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Any Chance Of Ams Usage Being Rewarded With Score/credits/exp?


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#1 Jasta85

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Posted 04 February 2017 - 08:11 PM

Personally I enjoy the support type mech, whether it be a light scout with tag and a bunch of narcs to keep the other team lit up, or a triple AMS kitfox or nova that sits next to the assaults and soaks up missiles like a sponge. The downside is that I can shoot down 1000 missiles in a match and it will never reflect on the score screen or on the end of match rewards, which is kind of depressing. Is there any chance that players will be rewarded for actually using AMS? In fact, when I act in this support role I usually end up near the bottom of the score chart because I'm not actively hunting enemy players.

I don't expect huge rewards, even just 1 xp and 1 credit per missile shot down would make me feel a lot happier at the end of the match because the game acknowledges that I actually contributed to the match, rather than it looking like I did nothing as it currently does.

Any chance of something like this happening?

#2 RestosIII

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Posted 04 February 2017 - 08:36 PM

Russ acknowledge someone asking for AMS rewards for shooting down enemy missiles a long time ago, but we never get an update on it. I personally believe you shouldn't get rewarded for shooting down missiles aimed at yourself, but definitely should for missiles aimed at allies. If not on a "per missile shot down" system, maybe something akin to "proximity protection" for having your AMS fire at LRMs aimed at enemies with a cooldown on it being rewarded.

#3 Scout Derek

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Posted 04 February 2017 - 08:37 PM

View PostRestosIII, on 04 February 2017 - 08:36 PM, said:

Russ acknowledge someone asking for AMS rewards for shooting down enemy missiles a long time ago, but we never get an update on it. I personally believe you shouldn't get rewarded for shooting down missiles aimed at yourself, but definitely should for missiles aimed at allies. If not on a "per missile shot down" system, maybe something akin to "proximity protection" for having your AMS fire at LRMs aimed at enemies with a cooldown on it being rewarded.


I guess we should start making a category called "Concept Limbo". A few other games do, why not for MWO now?

#4 RestosIII

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Posted 04 February 2017 - 08:38 PM

View PostScout Derek, on 04 February 2017 - 08:37 PM, said:


I guess we should start making a category called "Concept Limbo". A few other games do, why not for MWO now?


Ones I know off the top of my head right now are CC buffs and AMS rewards. Any others you can think of quickly?

Not counting the launch video. That stuff is dead, sadly. No Wolf's Dragoons for us.

#5 Insanity09

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Posted 04 February 2017 - 09:36 PM

I also believe that some sort of reward for AMS protection of teammates should be in play.

Of course, I also believe that other support, i.e. team helping, activities should be rewarded as well, so clearly pgi thinks I'm crazy.

#6 Scout Derek

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Posted 04 February 2017 - 11:12 PM

View PostRestosIII, on 04 February 2017 - 08:38 PM, said:


Ones I know off the top of my head right now are CC buffs and AMS rewards. Any others you can think of quickly?

Not counting the launch video. That stuff is dead, sadly. No Wolf's Dragoons for us.


A little late (sorry) but here are some:

Glowing Atlas eyes.

Structure Damage on mechs (not the bullet hole and charred wood damage).

Flea.


I've got a few more but I can't remember them right now.

#7 I_AM_ZUUL

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Posted 05 February 2017 - 12:50 PM

Nope... PGI wants everyone to think this a FPS like CoD or Hawken, playing your Role is punished and only Damage/Kills is rewarded.

#8 MacClearly

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Posted 05 February 2017 - 02:11 PM

View PostJasta85, on 04 February 2017 - 08:11 PM, said:

Personally I enjoy the support type mech, whether it be a light scout with tag and a bunch of narcs to keep the other team lit up, or a triple AMS kitfox or nova that sits next to the assaults and soaks up missiles like a sponge. The downside is that I can shoot down 1000 missiles in a match and it will never reflect on the score screen or on the end of match rewards, which is kind of depressing. Is there any chance that players will be rewarded for actually using AMS? In fact, when I act in this support role I usually end up near the bottom of the score chart because I'm not actively hunting enemy players.

