Jump to content

Pts Skill Tree Node Prices

Skills News

155 replies to this topic

#41 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 08 February 2017 - 04:52 PM

View PostSmell Da Glove, on 08 February 2017 - 04:51 PM, said:

I wonder if anyone will have anything useful to say other then it cost too much money (noted there are a small handful of a few comments not talking about the cost already)


Why talk about anything else when the elephant in the room is shouting...

Posted Image

#42 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 08 February 2017 - 04:55 PM

View PostMister Blastman, on 08 February 2017 - 04:50 PM, said:


Some of us play one or two mechs, and can play an entire session in only one.

I own four seismics, that is all. Any more than four of any module is insane. It is a colossal waste of money. And besides, if you have enough time to earn 1.3 billion to buy that many modules... you have PLENTY of time to waste.


some of us play a lot more then 2 mechs and a lot more then just 1 per session. While I respect that a portion of the population exist that only plays a small selection of mechs, there are others who like to spread the love around.

Also there are many like me who just want to drop and grind. I don't want to fiddle with mechs between drops all the time and I still want to play different mechs.......

#43 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 08 February 2017 - 04:55 PM

View PostSmell Da Glove, on 08 February 2017 - 04:51 PM, said:

I wonder if anyone will have anything useful to say other then it cost too much money (noted there are a small handful of a few comments not talking about the cost already)

I made several comments in a different thread in Gen Disc.

Like, how certain skills are really weak even when fully maxed out (e.g. armor/structure, weapon cooldowns, etc.).

Or how we're forced to buy useless skills just to get good skills (e.g. hill climb, sensor range, laser cooldown, etc.).

Or the fact that we can almost max out five trees, meaning that every mech is forced to be a generalist. We are forbidden from specializing our entire SP pool into a single tree. For example, why can't I spend all 91 SP on armor buffs? Why can't I have super speed? Or other fun specialists? The inherent drawback to balance this is that you will only have the benefits of one single tree and no others. Like, if I went and got a really crazy fast laser cooldown, then I couldn't spend those SP on armor or agility. I'd be slow and fragile. It balances itself out.

#44 Ori Disciple

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 66 posts

Posted 08 February 2017 - 04:56 PM

View PostSmell Da Glove, on 08 February 2017 - 04:51 PM, said:

I wonder if anyone will have anything useful to say other then it cost too much money (noted there are a small handful of a few comments not talking about the cost already)


How, exactly, is that not "useful" to talk about? not everyone makes a load of C-Bills in every single match

#45 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 08 February 2017 - 04:56 PM

View PostMister Blastman, on 08 February 2017 - 04:52 PM, said:

Why talk about anything else when the elephant in the room is shouting...

Posted Image



Because if PGI doesn't get any other useful input then the skill tree will be a hot mess that is thankfully cheap but still a hot mess. Remember quirks 1.0? Hot Mess

#46 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 08 February 2017 - 04:57 PM

View PostMister Blastman, on 08 February 2017 - 04:50 PM, said:


Some of us play one or two mechs, and can play an entire session in only one.

I own four seismics, that is all. Any more than four of any module is insane. It is a colossal waste of money. And besides, if you have enough time to earn 1.3 billion to buy that many modules... you have PLENTY of time to waste.


Some of us play FW, and have multiple decks of mechs all kitted out with modules. Not like it's hard to earn c-bills in this game, average quick play match nets me 250K, good match 400k. Average FW match nets me 1.1 million, good FW match nets me 1.6mil+. Might as well buy some modules.

#47 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 08 February 2017 - 04:59 PM

View PostFupDup, on 08 February 2017 - 04:55 PM, said:

I made several comments in a different thread in Gen Disc.

Like, how certain skills are really weak even when fully maxed out (e.g. armor/structure, weapon cooldowns, etc.).

Or how we're forced to buy useless skills just to get good skills (e.g. hill climb, sensor range, laser cooldown, etc.).

Or the fact that we can almost max out five trees, meaning that every mech is forced to be a generalist. We are forbidden from specializing our entire SP pool into a single tree. For example, why can't I spend all 91 SP on armor buffs? Why can't I have super speed? Or other fun specialists? The inherent drawback to balance this is that you will only have the benefits of one single tree and no others. Like, if I went and got a really crazy fast laser cooldown, then I couldn't spend those SP on armor or agility. I'd be slow and fragile. It balances itself out.



Actually your comments were part of (the small handful) I was talking about. Good stuff and addressed several things not just one thing that has been stated a hundred times already by just about everyone and their mom

View PostOri Disciple, on 08 February 2017 - 04:56 PM, said:


How, exactly, is that not "useful" to talk about? not everyone makes a load of C-Bills in every single match

because again, there is more to the skill tree that needs to be addressed then just the fact that it is over priced

#48 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 08 February 2017 - 05:00 PM

View PostSmell Da Glove, on 08 February 2017 - 04:55 PM, said:


some of us play a lot more then 2 mechs and a lot more then just 1 per session. While I respect that a portion of the population exist that only plays a small selection of mechs, there are others who like to spread the love around.

