Lyons De Flamand, on 05 February 2017 - 02:46 AM, said:
No... we're talking about having a decent incentive for the objective for an objective based shooter
Exactly. Wars are about objectives, and very rarely (esecially in past mechwarrior games) was slaughter everyone in rando spot a usual thing. Even in batchalls for the clans. One side picked the location, the other stated the objective. Often, ex being the glory batchall in bloodname, there is a win condition other than kill everyone that makes everyone stops fighting for a bit when its taken.
Thats lore and good gameplay, because the shiny cool thing about 4.1 is that it makes the mode relevant, were in qp the modes arent. And if its a brutal stomp it make people prefer to play the objectives and end it quickly for when the skillgap is just insane and its a stomp. Itll be more learnable and less insulting then the current finding nemo pelicans thing we currently got.
It makes more sense that fw is more a general or khan saying to his company/trinary level commanders "heres an objective, i want it taken, heres 4 mechs to take it with, i want it yesterday" type war feel, which is more realistic than just a straight slaughter. When its that lopsided in real life, people take captives. A massacre is generally frowned upon, especially in battletech were they have a convention(ares or geneva, forget which) that kinda outlaws that behavior.