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Pts Skill Tree Node Prices

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#21 Revis Volek

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Posted 08 February 2017 - 04:30 PM

View PostFupDup, on 08 February 2017 - 04:03 PM, said:

Are you aware that modules can be swapped between mechs for free?

After the initial purchase, modules can be used on hundreds of different mechs for no additional cost.

The new system has a slightly lower upfront cost, but the cost over time is massively higher because you can't swap skills between mechs.



Yea...

Like 150+ Mechs at Master that 9.1mill x 150 = 1,365,000,000 cbills just to get them back to where I am now.



I just realized last week I got the Special Edition Version of Skyrim upgrade from Steam for free cuz Bethesda doesnt like to screw over long time paying customers (i bought skyrim when it came out, SE came out not long ago and i still got it for free with a DLC i never even played) or reset all your progress since day one back to nothing and smack ya on the ***...

"good luck sport"

#22 FupDup

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Posted 08 February 2017 - 04:30 PM

View PostMcgral18, on 08 February 2017 - 04:29 PM, said:

On the flip side, we need to buy many worthless ones to get to the meaty ones.

Seismic and Speed Tweak are at the bottom of their section

I don't think Speed Tweak is a good example of this, since all of the accel/decell/turning Squirks are actually pretty useful. The entire lower chassis tree is useful, really.

Edited by FupDup, 08 February 2017 - 04:31 PM.


#23 Alexander Garden

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Posted 08 February 2017 - 04:31 PM

Moving this thread over to the Skill Tree PTS forum.

#24 RestosIII

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Posted 08 February 2017 - 04:32 PM

View PostFupDup, on 08 February 2017 - 04:30 PM, said:

I don't think Speed Tweak is a good example of this, since all of the accel/decell/turning Squirks are actually pretty useful. The entire lower chassis tree is useful, really.


So far, from what I can tell, the lower chassis tree is really good, the weapon ones seem fair, the upper chassis is a pain because of so much stuff getting locked behind arm squirks (Fun times for my mechs that don't have lower arm actuators. Yay.) and the mech operations branch is "'aight".

#25 Mister Blastman

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Posted 08 February 2017 - 04:35 PM

*sigh*

Well if I ever needed a reason to uninstall this game--this one looks like it is it.

If it ends up costing 9 million per robit to master, **** it. What's the point? That's beyond ********.

#26 FupDup

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Posted 08 February 2017 - 04:36 PM

View PostRestosIII, on 08 February 2017 - 04:32 PM, said:


So far, from what I can tell, the lower chassis tree is really good, the weapon ones seem fair, the upper chassis is a pain because of so much stuff getting locked behind arm squirks (Fun times for my mechs that don't have lower arm actuators. Yay.) and the mech operations branch is "'aight".

Infotech is like half placeholders to go through to get Seismic Wallhack and Radar Derp.

It's magnified because you have to get through both the left and right halves of the tree to get the full Seismic or Derp.

For example, you have to spend 13 points on Infotech just to get Seismic 1 and 2.

Edited by FupDup, 08 February 2017 - 04:38 PM.


#27 RestosIII

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Posted 08 February 2017 - 04:39 PM

View PostFupDup, on 08 February 2017 - 04:36 PM, said:

Infotech is like half placeholders to go through to get Seismic Wallhack and Radar Derp.

It's magnified because you have to get through both the left and right halves of the tree to get the full Seismic or Derp.


I've literally never run seismic or derp before, so that doesn't personally bother me. I am a bit happy that Advanced Zoom is easy to get though.

Honestly, my main complaints right off the bat are this: The whole upper chassis tree messing with me, AMS boosts being locked behind structure and fall damage squirks, and the insane prices. Fix those up, and I'll just wave the rest off as "Meh, it can be adjusted later."

Oh, and it needs to be easier to see what your mech actually has going for it in regards to quirks/squirks. And things like ammo need to actually show their "true" ammo amount in the mechlab if you have the magazine size increase squirk.