Also there are many like me who just want to drop and grind. I don't want to fiddle with mechs between drops all the time and I still want to play different mechs.......


I don't have time to grind. I work two jobs, six days a week. I will not and can not play hours upon hours a day. I'm not a monkey pressing a button on a keyboard, I'm a person with obligations and responsibilities!

And I won't pay money, either, to get around the grind--as that's unreasonable. I grind at work, I do NOT want to grind in my free time. I want to play--and the most important component of playing is fun. Grinding is not fun.

This new system is shaping up to be ridiculous.

#49 Christopher Hamilton

    Member

  • PipPipPipPipPip
  • The Hammer
  • The Hammer
  • 159 posts
  • LocationSolaris VII, Steiner Sector

Posted 08 February 2017 - 05:00 PM

hold on.... 200 mechs times 9.1 million.
ARE YOU F... CRAZY?

currently i spend 10k for seismic, 12.5k for target info and thats all i need.
i can then gear out mechs...

you want WHAT for that now ?

sorry folks. if that goes live this way, i`m back to tabletop. hefty up yers fer dat maulky stuff. no way. no effin way. if you want people`s cash, just say so. but leave gameplay alone.

SWTOR was fine. then it became grind. reason to leave.
TSW was fine. then funcom ran out of ideas and made us grind. took about two weaks of stupid repetitive grinding for max XP and i installed MWO.
i`m happy to buy mech packs. but this is a time waster already. if you make me choose real life or this game, i`m sorry - i have a job, family and enough other reasons to vote out whoever forces the grind.

purse closed until further notice.


PS: Axeman. Hatchetman. Clan 20t. SOLARIS MATCHES.

Edited by Christopher Hamilton, 08 February 2017 - 05:06 PM.


#50 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 08 February 2017 - 05:02 PM

View PostSmell Da Glove, on 08 February 2017 - 04:56 PM, said:



Because if PGI doesn't get any other useful input then the skill tree will be a hot mess that is thankfully cheap but still a hot mess. Remember quirks 1.0? Hot Mess


What's the point of bothering to test something you know is too expensive to begin with? That's the definition of insanity. That's like trying to screw a lightbulb into a hot outlet, over and over again, knowing you're going to shock yourself each time, and it will hurt just as bad, as more and more of your flesh falls off until you have nothing left but charred stumps.

The root problem is--too expensive. Until root problem is addressed, there is no point in continuing.

#51 Ori Disciple

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 66 posts

Posted 08 February 2017 - 05:03 PM

View PostSmell Da Glove, on 08 February 2017 - 04:59 PM, said:

because again, there is more to the skill tree that needs to be addressed then just the fact that it is over priced


Dude, not everyone has all day everyday to play the game and "grind" money for upgrades. For them, this IS something that needs to be addressed, and frankly, telling people that their legitimate concerns are not important is what really isn't helping.

View PostMister Blastman, on 08 February 2017 - 05:02 PM, said:

The root problem is--too expensive. Until root problem is addressed, there is no point in continuing.


I wouldn't go so far as to say it's a root problem, but it is something that needs to be addressed.

#52 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 February 2017 - 05:07 PM

View PostChristopher Hamilton, on 08 February 2017 - 05:00 PM, said:

hold on.... 200 mechs times 9.1 million.
ARE YOU F... CRAZY?

currently i spend 10k for seismic, 12.5k for target info and thats all i need.
i can then gear out mechs...

you want WHAT for that now ?

sorry folks. if that goes live this way, i`m back to tabletop. hefty up yers fer dat maulky stuff. no way. no effin way. if you want people`s cash, just say so. but leave gameplay alone.


Hyperbole much, the actual cost is less than modules, the people it is going to affect the most are the people who dont have time to grind due to RL and new players. If you have 30 mechs with 12 mill worth of modules on them, 2 modules per mech , you will get 360 mill back. If you have those 2 modules at 12 mill all up per mech and have 200 much, prepare for trump like levels of space bucks.

#53 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 08 February 2017 - 05:10 PM

View PostCarl Vickers, on 08 February 2017 - 05:07 PM, said:


Hyperbole much, the actual cost is less than modules, the people it is going to affect the most are the people who dont have time to grind due to RL and new players. If you have 30 mechs with 12 mill worth of modules on them, 2 modules per mech , you will get 360 mill back. If you have those 2 modules at 12 mill all up per mech and have 200 much, prepare for trump like levels of space bucks.


Except a lot of people have all the mechs they own mastered, but they do NOT have them fully outfitted with modules. Those people, like me, are going to have to pay a good deal of cash up front to get back to what they used to have. I actually don't think I have enough C-Bills to master more than maybe 2 mechs if the new tree gets added to the game with this price model.

