GrimRiver, on 04 September 2017 - 08:04 AM, said:
Funny how nobody was whining about the Arrow or SHC with their 6MG's, but 8 MG's somehow crossed an invisible line.
MLX a little light mech, the slowest of it's weight class with paper thin arm armor of 16 which an alpha from any mech can blow off.
Are the MG's really op, I mean are they REALLY? Think about it, the MG's need some other weapons working with them to make them effective like lasers, AC's or missiles.
If a weapon system needs help from other weapons then it isn't op, try running MG's only without lasers, AC's or missile and tell us how well that goes. Better yet, record video and show the proof.
The arrow isn't an ECM mech and until the new skill tree and Light MG's had a limited range, and was annoying more than deadly.
Small hard to see mech in an ecm bubble with a pair of arty strikes, boating L/MG's and now thanks to the tree and the extra range of light MG's means it can crit out a mech at close to 500 meters.
How many people bother with Heavy or standard MG's anymore, they're just not worth it, when you can do so much with the light Machine gun.
The fact that it's the only MG worth taking means it will at some point get nerfed, it's just will P.G.I stuff the other two bringing the light into line.
Now good team play, watching each other backs, negates a lot of this, but Q.P solo there's none of that and it's Q.P that brings in the money.
Shrugs, had my say now, not going to belabour the point any further, but as usual it's not 'the weapon' but a group of conditions all adding up.
P.G.I will listen to the yea's and the nay's and act or not.
I can understand people not wanting it nerfed because P.G.I have a history of using the brick hammer and not the scalpel, when adjusting things.
But I think the Light MG does need it's crits tuned down a little.
Anyway that's me done with the subject, until the next 'balance' pass