RestosIII, on 09 February 2017 - 12:58 AM, said:
Speed Tweak, heat skills, torso twist, etc. weren't locked behind C-Bill walls. They now are. How is that so ******* hard for- Okay, I'm getting really salty here, and I need to stop before I go on a rant. I'll just say this: It's going to cost me a ton of C-Bills to get back to what I have now. I don't have those C-Bills. I can't grind those C-Bills quickly, or even within a month. I don't want to get kicked to the ground like this. That's it.
Most of the new skills current price is only a small 100k, That's literally the same C-bills an average player makes per match or so. You would likely get every skill you want in the same time it took you the first time...
To get 91 of them, that's 9,100,000 C-bills.... which isn't that bad. If you were getting modules before two modules would be FAR more expensive then that...
You listed speed tweak, Heat related skills, Torso twist (not that i cared for this one at all...).
So let's see how many C-bills you need to reach and get each one, shall we?...
16 points for speed tweak.
15 points for heat containment and cool run. (1 point away from getting 10% more ammo!)
17 Points for Torso Twist speed.
That's 16 + 15 + 17, 38 points you require...
38 x 100,000 = 3,800,000... You could probably do that in an afternoon or if you are a busy person at least every afternoon after work or what have you, you are more then capable to get all your beloved skills you had before. Of course that number would be reduced by 30% if you had a hero mech/ premium mech effectively since you gain 30% more c-bills... so about 29 matches instead of 38, with premium time it goes much quicker as well but let's assume you are a free player.
But TBH torso twist isn't even a skill I even find useful, TBH I only go for several things when I get skills... Heat related stuff and speed tweak, everything else is fine I guess but I guess assaults do not mind a bit more mobility related stuff but for the overall it's just speed and cooling ,I only bother getting the rest of the elites due to them doubling my basics.
For me to 'master' each mech the way I care about before hand, it'll be just 22 points, that's just 2,200,000 C-bills for me for the skills I cared about and TBH I would grind the C-bills faster to get those skills then I would get the XP to get to them. However with on t he roadmap talk of boosting the economy those numbers don't mean much. It'll most likely be easier to get c-bills and these numbers are place holders to begin with.
But comparing these to Modules which not many complained about their price, these are cheaper overall as well as acts as a form of balance in some ways... now you can't randomly strap a ECM which is as they say "low investment high reward" and become godly.
What price would you rather have it be instead? 50,000 (the equivilant of a light getting per match purely from spotting and tag's alone). I mean MW: O is relatively easy game to max everything out and be a completion... I rarely use premium time and I barely do my x2's per days and stuff and I usually take long breaks from MW: O before getting right back in and I am nearing my 250 mech limit (after 100 I stopped buying mechs at full price and waited for sales... that might have helped a bit.) and I mastered all those mechs besides my Cicadas and my Crabs. I also started kitting things out with modules and since I am lazy to find them every time and put them on my mechs I just buy a new one for each mech and so far I got several dozen mechs this past few months kited fully out with modules as I slowly stock up c-bills for the 3060's tech coming soon.
I personally do not find the progression hard and compared to most other games this game is rather easy. A new players first mech can easily be the most expensive one and thanks to the drop of the 3 mech rule (in a way your speed tweak is now 66% cheaper... For a Direwolf to get speed tweak for your Direwolf Prime that would be 35,000,000 C-bills... for a Locust that would be 3,000,000 c-bills. For what ever mech you had to get 3 and grind out for, was probably far more then the locust and probably about the same for the current price for your elites...). I do not find the current PTS that steep in price and am personally happy to see it as it means I can customize my mech to more in line with what I want as well as have cheaper modules.