#54 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 February 2017 - 05:13 PM

View PostRestosIII, on 08 February 2017 - 05:10 PM, said:


Except a lot of people have all the mechs they own mastered, but they do NOT have them fully outfitted with modules. Those people, like me, are going to have to pay a good deal of cash up front to get back to what they used to have. I actually don't think I have enough C-Bills to master more than maybe 2 mechs if the new tree gets added to the game with this price model.


You made a conscious choice not to buy modules, there are consequences for choices, good and bad.

#55 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 08 February 2017 - 05:15 PM

There are consequences for bad game development decisions, too. This very well might drive off most of the remaining player base if it goes live.

Edited by Mister Blastman, 08 February 2017 - 05:15 PM.


#56 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 08 February 2017 - 05:15 PM

View PostCarl Vickers, on 08 February 2017 - 05:13 PM, said:


You made a conscious choice not to buy modules, there are consequences for choices, good and bad.


I made a conscious choice to put the cash into new mechs and weaponry for said mechs, instead of getting an invisibility cloak or wallhacks, so I should get screwed? Great logic there.

#57 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 08 February 2017 - 05:20 PM

View PostOri Disciple, on 08 February 2017 - 05:03 PM, said:


Dude, not everyone has all day everyday to play the game and "grind" money for upgrades. For them, this IS something that needs to be addressed, and frankly, telling people that their legitimate concerns are not important is what really isn't helping.



I wouldn't go so far as to say it's a root problem, but it is something that needs to be addressed.



no one said it didn't need to be addressed but if the initial post has 3 pages that all say it cost too much and there are 4 separate threads saying it cost too much and this thread is the majority "it cost too much", then I think the point has been made....on the flip, it is hard to find more then a small handful of suggestions that aren't "it cost too much"

and yeah, I work a 40 hour a week job and am on call 2 weeks a month...I have bills and responsibility just like the majority of people so ther is no "all day grind" for me either...that doesn't invalidate what I said

View PostMister Blastman, on 08 February 2017 - 05:02 PM, said:


What's the point of bothering to test something you know is too expensive to begin with? That's the definition of insanity. That's like trying to screw a lightbulb into a hot outlet, over and over again, knowing you're going to shock yourself each time, and it will hurt just as bad, as more and more of your flesh falls off until you have nothing left but charred stumps.

The root problem is--too expensive. Until root problem is addressed, there is no point in continuing.



except that this isn't a one dimensional problem. if they cut the cost in half or by 3/4th, there are still a lot of issues with it...that for some reason....isn't worth pointing out...because of charred stumps??

#58 Kanil

    Member

  • PipPipPipPipPipPipPipPip
  • 1,068 posts

Posted 08 February 2017 - 05:22 PM

View PostCarl Vickers, on 08 February 2017 - 05:07 PM, said:

... the people it is going to affect the most are the people who dont have time to grind due to RL and new players.

... which is most of the playerbase.

I've got 13 mastered 'mechs in my bays at the moment (and some more that I've sold) and I'm looking at around 50M worth of modules... which will master 5.5 'mechs. That's not even mentioning 'mechs I only have basic'd or elited at the moment.


Anyway, if you want a comment about something other than prices, I'll mention all the quirk changes. A lot of 'mechs are losing what the skill tree provides (IE a 15 quirk is becoming 5, with the remaining 10 now in the skill tree.) This results in your 'mech being the same as it used to be... ... but every 'mech with a 0 quirk is now getting 10, so relative to a once unquirked 'mech you just went from 15v0 to 15v10.

#59 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 February 2017 - 05:29 PM

Im not saying the prices are a good thing and they can be adjusted by PGI. Some mechs that dont have quirks will now get quirks which may not be a good thing either, see the post on KDK-3.

Hopefully the reason we are having the test is so this can be ironed out to a decent level. Im hoping this will better balance the mechs but only time will tell.

I am aware that this will cost the game some players, back a while ago when PGI changed modules and other things it cost the game a few of my friends who had their mechs set up in a way to take advantage of the way the game was. This is no different, change generally always comes with a cost to people.

In the end the game will still be here to play, whether you continue to play is the players choice.

#60 Javin

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 521 posts

Posted 08 February 2017 - 05:32 PM

I am concerned about the c-bill cost of skill points. 9.1 million C-bills is a huge amount for new players. If they make a mistake in the skill tree they then have pay more C-bills to remove the mistake and up to 9.1 million C-bills to fix the mistake. If a player wants to try out different builds the cost is up to 9.1 million C-billsper experiment.

I would suggest either lowering the cost, giving a discount to lower tier players, or giving a three day period where players can refund for free. The three day period allows people with jobs time to play a few games to see if they like their skill build. I feel the high cost of skill changing will turn off new or less active players. We need to grow the game.

You could even tie in factions for discount rates. Stiener might have a 10% discount on survival while Liao has a 10% discount on sensors.

Edited by Javin, 08 February 2017 - 05:33 PM.






11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users