Jump to content

What Will Help Fw, But Big Units Hate.


182 replies to this topic

#141 Kwea

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 374 posts

Posted 08 February 2017 - 11:54 PM

View Postnaterist, on 04 February 2017 - 04:54 AM, said:


this isnt about republicans handing guns out to idiots, thats what republicans do.

this is about the game. and if your trying to insinuate im not good enough for fw look at my w/l ratio, its almost 2.0
im not saying this for myself. im saying this for the lore fans. if i wanna bust *** for 5 months to get good, my reward should be comp, not a chance to finally get into the only reason i even downloaded the game.

in addition to that, you style of keeping it unit only has been proven not to work. trying to subtly discredit me by implying im unskilled is a ******** way to try and deflect an arguement, and im sick of you dfoing it to everyone who tries to suggest ways to improve. how often do you play carl? i havent seen you butt in fw.... ever really, and i play every night. so why do you even get to talk here. go play some games first, then tell me what you think of fw and the suggestions people make.

He wasn't insinuating you aren't good, he was stating it based on your so called arguments as a lore hound. If you ARE into lore, then your mech has some weapons for EACH range....making it horrible. But that's everyone else's issue, right, not yours......because we should change the game to make your lore builds better. LOL.

Any time aiming, rather than rolling a die PER WEAPON to see where each hits, is the reality your builds and lore will fail.


You do know "comp" isn't a game mode, right? It's a mindset, and it seems to be something you are struggling to define even in your posts. All the "comp" stuff I've been a part of is literally out of game, 3rd party content, only formed because of PGI's inability to deliver something better.

FW was billed as unit quality stuff, a goal for UNITS to play AS UNITS and yet...here we go, dumbing down the playerbase, nerfing crap and trying to make square pegs fit in round holes. All the while the square pegs keep whining about the shape of the holes.

Edited by Kwea, 09 February 2017 - 12:01 AM.


#142 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 09 February 2017 - 04:46 AM

View PostBLOOD WOLF, on 08 February 2017 - 11:26 PM, said:

welcome to my world dude. Just bow your head an agree.




No can do friend.

Silence is tantamount to acceptance. I do not agree and will not be silent when trumptards speak, especially the head tard, the Oompalooma in Chief.

For example;
Tards speak.

#143 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 09 February 2017 - 09:10 AM

To all the Morons in this thread that refer me to Trump (THANKS) he is a very brilliant man and very successful.

Now back to the topic at hand Lets say Russ and PGI were to listen to many that have said over and over the past 4 years split the groups from the solo/casual/pug population let each group play and pay into MWO but PGI loves to stir the pot making both groups unhappy.

Pugs-solo-casual players need to know there contributions in FW and MWO are being rewarded by PGI and it is the same for group play in FW groups only need to play other groups this way it is true competition no more excuses why they lost a battle they cannot blame the skittles for there loses and when they do win they can say we as a group beat those other group players and be happy knowing there skills are being rewarded in planet captures and PGI rewards and bonuses.

Its not really that hard to fix this game to make every group happy paying and playing customers many company's do it every day look at EVE-WOW-and hundreds of successful game company's some having been online and in business for over 10+ years.

Most of the problems at PGI are in fact the people running this game on a daily basis making terrible decisions that have led to the games low population and its eventual collapse many would like to help Russ and PGI make MWO the best MechWarrior/BattleTech game ever he just needs to ask us Old Guard Players to help him and we all would be more than happy to help him turn this game around .

Good Day :)

#144 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 09 February 2017 - 06:21 PM

View PostKingCobra, on 09 February 2017 - 09:10 AM, said:

To all the Morons in this thread that refer me to Trump (THANKS) he is a very brilliant man and very successful.

Now back to the topic at hand Lets say Russ and PGI were to listen to many that have said over and over the past 4 years split the groups from the solo/casual/pug population let each group play and pay into MWO but PGI loves to stir the pot making both groups unhappy.

Pugs-solo-casual players need to know there contributions in FW and MWO are being rewarded by PGI and it is the same for group play in FW groups only need to play other groups this way it is true competition no more excuses why they lost a battle they cannot blame the skittles for there loses and when they do win they can say we as a group beat those other group players and be happy knowing there skills are being rewarded in planet captures and PGI rewards and bonuses.

Its not really that hard to fix this game to make every group happy paying and playing customers many company's do it every day look at EVE-WOW-and hundreds of successful game company's some having been online and in business for over 10+ years.