Edited by RestosIII, 08 February 2017 - 04:42 PM.


#28 Lyoto Machida

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Posted 08 February 2017 - 04:39 PM

View PostMonkey Lover, on 08 February 2017 - 04:08 PM, said:


You dont have to buy all the skills if you dont want.


View PostFupDup, on 08 February 2017 - 04:09 PM, said:

But then your mech will have lower performance. It's like buying a 75-ton mech but only using up 70 of those tons.


That was already the case for him before this, since he wasn't using Seismic, weapon modues, etc.

View PostRestosIII, on 08 February 2017 - 04:09 PM, said:


Considering they're removing the quirks and things like Speed Tweak that my mechs relied on the first place, yes, yes I do have to buy the skills.


So buy the nodes that equate to the previous Speed Tweak, etc skills from before and don't go past that. You're lucky in the sense that you get a separate, self-imposed minigame to play in the node buying screens that everyone else doesn't get to deal with...consider yourself lucky.

#29 RestosIII

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Posted 08 February 2017 - 04:41 PM

View PostLyoto Machida, on 08 February 2017 - 04:39 PM, said:

So buy the nodes that equate to the previous Speed Tweak, etc skills from before and don't go past that. You're lucky in the sense that you get a separate, self-imposed minigame to play in the node buying screens that everyone else doesn't get to deal with...consider yourself lucky.


Just to get basic agility stuff back, I'm still losing a good chunk of $$$. Despite the fact that my go-to faction is Clan Diamond Shark, I don't have that much money.

#30 Carl Vickers

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Posted 08 February 2017 - 04:42 PM

View PostMister Blastman, on 08 February 2017 - 04:35 PM, said:

*sigh*

Well if I ever needed a reason to uninstall this game--this one looks like it is it.

If it ends up costing 9 million per robit to master, **** it. What's the point? That's beyond ********.


While I am not a fan of cost space bucks to skill up it is still cheaper than getting 4-6 modules per mech.

TBH I think this is going to hit new players very hard as when they start out that 9mill to master the mech is not going to be going to another mech. Simplified version, new player grind is going to be much much worse.

#31 Magnumaniac

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Posted 08 February 2017 - 04:43 PM

Am I right in thinking that you now need 136,500xp per mech (compared to 56,750xp currently)? The cbills won't matter if that sort of grind is required.

Oh well, at least I'll get a few gig freed up on my SSD, just in time for HBS BT beta Posted Image

#32 FupDup

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Posted 08 February 2017 - 04:43 PM

View PostCarl Vickers, on 08 February 2017 - 04:42 PM, said:

While I am not a fan of cost space bucks to skill up it is still cheaper than getting 4-6 modules per mech.


--->

View PostFupDup, on 08 February 2017 - 04:03 PM, said:

Are you aware that modules can be swapped between mechs for free?

After the initial purchase, modules can be used on hundreds of different mechs for no additional cost.

The new system has a slightly lower upfront cost, but the cost over time is massively higher because you can't swap skills between mechs.


#33 Carl Vickers

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Posted 08 February 2017 - 04:46 PM

View PostFupDup, on 08 February 2017 - 04:43 PM, said:


--->


Yeah, but most of the people I know just kept buying modules, thats how some of us are going to have a bucket load of space bucks when they get refunded.

#34 Mister Blastman

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Posted 08 February 2017 - 04:46 PM

View PostCarl Vickers, on 08 February 2017 - 04:42 PM, said:


While I am not a fan of cost space bucks to skill up it is still cheaper than getting 4-6 modules per mech.

TBH I think this is going to hit new players very hard as when they start out that 9mill to master the mech is not going to be going to another mech. Simplified version, new player grind is going to be much much worse.


Who the hell in their right mind buys modules for each mech?

We swap them!

