WolvesX, on 18 February 2017 - 09:18 PM, said:
Would be SLRM direct fire weapons?
no because LRMs can still fire when aided by NARC, Tag, and UAV,
Streak LRMs have no Indirect fire At all, not even aided indirect fire,
Lupis Volk, on 18 February 2017 - 10:13 PM, said:
If anything i'd rather have them be replaced by MRM's.
MRMs are Dumb Fire missiles, LRMs would still be lockon with LOS,
MRMs act very much like SRMs with large Tube Counts(1Damage/Missile) and streamfired,
Snowbluff, on 18 February 2017 - 10:27 PM, said:
LRMs shouldn't be in the game without IDF. They are pointless otherwise.
im not saying completely remove indirect fire, im saying give NARC & Tag, as well as lights, More Use,
in BattleTech you had to have the C3 system, which allows indirect fire(besides NARC and Tag)
we have Built in C3 in mwo, but it could easily be added as it is Equipment,(1Crit, 1Ton)
C0R, on 18 February 2017 - 10:56 PM, said:
I would like this, but Tag would need a lingering effect to prevent flickering, possibly it could become something that just happens when an equipped mech is locked on so the light can still torso twist.
i agree, i think Tag should give 3seconds lock on time to better help the system,
SQW, on 18 February 2017 - 11:17 PM, said:
Keep the current indirect fire but give LOS lrm locks a huge boost in lock time,
flight speed and reduced spread (more than Artemis does currently) and people might start use it more than long range artillery. I don't care how PGI justifies the increase in speed but probably along the line of why LBX doesn't have dual ammo.
Or as an indirect method of making current LRM good, boost C-bill, xp reward on Narc/Tag so more than the half dozen people that than myself in MWO will actually run it as their regular loadout. I like running with back-line LRM boats because I run a Narc Raven so to me, there's no such thing as a potato lrm boat.
Battlemaster56, on 19 February 2017 - 12:33 AM, said:
I wouldn't say remove inderiect fire, but making the track and spread terrible when you don't have los on the target, if an ally have tag or narc it would increase tracking.
Direct fire should have better tracking and spread, and fine a way to encourage players to use it as direct fire weapon, when needed.
Bush Hopper, on 19 February 2017 - 12:45 AM, said:
Personally, I'd welcome a curbing of the indirect fire capability. Under certain conditions (e.g. maps etc) the supression part is hilarious. You cannot take one step without having to run into cover or it is even outright deadly on maps like Polar. It is also another nail in the coffin for lights because if you do not break off your attack run at once you are screwed
I think it should be done like that:
1. Indirect fire
No indirect fire. However, when a target got tagged for a certain time (or NARCed) inidrect fire should be possible. I would even go so far as to give the LRMs in this case a fire & forget mechanic. This would balance the effort you have to undertake to get the IF option.
2. Direct fire
Direct fire missile flight speed should be increased and spread reduced. If this isn't done, the whole weapon system is dead in the water.
these could work as well, just something that will help bring LRMs up from where they are,
right now LRMs are weak because they are too easy to use indirectly and not good enough to use directly,
take too long to reach their target and missile warning insures Targets will most likely get to cover at range,
(it will take 5seconds for LRMs to reach their Target at 500m because of their arch)
(800m which is most Mechs max Radar will take them 8-9seconds)
Bush Hopper, on 19 February 2017 - 01:47 AM, said:
By the way, to fire indirectly in BT you needed a spotter. Just saying...
this is true, but also in BT you have the C3, want to make LRMs useful but not over powered,
release C3 as equipment(1Crit 1Ton(in lore)
-
make rewards for lights Carrying C3(as with it they can share their IFFs as so now)
so Light Mechs have a better Scouting role, and can be useful without raw damage,
(this would make LRMs viable in Comp Play, with out making them OP in Pug Play)
Sixpack, on 19 February 2017 - 02:20 AM, said:
What about AMS?
If LRMs get a velocity buff AMS will need to be buffed. And if AMS gets buffed we might need to recheck SRMs and streaks.
i agree, AMS would need to be enhanced, but thats a simple fix as well,
if you decrease Spread with LRMs then AMS need not be changed as they are still viable vs them,
how ever if you increase LRM velosity you will need to increase AMS range,
(ex. if LRMs get +50% Speed, AMS would need to get +50%Range)
Guile Votoms, on 19 February 2017 - 04:26 AM, said:
yes but MW:LL also works like this, you cant Fire LRMs on targets you dont have LOS on,
the only exeption is when a target is NARC'ed or Tag'ed,
Lykaon, on 19 February 2017 - 06:08 AM, said:
You do know that in MWo LRM indirect fire also REQUIRES a spotter?
In order to fire indirectly someone/thing must "see" the intended target.
yes, but in this case everyone shares their IFF, which makes LRMs hard to balance,
as you can have a LRM boat hiding near the back of the map just firing LRMs all Match,
this is why LRMs get a bad name,
-
if C3(1Crit 1Ton) was added into MWO for it would change the feel of LRMs,
giving up a Ton on a light or medium is a hard choice for most lights and mediums,
i feel this would keep LRMs(with LOS buffs) useful in Low level play,
but also allow them to be viable in high level play as well,
Siegegun, on 19 February 2017 - 07:26 AM, said:
This is a terrible idea. As all such similar ideas, this will make LRMs almost useless. This idea seems to just convert LRM to MRM. I personally would not have designed the LRM system as it is, however this is what we have. Changing LRM missile to MRM does not solve anything.
These ideas are all moot anyway, PGI is not going to change the LRM mechanics.
this keeps coming up over and over, MRMs are dumb fire like MWOs SRMs,
they are LargeTubeCount 1Damage/Missiles MediumRange(Probably Stream fired for Balance) Missiles,
LRMs would still be Lockon Missiles and still track the targets, so they wouldnt act like MRMs,
The Amazing Atomic Spaniel, on 19 February 2017 - 07:38 AM, said:
Truly bad idea that would effectively remove LRMs from the game. Why not just say you want the game dumbed down to a point and click shooter for teenagers?
i also said such Indirect fire would still be possible with Tag / NARC and UAV, and LRMs would be Buffed,
you would still be able to indirect fire in situations where you have a designated Tag/NARC Light Spotter(Comp)
what you woundnt be able to do, is use newly Buffed LRMs to Spam Missiles at 800m wail your team fights(Pug),
i want LRMs to be good, and if Indirect fire is stopping them from being good, than indirect fire has to change,
Edit- Spelling,
Edited by Andi Nagasia, 19 February 2017 - 08:24 AM.