Most of the problems at PGI are in fact the people running this game on a daily basis making terrible decisions that have led to the games low population and its eventual collapse many would like to help Russ and PGI make MWO the best MechWarrior/BattleTech game ever he just needs to ask us Old Guard Players to help him and we all would be more than happy to help him turn this game around .

Good Day Posted Image


I think you took a couple of things I said a little harsher than they were intended. That is the inherent trouble with forums as you can't see my jovial and disarming posture when I am trying to point something out. It comes across bad. The last time I was also truly engaged in online debate was a structured debate group with strict rules and was closely moderated to ensure that ad hominems didn't happen and if they did were quickly dealt with.

What you say above sounds very reasonable. I would like to see tiers and group queue in FW. Seems common sense that more people will get involved or play the mode if they new they had an opportunity for success. Even with what the population is like now I would still do it as I would rather it die on its feet than just have it be something sour tasting that is not available but for a few.

The caveat is that I would want to see it be more open than the last attempt. If solo's wanted to fill up groups under 12 why not? As long as it is volutary and that groups are kept out of a strictly solo queue then I am for it. There are right now enough units and groups to have a group queue in NA prime time at least, but it would still probably require some coordination. Also know that there are Euro's active as well but not enough to really comment on how viable they would think of it.

Sadly though, I do think that this games life cycle is nearing the end. It is niche and there doesn't seem to be enough content to compete out there in the market.

#145 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 09 February 2017 - 06:50 PM

MacClearly said (The caveat is that I would want to see it be more open than the last attempt. If solo's wanted to fill up groups under 12 why not? As long as it is voluntary and that groups are kept out of a strictly solo queue then I am for it. There are right now enough units and groups to have a group queue in NA prime time at least, but it would still probably require some coordination. Also know that there are Euro's active as well but not enough to really comment on how viable they would think of it.

Sadly though, I do think that this games life cycle is nearing the end. It is niche and there doesn't seem to be enough content to compete out there in the market. )
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Mac I agree with you on the solo/group split but groups with fill in pugs/new-player/casual will always say they made us lose games there's the problem or the pugs/casuals new-players will say the groups are farming seal clubbing them so a total split of both players groups is the only effective way to do it and make it work well in MWO.

MWO could stay online for 10+ more years with the right development which would lead to higher game revenues and better quality of game play many of us old guard tried for the first year to get Russ and PGI to develop many good ideas like character creation of BattleTech toons/characters for players which was all built into cry engine in the first place with character progression in ground battles etc. This game engine had it all and PGI dissected for what a half asssss E-sport wanabe game that is dying?

So many brilliant ideas have been put before Russ and PGI in 3 years and maybe 1% have come to fruition you have to ask why? I believe because the DEVS they will seem weak if they acknowledge it was not there idea about this games design.

#146 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 09 February 2017 - 09:00 PM

View PostKingCobra, on 09 February 2017 - 06:50 PM, said:

MacClearly said (The caveat is that I would want to see it be more open than the last attempt. If solo's wanted to fill up groups under 12 why not? As long as it is voluntary and that groups are kept out of a strictly solo queue then I am for it. There are right now enough units and groups to have a group queue in NA prime time at least, but it would still probably require some coordination. Also know that there are Euro's active as well but not enough to really comment on how viable they would think of it.

Sadly though, I do think that this games life cycle is nearing the end. It is niche and there doesn't seem to be enough content to compete out there in the market. )
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Mac I agree with you on the solo/group split but groups with fill in pugs/new-player/casual will always say they made us lose games there's the problem or the pugs/casuals new-players will say the groups are farming seal clubbing them so a total split of both players groups is the only effective way to do it and make it work well in MWO.

MWO could stay online for 10+ more years with the right development which would lead to higher game revenues and better quality of game play many of us old guard tried for the first year to get Russ and PGI to develop many good ideas like character creation of BattleTech toons/characters for players which was all built into cry engine in the first place with character progression in ground battles etc. This game engine had it all and PGI dissected for what a half asssss E-sport wanabe game that is dying?

So many brilliant ideas have been put before Russ and PGI in 3 years and maybe 1% have come to fruition you have to ask why? I believe because the DEVS they will seem weak if they acknowledge it was not there idea about this games design.


It is the simple ideas that they seem to screw up the most. Like last time they did a split (which they will point to in not wanting to try again) they didn't account for how units would invite solo players and on top of that the population and buckets...were messed up.

These threads though seem to always want to attack and place limits on groups. The only thing that should be limited is the mindless stomps that most decent units don't want to be a part of anyways. The answer is never to stop people from grouping up and have fun. My opinion is it will always be how do we make it decent or workable for everyone. Also prone to that being tied to as much freedom and choice as possilbe.