#35 Vxheous

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Posted 08 February 2017 - 04:46 PM

First impressions, I hate the new skill tree.
1st, It forces you to take stupid nodes just to get useful nodes like radar dep/seismic.
2nd maxing out the movement nodes/heat nodes still give you less than what you get at eliting a mech (and getting double basic). Yeah, now you get to put weapon quirks on mechs that did not have weapon quirks prior, but that part replaces the current modules.
3rd, the various weapon skill trees will further encourage boating. Max out lasers, only bring lasers (don't mix pulses in because it's a different tree). etc.
In the end, 91 pts invested into a mech on PTS seems to give you less than what you get now.


View PostMister Blastman, on 08 February 2017 - 04:46 PM, said:


Who the hell in their right mind buys modules for each mech?

We swap them!


I buy modules for every mech I own, and only swap out some for those that I rarely use. 1.3 billion + c-bill refund incoming.

Edited by Vxheous Kerensky, 08 February 2017 - 04:47 PM.


#36 Weepy Wanebow

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Posted 08 February 2017 - 04:47 PM

One of the major complaints I am seeing is cost and the argument that it is more because you would have to do it on every mech. The counter argument that this isn't true because you don't need 3 mechs to master is also all over the place. The truth is that both are right. No matter what people say about "I want to change things up and experiement" the truth is, that the vast majority of people don't experiment that much or with even a 3rd of their stable. Even then, the group of people who do "experiment" are talking about minor changes to a mech that they may or may not keep. The vast majority of Mechs are junk and you don't play those mechs anyways unless you are into self torture....no amount of quirking is going to make up for the fact that some Mechs just aren"t that good.

I do think the price point is a little high but over all I don't think it is that bad. I think it will work out ok for a lot of mechs, however, there are mechs that are going to be a living terror with this tree and I really think that the trees shouldn't be universally totally open. A Kodiak with this skill tree is going to become an unstoppable force that hands out damage at a rate nothing can keep up with.....theoretically. I think that mechs with a gross abundance of one type of hard point should have some type of draw back such as the ability to only unlock 3/4th or 1/2 of the skill tree...This will mean that mechs that can rock 5 UAC/5s don't have fully speced and fine tuned cone of death in front of them but mix hard point mechs will still have incentive to hit the end of that skill tree and get just a little but more in terms of bonus for their investment.

I also think that the skill "cart" is difficult to read and that the skill trees themselves should be a fixed scroll bar. the have to click and drag and zoom in and out thing is clunky and not user friendly

View PostMister Blastman, on 08 February 2017 - 04:46 PM, said:


Who the hell in their right mind buys modules for each mech?

We swap them!


lots of people who don't want to waste time constantly swapping modules

#37 Mister Blastman

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Posted 08 February 2017 - 04:48 PM

This sums up how I feel. This is insane! Seriously? 9 million per robot... and if we sell the robot, we have to do it all over again? (not sure about the last part?)

WHY?!

Posted Image

#38 Carl Vickers

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Posted 08 February 2017 - 04:49 PM

View PostMister Blastman, on 08 February 2017 - 04:46 PM, said:


Who the hell in their right mind buys modules for each mech?

We swap them!


Nope, Id estimate around 90% of my 124 mechs have modules. Once they are elited I module them, not fully elited means no modules, like I said, lazy and cant be bothered swapping them all the time, just a chore that can be avoided.

That being said, if you arent buying modules all the time you must have lots of spare space bucks for buying the new skills.

Edited by Carl Vickers, 08 February 2017 - 04:50 PM.


#39 Mister Blastman

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Posted 08 February 2017 - 04:50 PM

View PostSmell Da Glove, on 08 February 2017 - 04:47 PM, said:

lots of people who don't want to waste time constantly swapping modules


Some of us play one or two mechs, and can play an entire session in only one.

I own four seismics, that is all. Any more than four of any module is insane. It is a colossal waste of money. And besides, if you have enough time to earn 1.3 billion to buy that many modules... you have PLENTY of time to waste.

#40 Weepy Wanebow

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Posted 08 February 2017 - 04:51 PM

I wonder if anyone will have anything useful to say other then it cost too much money (noted there are a small handful of a few comments not talking about the cost already)





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