Repair & Rearm
#101
Posted 28 October 2017 - 11:51 PM
#102
Posted 29 October 2017 - 12:05 AM
Players that can't do 1000 dmg are a rock tied around the rest of their team and are no fun to stomp repeatedly by the winning team.
CW should not be comp mode but it should be hard mode. I should never see an LRM King Crab in CW.
#103
Posted 29 October 2017 - 12:27 AM
#104
Posted 29 October 2017 - 07:54 PM
the only reason to have something like R&R is if you go ALL THE WAY with it and have a fully immersive logistic minigame where you have to manage all kinds of limited resources, salvage, black market, etc.. for your merc company and basically run it like a successful business
then youre getting some immersive benefit out of it at least.
but that would require a major overhaul to how faction play works so you can only use mechs in factionplay that have been purchased by your merc company specifically for faction play. no outside cbills would be allowed, only ones earned in faction play. and loyalist players would use loyalty points instead.
in other words its not gonna happen.
Edited by Khobai, 29 October 2017 - 07:57 PM.
#105
Posted 29 October 2017 - 07:58 PM
The grind is already strong enough for the casuals, the less capable and the newer players. This would make it worse. R&R is never ever going to make a dent in whales like me, and frankly you just make it easier for the bulk of tryhards who would continue to earn c-bills at an ever widening rate compared to the "have-not" crowd, who now cannot afford to even keep up with them equipment/consumable wise.
It brings nothing helpful to the game besides an almost imperceptible added amount of immersion, and punishes huge swathes of the playerbase. It would also further degrade the FP playerbase, an already struggling and small demographic. You want to drive people already tepid on FP away? This would certainly help do so in many cases.
Would not recommend using R&R in any mode in this game currently, FP or QP.
Edited by Lukoi Banacek, 29 October 2017 - 07:59 PM.
#106
Posted 29 October 2017 - 11:01 PM
or we should say a logistics/supply mechanic to a game?
and did this mechanic work?
#107
Posted 30 October 2017 - 01:19 PM
Nightbird, on 28 October 2017 - 11:51 PM, said:
That's why we don't base it on c-bills and the match earnings.
Khobai, on 29 October 2017 - 07:54 PM, said:
the only reason to have something like R&R is if you go ALL THE WAY with it and have a fully immersive logistic minigame where you have to manage all kinds of limited resources, salvage, black market, etc.. for your merc company and basically run it like a successful business
Agree that it needs to have level of depth to it, but a managed resource system is going to go too far. At least at this stage.
Right at this point we could use a simpler resource point system as the currency so it does not reduce the direct c-bill earning.
But we then need to maintain damage states on the mechs which requires a change to how we join and participate in Faction Play and how we use and manage our drop decks.
It also means adding a reason/reward for completing the different modes in Faction Play.
https://mwomercs.com...-it-a-campaign/
Not perfect, but continuing to work through some details.
#108
Posted 08 February 2018 - 12:16 AM
End bad play in CW so people will want to play again.
#109
Posted 08 February 2018 - 12:40 AM
#110
Posted 08 February 2018 - 04:16 AM
#111
Posted 08 February 2018 - 04:32 AM
GoatHILL, on 08 February 2018 - 12:16 AM, said:
End bad play in CW so people will want to play again.
Point still stands. R&R was easily one of the worst mechanics that ever made it into the game. Removing it was among the top three best decisions PGI ever made.
It's nothing but a tax on income, won't save FP, won't do any good for this game, won't bring any players back. If anything, it will further reduce player count. Which is exactly what FP does not need.
It's a terrible idea, it has always been a terrible idea, and it will always stay a terrible idea. Plain bad, discussed over and over, always to the same result: it's terrible.
At the end of the day, there is one good thing to R&R: It will simply never come back to any gamemode of MWO, there is a flat 0% chance that PGI ever implements that piece of trash mechanic again.
#112
Posted 08 February 2018 - 05:36 AM
Stop "bumping" the empty trashcan with pointless bumps for horrid ideas.
#113
Posted 08 February 2018 - 08:39 AM
#115
Posted 08 February 2018 - 11:54 AM
#116
Posted 08 February 2018 - 02:45 PM
#117
Posted 08 February 2018 - 03:46 PM
GoatHILL, on 06 February 2017 - 11:10 AM, said:
1000 damage guaranties X amount of Cbills.
Maximum repair bill = X minus 20%. With good play you would not max out your repairs.
Ammo costs are on the player. Maybe give loyalist and long term contract players a discount.
CW should not be comp play but it should be hard mode not where players go to level their mechs.
You'd be a lot better off all around if players had to reach tier three to unlock CW.
#118
Posted 08 February 2018 - 05:22 PM
#120
Posted 09 February 2018 - 12:59 AM
/thread
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