#147 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 09 February 2017 - 09:49 PM

Mac (These threads though seem to always want to attack and place limits on groups)


I have always promoted the group aspect in MWO except for the senseless new-player/pug/casual stomping that has gone on for 4 years basically it never needed to happen from day 1 of MWO gameplay.

If Groups had a new MSN gamming zone environment( like in MechWarrior4) for MWO placed right in the front of the MWO UI on a tab they could set up recruiting rooms in this huge social chat lobby and have so many players to choose from after the player base and community rebounds that there would not be enough teams for them all.

Of course like back in MechWarrior2-MechWarrior4 they would have to train new players and get them appropriate mechs and load outs to compete in a all group FW battle or in a private league like we had to in past MechWarrior games..

Posted Image

#148 Kwea

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 374 posts

Posted 09 February 2017 - 10:54 PM

We still have those now. How many teams are signed up for MRBC this season? Should be well over 100 by now...

#149 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 10 February 2017 - 01:59 AM

Season 9 was only announced recently, so however many it is now - it'll be more soon.

Oceanic last year was 15 just on it's own, 3 DIVs. US IIRC was 5 DIVs so around 30 teams at a stab.

#150 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 February 2017 - 03:38 AM

View PostKingCobra, on 09 February 2017 - 09:49 PM, said:



I have always promoted the group aspect in MWO except for the senseless new-player/pug/casual stomping that has gone on for 4 years basically it never needed to happen from day 1 of MWO gameplay.




If new players are entering CW and they should not be, we all know that, and ignoring the warning message and yet they still drop in a queue they are not ready for, what do we do?

They have been warned by PGI. The Community warns them. They ignore these warnings. Besides some our best efforts, they do not listen and drop in 'end-game'. What happens to them and those like them? They get rolled, just like they do in QP.

So, if they will not listen to or read and take to heart the warnings, they cannot be "trusted" (lack of better word atm) to make proper decisions and not drop in a queue they are not ready for.

Since they cannot nor will not listen, the decision has to taken away from them. Sorry to be harsh, but that's it.

You want to stop the stomps in CW, then you must prevent them from entering CW when they are not ready in the first place.

Gate entry to protect them from themselves.

#151 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 10 February 2017 - 07:07 AM

View Postnaterist, on 04 February 2017 - 05:24 AM, said:


there arent enough of your ideal players to fill a lobby at any given point except on rare occassions when the sun and stars align and 2 12 mans face off against each other.

this isnt about not putting in the numbers, its about your prefered method being a failure since fw began. now we need something new before 4.1 finishes its downward spiral. we need to stop working with what we SHOULD have, and start working with what we DO have.

and ya, genius, you didnt count comp. that unit exclusivity right there. unit, group, cw. 3. there you go. now you can count that high. congrats.

Why so caustic? All I ever wanted was for people to have a better attitude and stop all the anti social/group/teamwork bull. That's not much to ask. Online games are about interaction with people, thus means being social. What we have here is a bunch of people deliberately not being social in an environment that by its very design is meant to be, complaining and hate speeching people who are social. If we go off what the "people" want it's a single player game that almost plays itself.
I'd rather mechwarrior just dies and never comes back than see yet another participation nation game. The anti group play attitude is neither wanted, acceptable not needed.

#152 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 10 February 2017 - 01:29 PM

View PostKingCobra, on 09 February 2017 - 09:10 AM, said:

To all the Morons in this thread that refer me to Trump (THANKS) he is a very brilliant man and very successful.

Now back to the topic at hand Lets say Russ and PGI were to listen to many that have said over and over the past 4 years split the groups from the solo/casual/pug population let each group play and pay into MWO but PGI loves to stir the pot making both groups unhappy.

Pugs-solo-casual players need to know there contributions in FW and MWO are being rewarded by PGI and it is the same for group play in FW groups only need to play other groups this way it is true competition no more excuses why they lost a battle they cannot blame the skittles for there loses and when they do win they can say we as a group beat those other group players and be happy knowing there skills are being rewarded in planet captures and PGI rewards and bonuses.

Its not really that hard to fix this game to make every group happy paying and playing customers many company's do it every day look at EVE-WOW-and hundreds of successful game company's some having been online and in business for over 10+ years.

Most of the problems at PGI are in fact the people running this game on a daily basis making terrible decisions that have led to the games low population and its eventual collapse many would like to help Russ and PGI make MWO the best MechWarrior/BattleTech game ever he just needs to ask us Old Guard Players to help him and we all would be more than happy to help him turn this game around .

