Some people are just looking from the *** end of things. By the logic of "X is best anyway, let's leave things at that because X is the best anyway because its the best" we could just cease on any attempts of balance. By that logic, we should still stay in the poptart meta of 2012 or whenever that was exactly, don't remeber. The game would be probably dead by now, but whatever, if somethings best while the other alternatives have unintended artificial drawbacks - no problem. Whatever.
Jesus, think of the actual strengths of this game. Not from your "I smash peeps with best builds because best builds are the best builds" perspective.
The more viable builds are there, the better it is for the game. It makes it less repetivive in the long run, it makes people more attached to it by allowing them to tinker in mechs themselves. There will always be best mechs and best builds, sure. BUT, the more viable builds there is, the better. Meta gamers should remember about it if they want to have anybody to play against and a game that won't get shut down due to playerbase leaving.
I play this game for 2 years now, and never EVER used a single meta mech (in terms of both build and chassis). LPL Banshee hero I won at some tournament was probably the closest one. And I had tons of fun, because I could come up with my own builds that weren't as good as top tier 1 at metamechs, but were still close enough to compete, and they were mine. Actually, most of the long-run players I know make their own build somewhere between meta and fun (because 1-click ponies get damn boring for most people after some time).
The problem with the new system - there probably won't be any runner ups good enough to bother using them. It will be go boat or go away. You want people to go away? Because I will go. Not as a protest, just out of boredom. Tinkering in mechs and making strange, but still working builds is the last thing that keeps me here after two years. This is how I have fun with this game.
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As to the skill tree itself, allow me to quote myself:
In term of weapon skills, there should be only one tree, with universal range nodes, universal cooldown nodes and universal "quality" (or whatever) nodes that would improve weapon-specific aspects (lbx+srm+lrm spread, gauss charge time, MG CoF, uac jam chance). It does not limit your choice at all, as you get your nodes for your weapons anyway. Additionally, it makes you less likely to need a respec if you want to switch a weapon or two.
For boaters, it will make no difference, they will pick skills just like under current PTS, while mixed builds will not have an additional, artificial disadvantage, they really not need to be kept in check.
Any other solution punishes people additionally for daring not to boat. It's detrimental to the game at best.
Edited by Prof RJ Gumby, 09 February 2017 - 03:25 PM.