop groups of 4-8 with the occasional 12 if everyone shows up (the bulk of us are NA but we do have a UK guy playing with us). Only FW deck requirement we ask for is that you play effective mechs (at least mechs you are effective at). You can lrm to your hearts content as long as you're on the line with the rest of the team sharing armor.


Cheers mate, appreciate the thought. Will take you up on that at some point.

The reason i am on the forums at odd times for the UK, and not playing, is because i work night shifts, lol.

When i am in my downtime over the next few days, ill look you guys up.

#124 MacClearly

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Posted 06 February 2017 - 11:24 PM

View Postnaterist, on 04 February 2017 - 04:31 AM, said:


point my *** at the que that incorporates lore fans. you units have 3 ques to a casuals 1. seems kinda ****** to be complaining im in "your" que and i should go back to quickplay. if your gonna make a lore mode, make it for lore fans. dont make a lore mode and expect lore fans to jump through hoops to play it.

also, the whole game has a population problem, not just fw. notice when comps going fw ques are slower? thats because people in comp use fw as theyre inbetween comp games location, and HALF OF THOSE GUYS wont even touch it. the world champs dont even play regularly.

clearly this FW is for units thing isnt working. there arent enough units playing continuously, so you need to either refocus it or nix it, because its intended playerbase is spread between this, comp, and group que, while lore fans with jobs or college are just aching for a fair shot at this mode, so why not give it to them when no one its intended for seems to really care anyways?

your way has been tried since fw came out, didnt work. now try and open it up and see what happens.

tl:dr- give fw to the lore fans instead of the units, because the units clearly dont want to play it at a rate that would allow pgi to justify having the que open 24 hours.
So are you saying that anyone could just start playing table top and not worry about having to learn anything? That doesn't sound right to me.

#125 MacClearly

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Posted 07 February 2017 - 12:50 AM

View PostReza Malin, on 05 February 2017 - 01:10 PM, said:


Cynicism aside, its what i have been saying all along in some respects. Its why i am trying to champion for newer player's game experience.

At most there are 500 active to semi active FP players on the leaderboards.

The leaderboards for QP reflect around 15000, active to semi active players.

So very roughly about 5% of the active to semi active playerbase takes part in FP, despite it being the most interesting game mode. There is a reason for this.

Apparently its the other 95%'s fault, for not "gitting gud" though. The 5% are the only ones that matter, the 95% have to catch up, that is literally the only "discussion" you can have on these forums without the same 8-10 people jumping all over it.

There is zero compromise after 2 or 3 years or so of it being exactly the same issues. Meanwhile, thousands of potentially good MWO players have installed for free, and uninstalled again,at no cost to themselves because its a F2P game, after having bad gameplay experiences that is all their own fault apparently.

Damn, that cynicism slipped back in.
You seem to assume that 95% of the people who are not playing FW are even interested in FW. I wonder of those who are not playing how many are actually interested or invested enough in the game to bother.

#126 justcallme A S H

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Posted 07 February 2017 - 06:16 AM

View Postjustcallme A S H, on 06 February 2017 - 07:18 PM, said:


54MR, EK, KCom, D'C, EVIL, AW0L, HHoD, DSx, IDI, D'C, OMC, ISRC, 228, MS, CPOP, GCGB, CGBI, CWM, JGx, 201, PL.

*There are more, I'll update when I get home tonight



Updated:

54MR, EK, KCom, D'C, EVIL, AW0L, HHoD, DSx, IDI, D'C, OMC, ISRC, 228, MS, CPOP, GCGB, CGBI, CWM, JGx, 201, PL, RCGB, 22AL, CBR1, N71, DSA, ARC7, 69MG, BNB, 07, CWI, COMA, SRMx, MJ12, DERP

And then add on the other usual suspects you come across on places like Strana Mechy, Mech Connect and even some people who don't even use TS. Just the in-game chat! Of course probs still forgetting some in that list too.

That list is quite long when I actually go through it. 100s of players over the last 12 months of dropping FP.

It's been quite the experience I must say. But more to the point, it's not that hard to find all these units and their TS locations to drop with them. Most will share in game, the rest you can find right here on the forum.

Not once have I been asked to leave a TS or told I wasn't welcome etc.

Edited by justcallme A S H, 07 February 2017 - 06:26 AM.


