SQW, on 17 February 2017 - 10:57 PM, said:
I mean, who on earth thought the current skill tree (I'm not talking about the xp cost here) is ready to be tested by the public in the first place? I was expecting, at the very least, individualized tree with emphasis on certain roles so not every mech is being min/max the same way. I play my Raven as spotter/narcer - why does it have the follow the same skill tree node progression as a Direwolf?
You've got a point--I honestly don't see how PGI didn't anticipate that giving all mechs all quirks would create KDK-3 Online. Unquirked mechs are, after all, unquirked for a reason. Presumably they wanted to save some efforts under the guise of role diversity with the universal skill tree, but I don't see how they'll get any kind of balance without making the tree specific to each mech.