I don't expect huge rewards, even just 1 xp and 1 credit per missile shot down would make me feel a lot happier at the end of the match because the game acknowledges that I actually contributed to the match, rather than it looking like I did nothing as it currently does.

Any chance of something like this happening?


I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.

Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.

#9 Oldbob10025

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Posted 05 February 2017 - 02:22 PM

View PostMacClearly, on 05 February 2017 - 02:11 PM, said:


I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.

Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.


Who stands around? My kitfox has 3 ams and about 8k rounds and yes I do blow through it like butter some games. Most of the time i'm providing ECM and AMS cover for the many assaults/heavy and death balls we have and also darting around getting back shots on the poor souls that come close to our team and getting about 400-700 damage with my kitfox..

Not saying you but most players has this notion that because you dont do over 800 damage on a pug match while using a kitfox with ams your worthless. Making 2-3 of the mechs on the opposite team worthless because they cant lock on or I shoot down almost all their missiles helps the team greatly and also doing some damage as well helps everyone on the team. Yes its a team game and not a I have easy button Kodiak 3 ballistic monster.

#10 Deathlike

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Posted 05 February 2017 - 02:37 PM

Office Of The Paulconomist said:

lol no


#11 Sorbic

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Posted 05 February 2017 - 03:11 PM

View PostMacClearly, on 05 February 2017 - 02:11 PM, said:


I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.

Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.


On top of everything Oldbob said I also wanted to point out that pointing and clicking for dmg isn't skill intensive either. And a good support pilot tends to be more aware of the battlefield/who needs help than many a player in an EZdamage point n shoot mech chasing red blips.

#12 Tristan Winter

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Posted 05 February 2017 - 03:34 PM

View PostJasta85, on 04 February 2017 - 08:11 PM, said:

Any chance of something like this happening?

No.

Edited by Tristan Winter, 05 February 2017 - 03:34 PM.


#13 MacClearly

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Posted 05 February 2017 - 03:58 PM

View PostOldbob10025, on 05 February 2017 - 02:22 PM, said:


Who stands around? My kitfox has 3 ams and about 8k rounds and yes I do blow through it like butter some games. Most of the time i'm providing ECM and AMS cover for the many assaults/heavy and death balls we have and also darting around getting back shots on the poor souls that come close to our team and getting about 400-700 damage with my kitfox..

Not saying you but most players has this notion that because you dont do over 800 damage on a pug match while using a kitfox with ams your worthless. Making 2-3 of the mechs on the opposite team worthless because they cant lock on or I shoot down almost all their missiles helps the team greatly and also doing some damage as well helps everyone on the team. Yes its a team game and not a I have easy button Kodiak 3 ballistic monster.


Ok, so if you are doing 400-700 damage while helping your team win and providing support then you certainly are getting rewarded with cbills. If the OP was profiting as you are, would there be this thread?

My understanding is, that taking that loadout along is not paying very well for some. My only point is that I don't think it is a good idea to payout simply for bringing equipment along. That could be abused and encourage not what you are describing but farming through inactivity.

Also a good deal of the games I am playing the top damage guys are getting closer to 650 or 750. That is well matched games which are usually the only ones I pay attention to the scores after. Not a big Kodi guy either. If I am to pug with one it is going to be the Spirit Bear as personally I enjoy all the splat and speed. The 3, dual guass and ppc is on mine right now but maybe I should give the dakka a try again to see how easy it is after the nerf with it still being the number one target in the game.

#14 MacClearly

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Posted 05 February 2017 - 04:06 PM

View PostSorbic, on 05 February 2017 - 03:11 PM, said:

On top of everything Oldbob said I also wanted to point out that pointing and clicking for dmg isn't skill intensive either. And a good support pilot tends to be more aware of the battlefield/who needs help than many a player in an EZdamage point n shoot mech chasing red blips.


Ok, so that is a generalization that I have no idea how you quantify or how I would be able to measure or compare that against anything.