#127 KingCobra

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Posted 07 February 2017 - 08:59 AM

MacCleary Said (You seem to assume that 95% of the people who are not playing FW are even interested in FW. I wonder of those who are not playing how many are actually interested or invested enough in the game to bother. )
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There were five hundred thousand uninstalled players that thought MWO and FW were going to be another great game in the PC MechWarrior series a lot of them old guard players from MechWarrior2-MechWarrior4 Mercenaries that just wanted MWO to be a good game they could enjoy like they had the past MechWarrior/Battletech games from 1995-2004.

Most hoped for a rebirth of some of the MekTek mods good parts along with NBT and MWA and various leagues attributes with a new MSN Gamming Zone Social type atmosphere to chat and play with MechWarrior pilots all over the world in good competition.

But Russ and PGI delivered a watered down minimal viable product that was boring repetitive and dull so yes SIR there were a lot of players that cared about MWO and CW-FP at one time now most are playing and paying into other competitive games like World of tanks ECT.

Some Old Guard like me still come online with there team mates or solo and play from time to time to see if anything is new but it has become a ghost town in game and on team-speak channels compared to the Closed beta player count.

So personally I doubt Russ and PGI have the will and can turn this game around without splitting the FW queues pay more attention to New player retention make the game fun for everyone and do better advertising along with better game Socialization.

P.S But I would not get my hopes up over 500,000 true hard core MechWarrior players and fans did and they are long gone slapped down by Devs that really never understood how and why PC MechWarrior was such a great game and retained players and fans for over 20 years.

Posted Image

MWO was almost a great PC MechWarrior/BattleTech game.

Edited by KingCobra, 07 February 2017 - 09:00 AM.


#128 MacClearly

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Posted 07 February 2017 - 10:08 AM

View PostKingCobra, on 07 February 2017 - 08:59 AM, said:

MacCleary Said (You seem to assume that 95% of the people who are not playing FW are even interested in FW. I wonder of those who are not playing how many are actually interested or invested enough in the game to bother. )
--------------------------------------------------------------------------------------------------------------------------------------------

There were five hundred thousand uninstalled players that thought MWO and FW were going to be another great game in the PC MechWarrior series a lot of them old guard players from MechWarrior2-MechWarrior4 Mercenaries that just wanted MWO to be a good game they could enjoy like they had the past MechWarrior/Battletech games from 1995-2004.

Most hoped for a rebirth of some of the MekTek mods good parts along with NBT and MWA and various leagues attributes with a new MSN Gamming Zone Social type atmosphere to chat and play with MechWarrior pilots all over the world in good competition.

But Russ and PGI delivered a watered down minimal viable product that was boring repetitive and dull so yes SIR there were a lot of players that cared about MWO and CW-FP at one time now most are playing and paying into other competitive games like World of tanks ECT.

Some Old Guard like me still come online with there team mates or solo and play from time to time to see if anything is new but it has become a ghost town in game and on team-speak channels compared to the Closed beta player count.

So personally I doubt Russ and PGI have the will and can turn this game around without splitting the FW queues pay more attention to New player retention make the game fun for everyone and do better advertising along with better game Socialization.

P.S But I would not get my hopes up over 500,000 true hard core MechWarrior players and fans did and they are long gone slapped down by Devs that really never understood how and why PC MechWarrior was such a great game and retained players and fans for over 20 years.

Posted Image

MWO was almost a great PC MechWarrior/BattleTech game.


Where do you get your stats from? How are you decerning what others wanted on such a grand scale?

#129 KingCobra

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Posted 07 February 2017 - 10:59 AM

Mac said (Where do you get your stats from? How are you discerning what others wanted on such a grand scale? )

Fixed that for ya Mac I once knew a MAC44 heck of a pilot good name :) Mac its not hard to get the actual player stats right from any server PGI has ever run this game on plus over the years this game has run I have blogged and chatted with over 10,000 players and fans about this gam and its good points and its bad points

Most agree with what I'm saying most day one MWO players can verify how many players have left MWO for other games or just quit playing MechWarrior all together. I and so many others with vast experience in MechWarrior=BattleTech-TT-game design and game operations have tried to help PGI/IGP but they refuse to listen to even the basic common sense ideas .

So in there inexperience with PC MechWarrior games and not listening to there core fans and players the game in truth has gone down hill over the past 3 years. So please wakeup to MWO reality unless the DEVS/PGI?IGP make huge changes to the core game design MWO might be winding down quickly.

