Seismic is too powerful. It needs to be nerfed HARD.
Seismic does what UAVs and scouts do at zero risk, and virtually no cost. Because of this both UAVs AND scouting are diminished as a result. Why send a teammate to scout behind enemy lines when you can just stand behind a wall and tell how many enemies there are? Why use a UAV that can be shot down when you can just stop moving for a bit and see where all the enemies are?
A single module deprives the game of so many 'look out he's behind you!' team chatter that its depressing. The game would be so much more exciting if teammates actually had to watch each other's backs instead of just watching their radar.
As for what the nerf will be, it has to directly affect the most powerful aspect of seismic: it lets you know how MANY enemies there are. Most times this is all the info you need to decide whether to push or not. It giving precise positiinal information is also powerful, because you can anticipate enemies rounding corners and plan attack routes.
Here's some of my suggestions on how to nerf seismic:
1. Have it show only directional information, not positions. It only will show you the direction of the biggest group of enemies without giving you a hint of how many they are or how far they are.
2. Make it unreliable (i.e. give it a +50% false positive/negative rate). Weaker than the first one, but at least you don't get 100% reliable info and there's always a RISK in deciding to believe your seismic info.
3. Severely reduce its refresh rate. Have it update every 10 seconds so you have to take the risk of waiting for the next update or relying on old info. This would still need to be combined with one of the above to prevent seismic from reporting precise numbers and positions.
4. Limit it to certain mechs. They do this to ECM, why not to seismic?
5. Completely remove it from the game. The scorched earth solution, but since everybody's getting their money back this may actually be workable. Good players will adapt as they always do, and it's one more way to level the playing field between the space-rich and the space-poor, leading to more balanced and interesting games.
FLAME ON!
Edited by fat4eyes, 09 February 2017 - 04:09 AM.