Good Day Posted Image


if you want to help this game turn around, get the guys who go "imma vote by not buying anything till i get the feature i want" to start buying sh*t. if they cant fund the feature, then they cant give it to you, and craptons of people do that and then pgi barely can pay to turn on the lights, let alone build some awesome big cool thing.

if everyone bought mechwarrior 5 who loves battletech, then i bet we could have a way cooler mwo. they could use that money to both remaster the whole game and bring in new players.

#153 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 12 February 2017 - 08:56 PM

Do people still not understand what Faction Warfare is? If you are having a tough time as a solo player or running around with trial mechs than perhaps you need to re-read the Faction Play welcome message.

If fighting 12 man's is too difficult for you in Faction Play, may I suggest Quick Play which has a match making system and gives groups harsh tonnage restrictions. Essentially what the OP wants to turn Faction Play more into apparently, as if it wasn't already a Quick Play knockoff.

#154 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 12 February 2017 - 09:30 PM

the more i think about it, the less i think unit play isnt really bad. just theres some units, like the ones who train for mrbc div a, and whatnot, and those guys need to not be alowed into the kiddie pool. however i do have hope that the bidding down tonnage for a cbill/xp type boost thing suggested in the roundtable takes off and helps limit that. empyreal v pugs with 240 tonnage, wow ouch. empyreal v pugs in 4 mystlynx decks? that seems interesting. and might be fun for the top teams whove been steamrolling. might like to see how that works out.

#155 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 12 February 2017 - 09:34 PM

View Postnaterist, on 12 February 2017 - 09:30 PM, said:

the more i think about it, the less i think unit play isnt really bad. just theres some units, like the ones who train for mrbc div a, and whatnot, and those guys need to not be alowed into the kiddie pool. however i do have hope that the bidding down tonnage for a cbill/xp type boost thing suggested in the roundtable takes off and helps limit that. empyreal v pugs with 240 tonnage, wow ouch. empyreal v pugs in 4 mystlynx decks? that seems interesting. and might be fun for the top teams whove been steamrolling. might like to see how that works out.


One issue with what you have said there, EMP are going to be just as nasty in mythlynx's as Night Gyr's. Back when I was in a unit called EK, the old version, we regularly used to bring in mythlynx's with a ppc and that would be our first drop, I lost count of the amount of times we smashed the enemy teams first drop, assaults and all with 12 itty bitty mythlynx's with a ppc. Granted it more than likely wouldnt have gone down to well against an NS first drop but the point stands.

You cant nerf skill.

Edited by Carl Vickers, 12 February 2017 - 09:36 PM.


#156 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 13 February 2017 - 12:00 AM

Wow this thread is still going on? I thought it was agreed that there needs to be a gate for CW

#157 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 13 February 2017 - 06:11 PM

View PostBlack Ivan, on 13 February 2017 - 12:00 AM, said:

Wow this thread is still going on? I thought it was agreed that there needs to be a gate for CW


No that was not agreed upon.

#158 ColourfulConfetti

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 430 posts

Posted 14 February 2017 - 04:21 PM

Suggesting an asocial feature in a multiplayer game.
Posted Image

Edited by PalmaRoma, 14 February 2017 - 04:25 PM.


#159 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 15 February 2017 - 07:36 AM

View Postnaterist, on 12 February 2017 - 09:30 PM, said:

the more i think about it, the less i think unit play isnt really bad. just theres some units, like the ones who train for mrbc div a, and whatnot, and those guys need to not be alowed into the kiddie pool. however i do have hope that the bidding down tonnage for a cbill/xp type boost thing suggested in the roundtable takes off and helps limit that. empyreal v pugs with 240 tonnage, wow ouch. empyreal v pugs in 4 mystlynx decks? that seems interesting. and might be fun for the top teams whove been steamrolling. might like to see how that works out.


So... nerf skill?

See, this is why you'll never get better. Not that EmP or other good units will learn anything, but if you don't learn what adversity/teamwork is, you'll never really get better.

Having unskilled players playing against unskilled players tends to only get you to the level of your opponent's incompetence.

Edited by Deathlike, 15 February 2017 - 07:39 AM.


#160 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 February 2017 - 06:13 PM

If every Saturday I could go to a gym and box with a pro, I'd do it. He wouldn't be getting better, he'd just be keeping in shape for when another pro is ready to box. If I'm smart however I'd put the effort into practicing and learning why he's better and try to improve.

Or I could just complain it's no fair I keep losing to people who are better than me at boxing and ask the gym to get more bad boxers I can spar with - because my goal is not to improve but to pretend I'm already good enough.

Just depends what you consider fun.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users