#130 Black Ivan

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Posted 07 February 2017 - 11:12 AM

PGI and Russ don#t know enough about Battletech and dont play their game. Worst I have ever seen was a stream where Russ tried to play Hunchback and was angry he could not fit it as he wanted to because of reasons. That was enough proof I needed to know what PGI gives about this game

#131 MacClearly

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Posted 07 February 2017 - 01:30 PM

@KingCobra

Fixed that for ya Mac I once knew a MAC44 heck of a pilot good name Posted Image Mac its not hard to get the actual player stats right from any server PGI has ever run this game on plus over the years this game has run I have blogged and chatted with over 10,000 players and fans about this gam and its good points and its bad points

No it is not hard to get stats. The conclusions you are jumping to is my issue. Your personal chats with over 10,000 players or fans is not what I would consider reliable because to me it is basically hearsay.

Most agree with what I'm saying most day one MWO players can verify how many players have left MWO for other games or just quit playing MechWarrior all together. I and so many others with vast experience in MechWarrior=BattleTech-TT-game design and game operations have tried to help PGI/IGP but they refuse to listen to even the basic common sense ideas .

Most who? People have likely left for many, many reasons. Really hard to quantify without some solid looking into which again would be difficult and unlikely anyone would bother. Also your vast experiece is great but the ego of saying that this company hasn't listened to you or accepted your help is astounding. Tough for me to swallow you know best, so I can imagine PGI felt the same way. Your vision obviously doesn't fit their goals and there is no way of saying your ideas are even good, or able to be implemented.

So in there inexperience with PC MechWarrior games and not listening to there core fans and players the game in truth has gone down hill over the past 3 years. So please wakeup to MWO reality unless the DEVS/PGI?IGP make huge changes to the core game design MWO might be winding down quickly.

To me from the numbers and the age of the titles, I would think it is very fair to say that the game is headed towards its end cycle. The success it has had so far is with its formula. You again can't say your idea would have made it a AAA title, as that is absurd. So the only one of the two of us that needs to wake up here appears to be you. So wake up to this arena shooter that uses IP from the Battletech universe, is not going to be the RPG that so many 'core' fans want. Wake up to the 95% of the population who engage in quick play and don't even bother to try and play as a team or engage in objectives in any meaningful way.

#132 KingCobra

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Posted 07 February 2017 - 02:25 PM

Mac said (The conclusions you are jumping to is my issue)

HAHAHA if you were smart mac you would know its not hard to research the truth about the devs and PGI/IGP over the years and see what I have said makes a lot of sense to a lot of people that are playing this game and have played this game.

And I give credit to Russ and PGI when they actually do things to this game that make it better so lets go with 40% for the good 60% for the bad for there game design and implementation since day 1.

Like I said if Russ and PGI had split the solo and CW-FW queues way back day 1 of each game mode they would have had a much easier road to development of this game but they chose not to listen to anyone not just me pal. I'm just pointing out what not only me but thousands of players and posters have said before over and over again in MWO'S development.

Well good luck to you MAC maybe see you on the battlefield if the game makes it another year.

Edited by KingCobra, 07 February 2017 - 02:25 PM.


#133 MacClearly

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Posted 07 February 2017 - 04:14 PM

@KingCobra

HAHAHA if you were smart mac you would know its not hard to research the truth about the devs and PGI/IGP over the years and see what I have said makes a lot of sense to a lot of people that are playing this game and have played this game.

If I was smart? Well that got insulting quickly....
What you have said makes sense to you, sure that is a given. If you were smart you would be able to express your ideas clearly and in a way that made sense to everyone (even if they did not agree with you). If you were smart you wouldn't make assumptions or you would at least make educated guesses and be able to show why there is strong evidence to support them. If you were smart you would insult someone's intelligence because they disagreed with you....I could go on but that is not productive.

And I give credit to Russ and PGI when they actually do things to this game that make it better so lets go with 40% for the good 60% for the bad for there game design and implementation since day 1.

Is Russ aware of who you are? Do you really think that he cares? Am I off base here, because your statements seem grandious? I appreciate that, that may sound insulting but that is not the intent. Am I missing that I am currently talking to someone who is very accomplished in game development and has appreciable Battletech experience in some way? 'Talking' to 10,000 players is tough for me to quantify as hard and tangible. Can you see where I am coming from here?

