Remember two months back, when you demoed the new skill tree at mechcon? Remember how everyone thought the prices per skill node were way too high?
https://www.reddit.c...clarifications/ https://www.reddit.c...ll_tree_system/
You even acknowledged that the grind for each mech would remain roughly unchanged: https://twitter.com/...253381790482432
Thankfully you cut the XP requirement from an absurd 10k to 1.5k, but you literally doubled the CBill requirement from 50k to 100k per node. With a maximum of 91 skill nodes per mech, a mech is now an additional 9.1 million CBills to get to a competitive level.
I have a fairly small stock of 17 mechs, nearly all of them mastered. In order to bring them back up to where they are now, that's another 154,700,000 CBills. Older players with more mechs have even worse grinds to deal with. I don't know what thought was in your head when you said the grind would remain roughly the same, but you missed the mark. If the prices don't drop before this hits the general server, you can bet that veteran players are going to quit.