Oh this will go over well.
You KNOW one has to be an UberComp UltraTryhard to have ANY understanding of the game, and thus anything useful to contribute.
Even if the game that 99% of the playerbase plays is NOTHING like the game the Comp Teams play against each other... and balance in tier 5 is totally different than in tier 1. Or that a goodly number of Comp players are not inherently more "knowledgeable" than anyone else, but simply have really good reflexes and follow the leader well, belong to very disciplined teams and know how to copypasta MetaMechs.com. Oh, and the genuine metric shitton of
bad ideas posted by players with a "1" under their names. (
Mind you, there are several metric shittons of bad ideas from players without that "1", but that's to be expected, since among other things..players with those other numbers outnumber the "1" on at least a 20 to 1 ratio, if not more)
But ya know...aside from that.
This. PGI has always had a bad habit of putting too much weight on the thoughts of a select group of players... many of whom are more concerned with the competitive play, than the lore of the IP. And on the other extreme, the forums have quite a few players who are far too entrenched in the "but in TT it's done THIS WAY!" mentality.
What is needed is for Russ to listen to a broader cross section of players, from all ends of the spectrum.
You absolutely NEED the input from Competitive Players, because if something is broke, they are guaranteed to be abusing it. You get less reliable info on what is actually bad though, as in general, if it's not the bleeding edge, it's cast aside period, which makes it a lot less clear just what is how bad, and why. Far too much of the "if it isn't Optimal, then it's not Viable" mindset. Also, sometimes, I believe tehy can forget that while they may be the elite, they represent a minuscule percentage of the playerbase.
At the other end...you have the Potatoes. Now the Comps say they have nothing to add, and you can't balance based on the BADs. And there is truth to this. And yet... you can't ignore the Bads, either... because 1) there are more Bads, than Goods, and 2) most New Players, start as Bads, and if the NPE is too bad, then the New Player Retention goes to crap, and the community and game, stagnate and die. For example... in top tiers.. LRMs are BAD. Thing is, for a lot of New Players... LRMs are OP. So no matter hoe inconsequential the Competitive Scene may find LRMs to be... if they are wrecking the NPE, those players are unlikely to stick around long enough to "GitGud".
Not necessarily related to being Good, Bad or Ugly... you have the battle of Lore vs Competitive Balance. You have a number of people who are so entrenched in Lore, they cannot think straight when it comes to balance. And you have the other side, where these people may care nothing at all for the "fluff", and all that mattes is the FPS aspect. With a Storied IP, like Battletech, you need to walk the line between the two extremes. You NEED to be as true to lore as is possible. But you also have to be able and willing to bend lore, where the realities of being translated to a FPS videogame, come to loggerheads with Lore.
So, in short, while I am against any sort of player councils, and have no clue how effective Roundtables are.. I do find it troubling that Russ has focused most of his attention toward in the end the Comp Perspective in these Roundtables in the past. What is needed, is for Russ to really get input from all walks of the MWO Community. Well, that, and actually being willing to LISTEN, and not get upset whenever we as a community do not agree with something that PGI thinks is simply the Cat's Meow.