This isn't an attack on anybody or how they choose to play. I am saying that my opinion on why likely it is not paying well is that if it did and I was saving for a sale I could eat a pizza while running along with some mechs in a Kitfox. So instead you are rewarded by helping everyone live and hopefully getting paid by amplifying their firepower with whatever you were able to squeeze along with you.

#15 Ultimax

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Posted 05 February 2017 - 04:11 PM

I'll go with the unpopular opinion and say that I don't even like the idea.

Taking AMS doesn't make you a "support mech".

There is no real thing as a support mech in this game in the way you think it is.


Everyone fights, everyone shares armor. If you want to lose a few tons to protect from missiles instead of just using cover like most actual good players do - that's on you.

If AMS was good and effective and LRMs weren't so badly designed to farm quick play matches where there are minimal tactics and instead were actually good weapons without lame crutch mechanics - then people would take AMS and LRMs at higher levels of play.


What you're asking for is a CBill freebie for a questionable piece of equipment based on a flawed concept.

Edited by Ultimax, 05 February 2017 - 04:11 PM.


#16 GrimRiver

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Posted 05 February 2017 - 04:53 PM

Do away with damage and kill oriented c-bill earnings and replace it with team actions instead.

People cry about dumbing the game down and yet here we have a system that dumbs the game down more than anything else that ever could be added to it.

You earn 80-90% of c-bills by damage alone, can't get any more dumb then that.

AMS needs some kind of buff because sporting just 1 isn't worth it's weight.

Buff AMS's damage and ROF for 1 AMS slot mechs, AMS mod will also stack with it.

Give AMS's c-bill earnings for providing cover for team, this might give people a reason to run AMS even if it's just 1.

In return buff LRM's by giving them slightly reduced cooldowns, slightly less heat and slightly tighter spread.

#17 WrathOfDeadguy

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Posted 05 February 2017 - 05:12 PM

At the very least, the rewards for AMS use need to pay for its mounting cost within a few good matches' use. There are enough ways to counter LRMs without it that it simply isn't worth mounting to protect yourself, and until there are rewards for using it people will rarely ever mount the thing to protect teammates. Investment with no reward means support hardware is objectively worth less than the same tonnage and slot cost put towards weapons, sinks, or a bigger engine.

#18 MacClearly

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Posted 05 February 2017 - 05:24 PM

View PostGrimRiver, on 05 February 2017 - 04:53 PM, said:

Do away with damage and kill oriented c-bill earnings and replace it with team actions instead.

People cry about dumbing the game down and yet here we have a system that dumbs the game down more than anything else that ever could be added to it.

You earn 80-90% of c-bills by damage alone, can't get any more dumb then that.

AMS needs some kind of buff because sporting just 1 isn't worth it's weight.

Buff AMS's damage and ROF for 1 AMS slot mechs, AMS mod will also stack with it.

Give AMS's c-bill earnings for providing cover for team, this might give people a reason to run AMS even if it's just 1.

In return buff LRM's by giving them slightly reduced cooldowns, slightly less heat and slightly tighter spread.
So you are saying stop rewarding combat in a combat game and that would make it smarter? Going to have to disagree with you on that.

#19 TercieI

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Posted 05 February 2017 - 06:14 PM

View PostUltimax, on 05 February 2017 - 04:11 PM, said:

What you're asking for is a CBill freebie for a questionable bad piece of equipment based on a flawed concept.


^This

#20 I_AM_ZUUL

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Posted 05 February 2017 - 07:22 PM

View PostMacClearly, on 05 February 2017 - 05:24 PM, said:

So you are saying stop rewarding combat in a combat game and that would make it smarter? Going to have to disagree with you on that.


No... it is saying that there is more to combat than JUST doing damage, but then you are very skewed in your viewpoint of the game because it is what you have been taught. Trying to shoehorn it into only one way of being rewarded steals the true depth that this game has to offer... it has not survived for decades because it is a one dimensional FPS, even if that is all PGI wants it to be which is sad for all of us.





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