

Any Chance Of Ams Usage Being Rewarded With Score/credits/exp?
#1
Posted 04 February 2017 - 08:11 PM
I don't expect huge rewards, even just 1 xp and 1 credit per missile shot down would make me feel a lot happier at the end of the match because the game acknowledges that I actually contributed to the match, rather than it looking like I did nothing as it currently does.
Any chance of something like this happening?
#2
Posted 04 February 2017 - 08:36 PM
#3
Posted 04 February 2017 - 08:37 PM
RestosIII, on 04 February 2017 - 08:36 PM, said:
I guess we should start making a category called "Concept Limbo". A few other games do, why not for MWO now?
#4
Posted 04 February 2017 - 08:38 PM
Scout Derek, on 04 February 2017 - 08:37 PM, said:
I guess we should start making a category called "Concept Limbo". A few other games do, why not for MWO now?
Ones I know off the top of my head right now are CC buffs and AMS rewards. Any others you can think of quickly?
Not counting the launch video. That stuff is dead, sadly. No Wolf's Dragoons for us.
#5
Posted 04 February 2017 - 09:36 PM
Of course, I also believe that other support, i.e. team helping, activities should be rewarded as well, so clearly pgi thinks I'm crazy.
#6
Posted 04 February 2017 - 11:12 PM
RestosIII, on 04 February 2017 - 08:38 PM, said:
Ones I know off the top of my head right now are CC buffs and AMS rewards. Any others you can think of quickly?
Not counting the launch video. That stuff is dead, sadly. No Wolf's Dragoons for us.
A little late (sorry) but here are some:
Glowing Atlas eyes.
Structure Damage on mechs (not the bullet hole and charred wood damage).
Flea.
I've got a few more but I can't remember them right now.
#7
Posted 05 February 2017 - 12:50 PM
#8
Posted 05 February 2017 - 02:11 PM
Jasta85, on 04 February 2017 - 08:11 PM, said:
I don't expect huge rewards, even just 1 xp and 1 credit per missile shot down would make me feel a lot happier at the end of the match because the game acknowledges that I actually contributed to the match, rather than it looking like I did nothing as it currently does.
Any chance of something like this happening?
I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.
Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.
#9
Posted 05 February 2017 - 02:22 PM
MacClearly, on 05 February 2017 - 02:11 PM, said:
I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.
Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.
Who stands around? My kitfox has 3 ams and about 8k rounds and yes I do blow through it like butter some games. Most of the time i'm providing ECM and AMS cover for the many assaults/heavy and death balls we have and also darting around getting back shots on the poor souls that come close to our team and getting about 400-700 damage with my kitfox..
Not saying you but most players has this notion that because you dont do over 800 damage on a pug match while using a kitfox with ams your worthless. Making 2-3 of the mechs on the opposite team worthless because they cant lock on or I shoot down almost all their missiles helps the team greatly and also doing some damage as well helps everyone on the team. Yes its a team game and not a I have easy button Kodiak 3 ballistic monster.
#10
Posted 05 February 2017 - 02:37 PM
Office Of The Paulconomist said:
#11
Posted 05 February 2017 - 03:11 PM
MacClearly, on 05 February 2017 - 02:11 PM, said:
I think part of the problem here is that although you are helping your team a by strapping that gear to your mech in some ways, maybe even a big way in certain situations, you are handicapping your own firepower. Add to this standing or running along with assaults and heavies is not exactly skill intensive.
Would be kinda hard to have a reward for 'excellent standing around'. I know that sounds horrible but if they did it would be something that instead of adding use such as you are doing, might open it up for farming and exploitation. So it makes sense to have it in without making it a print money mode.
On top of everything Oldbob said I also wanted to point out that pointing and clicking for dmg isn't skill intensive either. And a good support pilot tends to be more aware of the battlefield/who needs help than many a player in an EZdamage point n shoot mech chasing red blips.
#13
Posted 05 February 2017 - 03:58 PM
Oldbob10025, on 05 February 2017 - 02:22 PM, said:
Who stands around? My kitfox has 3 ams and about 8k rounds and yes I do blow through it like butter some games. Most of the time i'm providing ECM and AMS cover for the many assaults/heavy and death balls we have and also darting around getting back shots on the poor souls that come close to our team and getting about 400-700 damage with my kitfox..
