Would You Like Stats To Be Public?
#21
Posted 20 July 2012 - 10:32 AM
#22
Posted 20 July 2012 - 10:34 AM
Blue on Blue per match should be a definite show. Granted you may hit a teammate due to him reversing into your fire when your trying to shoot around him, but this stat should show low on a per match basis (ie. .5 in 20 games would equate to 10 hits in 20 games, maybe a few games had none some had 2-3 but still 10 hits shouldn't usually be a friendly kill {I think I did my math right 10 hit's divided by 20 games is .5})
edit for spelling.
Edited by StainlessSR, 20 July 2012 - 10:35 AM.
#23
Posted 20 July 2012 - 10:40 AM
Broceratops, on 20 July 2012 - 09:29 AM, said:
The negative aspect is that in games where stats are viewable for all, they become a badge of honor/mark of shame, and you'll see logic like "you only have a X rating, so you need to L2P before your opinion matters". Which may or may not be valid logic, but it definitely promotes a level of animosity which is detrimental to the community.
The positive aspect is that realistically, things like win/loss are good measures of player effectiveness (with large enough sample size), and they can be used to track whether the things you're trying are working or not, or if you're playing the role that's best for you, etc. Also if its viewable in-game before the match like in some other games, you can decide what you should do that would be best for the team (example, if some guy is way higher rated than you, maybe you should support him as best you can, whereas if some guy is clearly a suicidal fool, then you don't want to be following him around).
Edit: Added the option for people who don't care either way.
In truth, when you suck at a game and people can see that they are less likely to listen to you. That is a good thing. Take advice from people that seem to know what they are doing and have stats to prove it.
Elizander, on 20 July 2012 - 10:32 AM, said:
Excellent idea. And if you change your playstyle and see an improvement over time this positive feedback could indeed lead to better players sharing their 'discoveries', leading to stronger teams.
Edited by grimzod, 20 July 2012 - 10:41 AM.
#24
Posted 20 July 2012 - 10:41 AM
#25
Posted 20 July 2012 - 10:48 AM
#26
Posted 20 July 2012 - 10:49 AM
I hate what the WoT forums have turned into (a bro down where you're summarily dismissed/put down if you don't have above average stats).
I'm at 50% and in the top 30% of players and I still know I'm going to take crap and get ignored if I post there.
#27
Posted 20 July 2012 - 10:55 AM
Broceratops, on 20 July 2012 - 09:29 AM, said:
Working as intended
#28
Posted 20 July 2012 - 11:03 AM
#29
Posted 20 July 2012 - 11:30 AM
Also would not want people to be able to look into each others mech bays and pilot skill trees maybe if they are in the same unit but otherwise no . This is important when it comes to the planetary conquest and to possible tournaments/leagues.
#30
Posted 20 July 2012 - 11:37 AM
#31
Posted 20 July 2012 - 11:38 AM
#32
Posted 29 October 2012 - 06:04 PM
All this will mean is people will suddenly become even worse stat whores, running away, DC'ing only using FOTM OP loadouts.
People who are team players might get passover by groups as their stas aint good as they play a lot of Pugs.
An it will inevitably bring all the Boring old kiddy trolling in local chat.
So at the very least i want a block list or disable chat option lol if its done.
Also you would need stats like spotting, component destructions and average % of damage per game to give any realistic view of someone as a player.
I can easily hit 600+ damage with no kills as i disable/cripple and move on to another target a lot of the time.
edit: Sorry necro'd i didn't realise i was that far back browsing lol..
Edited by Esk, 29 October 2012 - 06:06 PM.
#33
Posted 29 October 2012 - 06:09 PM
Don't have this problem in world of tanks.
Also, premium bonus XP counts twards your average XP, so that isn't even a good measure of skill, as premium bouns XP can only be bought with real world cash.
Edited by Overlord Klein, 29 October 2012 - 06:10 PM.
#34
Posted 29 October 2012 - 06:10 PM
Open stats would be nice to view with your user profile!
#35
Posted 29 October 2012 - 06:11 PM
#36
Posted 29 October 2012 - 06:15 PM
Elitism-You don't know what you're talking about unless you have a minimum k/d or win/loss. What about the solo player who on average has a lower win/loss.. or the light player that spends more time softening up targets and spotting than killing them? The arguements go on and on.
Fatalsim-Our team lost already, my mod I installed says so! and then the start running around like a jackwad, or ragequit.
Min/Maxing-Players will be so focused on their stats that they will only play what the forums says is good at the moment, which discourages creative thinking and playing, instead of focusing on supporting each other.
Stat Padding-People will find ways to do it. Only dropping premades in mix/max setups, etc.
The pros of stats to be fair are:
Give a good idea if you want to invite them into your group.
Even the argument of knowing if you should support a teammate isn't valid. If the guy is shooting at a building or rushing into the enemy team... odds are you shouldn't support him.
I find stats just distracts people from the game itself.
#37
Posted 29 October 2012 - 06:16 PM
People who worry about stats are seldom team players.
#38
Posted 29 October 2012 - 06:18 PM
#39
Posted 29 October 2012 - 06:18 PM
#40
Posted 29 October 2012 - 06:19 PM
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