Like I said if Russ and PGI had split the solo and CW-FW queues way back day 1 of each game mode they would have had a much easier road to development of this game but they chose not to listen to anyone not just me pal. I'm just pointing out what not only me but thousands of players and posters have said before over and over again in MWO'S development.

I absolutely think that there should be a group queue (albiet with no limits, including allowing solos to join groups) and a solo queue for FW. Perhaps that is one point where we agree? Think despite it not being great that tiers should come into play also. I think even with the current population, more solo guys would play FW if they knew that they had a shot at success as a solo. Groups would also benefit from much better and enjoyable games. As long as there were no limits, such as when they tried last time, a group or unit couldn't play with a recruit unless they created a unit of one...Then doing so prevented them from dropping solo for practise. Really stupid implementaion in my opinion.

Well good luck to you MAC maybe see you on the battlefield if the game makes it another year.

I guess....

#134 Sjorpha

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Posted 07 February 2017 - 04:16 PM

Wow, a certain someone has delusions of Grandeur.

#135 MacClearly

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Posted 07 February 2017 - 04:38 PM

View PostSjorpha, on 07 February 2017 - 04:16 PM, said:

Wow, a certain someone has delusions of Grandeur.


Is it me? Are you talking about me? Of coarse you are I am very important... oh wait.

#136 Black Ivan

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Posted 08 February 2017 - 02:10 AM

We wouldn't have this problems if the Que Split done by PGI would have been better planned and implemented, but hey.
Everybody started one man units to circumvent the rules.

#137 Lupis Volk

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Posted 08 February 2017 - 03:47 AM

I have an idea. How about all the puggies who refuse to teamwork even if it meant a win, get over themselves and either go back to quick play or harden up and do team work. If the "solo" pug didn't treat units like they are the second coming of big H then units would stop looking at pugs like they are "spaced armor"

Edited by Lupis Volk, 08 February 2017 - 03:47 AM.


#138 TWIAFU

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Posted 08 February 2017 - 04:34 AM

View PostSjorpha, on 07 February 2017 - 04:16 PM, said:

Wow, a certain someone has delusions of Grandeur.


It is the Trumptard mentality. Going to trademark that btw...

The mentality is this;

I am right, you are wrong. Facts are fake if they are against, facts are real if they are for. I'm going to feed you ******** and lies, if you question them, going to call you names.

#139 Kwea

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Posted 08 February 2017 - 11:24 PM

View PostKingCobra, on 03 February 2017 - 07:38 PM, said:

ClownLord said (The best matches I have seen are when it is skittles vs skittles)

That's why I say just split the FW Queues skittles Vs skittles with no groups in those MM queues then make a mm queue for groups simple enough to do no more groups seal clubbing solo/casual/new players.

And big groups get what they are afraid to do play other group that's why Russ and PGI have not split the FW queue is there butttt buddies in groups cry in there ears on twittard all day long against a split FW queue system because all they want to do is seal club everyone 24/7.

You are an idiot.

Groups don't care WHO they play. I've literally spent entire nights playing KCOM and Dc'd, and 228, because we use to get on comms and plan which planet to attack, knowing we would fight each other. We will seal club when we have to, but the fact that you think it is what large units WANT shows how clueless you are, hands down.

This is the group focused aspect of the entire game, for God's sake. It's the sop they threw to large units while they ruined the rest of the game, catering to people who literally don't want to spend the time to do the BASIC MINIMUM needed to not suck. LRM Atlas? SURE! AC2 MAULER? SURE!

I play to team up with friends, and play with them as a team. Limiting that will kill what little enjoyment is left in this game.

#140 BLOOD WOLF

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Posted 08 February 2017 - 11:26 PM

View PostTWIAFU, on 08 February 2017 - 04:34 AM, said:


It is the Trumptard mentality. Going to trademark that btw...

The mentality is this;

I am right, you are wrong. Facts are fake if they are against, facts are real if they are for. I'm going to feed you ******** and lies, if you question them, going to call you names.

welcome to my world dude. Just bow your head an agree.

There is this weird complex with some people on the forums. Kinda the downside of being in forum with mostly males, to make it worse older ones that have fixed brains.

Edited by BLOOD WOLF, 08 February 2017 - 11:27 PM.






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