Machine Gun Warrior Online
#1
Posted 03 September 2017 - 07:48 PM
Is this good for the game? Is this what we, the players, want?
#2
Posted 03 September 2017 - 07:57 PM
#3
Posted 03 September 2017 - 08:17 PM
#4
Posted 03 September 2017 - 08:30 PM
Jun Watarase, on 03 September 2017 - 08:17 PM, said:
You should try the QP matches to see.
#5
Posted 03 September 2017 - 08:32 PM
#6
Posted 03 September 2017 - 08:33 PM
2 mechs came out, a few people are trying out their new toys.
It will die down on its own.
#7
Posted 03 September 2017 - 08:36 PM
Xetelian, on 03 September 2017 - 08:33 PM, said:
2 mechs came out, a few people are trying out their new toys.
It will die down on its own.
I haven't played in a week, but the last couple days worth of matches I did play had about 40-50% of the group mounting MGs in some form or fashion. It's more than just a few new mechs.
#8
Posted 03 September 2017 - 08:38 PM
just add ghost heat on 6+ machine guns
just enough ghost heat to prevent you from firing 6+ machine guns indefinitely
Quote
then people will just spam CSPL instead of machine guns. how is that any better? thats not a fix. thats just you wanting CSPL unnerfed so you can spam them in your broken builds again.
Edited by Khobai, 03 September 2017 - 08:39 PM.
#9
Posted 03 September 2017 - 08:57 PM
Edited by Mole, 03 September 2017 - 08:57 PM.
#10
Posted 03 September 2017 - 09:06 PM
Ruar, on 03 September 2017 - 08:30 PM, said:
You should try the QP matches to see.
I have. Sure, lights often run MGs, just like heavier mechs often run lasers. MGs being attractive are because they are low tonnage which is perfect for lights.
Now the question is whether MG lights are overwhelmingly attractive compared to non-MG lights. At this point, im inclined to say yes if you want to brawl. At close range, boating MGs > pretty much any other option. You dont have the tonnage for ACs and SRMs are pretty terrible unless you boat them and are below 100m range, but thats an issue with SRMs IMHO. You still want lasers to strip armor and for burst damage though. But when its a choice between a variant with 6x MGs or 2x missile hardpoints, its basically a no contest.
Another issue is that the LMG is the obviously superior choice compared to the other MGs.
#11
Posted 03 September 2017 - 09:08 PM
Khobai, on 03 September 2017 - 08:38 PM, said:
just add ghost heat on 6+ machine guns
just enough ghost heat to prevent you from firing 6+ machine guns indefinitely
I wish you were just joking.
Really though, 8 MGs aren't overpowered at all. Low DPS, high face time, mounted on huge arms on a lightly armored mech, only good for killing crippled mechs slowly.
Edited by Dakota1000, 03 September 2017 - 09:09 PM.
#12
Posted 03 September 2017 - 09:17 PM
#13
Posted 03 September 2017 - 09:28 PM
Jun Watarase, on 03 September 2017 - 08:17 PM, said:
Hahahaha so true. Came up agains mg Lynx and a shard and later an enforcer all together in my as21. A few knocks on their cockpit and they got the message and went to find something with (more?) armour to harass... Lol
#15
Posted 03 September 2017 - 10:14 PM
Edits:
* with flimsy 1 touch arms
** heavy/assault mechs, with significantly more armour and
Edited by chucklesMuch, 03 September 2017 - 10:23 PM.
#16
Posted 03 September 2017 - 10:21 PM
#17
Posted 03 September 2017 - 10:22 PM
#18
Posted 03 September 2017 - 10:23 PM
ShaneoftheDead, on 03 September 2017 - 07:48 PM, said:
Is this good for the game? Is this what we, the players, want?
Well SRMs still own close range.
MG's are worth using again, last time was when Ember was released.
And yes I want this, I could use some SPL/uLaser buffs but definately not MG nerfs (they could even buff HMGs).
#19
Posted 03 September 2017 - 10:25 PM
#20
Posted 03 September 2017 - 11:07 PM
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