Probably Not, on 18 February 2017 - 11:05 PM, said:
Seismic alone absolutely will tip the scales in favor of its user. A remotely competent pilot with Seismic CANNOT BE SNEAKED UP ON. Range modules for weapons won't really tip the scales, but cooldown modules absolutely can, all other things being equal.
Cannot be sneaked up on,
very closely, while motionless.
Sure, it sucks to be the light pilot here mounting SPL's, but otherwise?
Cooldown modules? You can get a minor DPS increase from them on a DPS build, but 9 times out of 10, you're not continuously firing weapons off cooldown anyways. Whether you're brawling and twisting, or poking at range, or simply firing at folks who aren't firing at you, in battle mechs practically never output maximal DPS. Heat tends to cap DPS output very rapidly otherwise, so you're able to fire a second alpha slightly sooner, though subsequent ones take just as long as if you didn't have the CD module because you're not dissipating heat any faster.
I mean, if you take the ridiculous situation of two mechs, say high alpha laser builds, who encounter each other nice and cool, and both fire their first alphas perfectly equally accurately at exactly the same moment, then stare at each other motionless with their fingers pressed on their triggers, yes, the mech with the CD module is going to take the day (if that second alpha disables/kills, anyways).
Not to say they do nothing, of course. But it's damned rare they are what decides who wins a battle.
I get it: "Equal pilots, equal mechs, equal skills" - yes, in that purely hypothetical situation, yes, modules are going to be the deciding factor.
And yes, at high level play, they become very important. The reason for this is, at higher level competitive play, the skill delta between players is pretty tight, so you're looking for every advantage you can have (or, more accurately, to avoid having any disadvantages). In a solo queue match, the skill delta across a team is
huge. It's mammoth; it utterly eclipses modules, even mech and build choice(within reason, of course, let's not get silly).
So, yes, in organized play, in competitive play, you need to take those steps.
But in the solo queue, if you're losing,
it's not because you don't have modules. The odds that the people you encounter are so incredibly close in skill AND the simultaneously the situations are just right to allow the modules alone to be the deciding factor are tremendously long.
Hell, I wish we had the population and a suitably accurate ranking system to allow such a thing. I think it'd be freaking awesome if that happened. But we have neither. We have a hugely wide skill delta, brand new players facing veterans, we have players who are trying hard and players that are just derping around. But it's the modules that make the difference.
But, whatever. Disagree all you like; be convinced that modules are a major deciding factor in solo play. *shrugs*