Not saying you but most players has this notion that because you dont do over 800 damage on a pug match while using a kitfox with ams your worthless. Making 2-3 of the mechs on the opposite team worthless because they cant lock on or I shoot down almost all their missiles helps the team greatly and also doing some damage as well helps everyone on the team. Yes its a team game and not a I have easy button Kodiak 3 ballistic monster.
Ok, so if you are doing 400-700 damage while helping your team win and providing support then you certainly are getting rewarded with cbills. If the OP was profiting as you are, would there be this thread?
My understanding is, that taking that loadout along is not paying very well for some. My only point is that I don't think it is a good idea to payout simply for bringing equipment along. That could be abused and encourage not what you are describing but farming through inactivity.
Also a good deal of the games I am playing the top damage guys are getting closer to 650 or 750. That is well matched games which are usually the only ones I pay attention to the scores after. Not a big Kodi guy either. If I am to pug with one it is going to be the Spirit Bear as personally I enjoy all the splat and speed. The 3, dual guass and ppc is on mine right now but maybe I should give the dakka a try again to see how easy it is after the nerf with it still being the number one target in the game.
#14
Posted 05 February 2017 - 04:06 PM
Sorbic, on 05 February 2017 - 03:11 PM, said:
Ok, so that is a generalization that I have no idea how you quantify or how I would be able to measure or compare that against anything.
This isn't an attack on anybody or how they choose to play. I am saying that my opinion on why likely it is not paying well is that if it did and I was saving for a sale I could eat a pizza while running along with some mechs in a Kitfox. So instead you are rewarded by helping everyone live and hopefully getting paid by amplifying their firepower with whatever you were able to squeeze along with you.
#15
Posted 05 February 2017 - 04:11 PM
Taking AMS doesn't make you a "support mech".
There is no real thing as a support mech in this game in the way you think it is.
Everyone fights, everyone shares armor. If you want to lose a few tons to protect from missiles instead of just using cover like most actual good players do - that's on you.
If AMS was good and effective and LRMs weren't so badly designed to farm quick play matches where there are minimal tactics and instead were actually good weapons without lame crutch mechanics - then people would take AMS and LRMs at higher levels of play.
What you're asking for is a CBill freebie for a questionable piece of equipment based on a flawed concept.
Edited by Ultimax, 05 February 2017 - 04:11 PM.
#16
Posted 05 February 2017 - 04:53 PM
People cry about dumbing the game down and yet here we have a system that dumbs the game down more than anything else that ever could be added to it.
You earn 80-90% of c-bills by damage alone, can't get any more dumb then that.
AMS needs some kind of buff because sporting just 1 isn't worth it's weight.
Buff AMS's damage and ROF for 1 AMS slot mechs, AMS mod will also stack with it.
Give AMS's c-bill earnings for providing cover for team, this might give people a reason to run AMS even if it's just 1.
In return buff LRM's by giving them slightly reduced cooldowns, slightly less heat and slightly tighter spread.
#17
Posted 05 February 2017 - 05:12 PM
#18
Posted 05 February 2017 - 05:24 PM
GrimRiver, on 05 February 2017 - 04:53 PM, said:
People cry about dumbing the game down and yet here we have a system that dumbs the game down more than anything else that ever could be added to it.
You earn 80-90% of c-bills by damage alone, can't get any more dumb then that.
AMS needs some kind of buff because sporting just 1 isn't worth it's weight.
Buff AMS's damage and ROF for 1 AMS slot mechs, AMS mod will also stack with it.
Give AMS's c-bill earnings for providing cover for team, this might give people a reason to run AMS even if it's just 1.
In return buff LRM's by giving them slightly reduced cooldowns, slightly less heat and slightly tighter spread.
#20
Posted 05 February 2017 - 07:22 PM
MacClearly, on 05 February 2017 - 05:24 PM, said:
No... it is saying that there is more to combat than JUST doing damage, but then you are very skewed in your viewpoint of the game because it is what you have been taught. Trying to shoehorn it into only one way of being rewarded steals the true depth that this game has to offer... it has not survived for decades because it is a one dimensional FPS, even if that is all PGI wants it to be which is sad for all of us.
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