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Disassociating ‘Mech Mobility Attributes from Engine Ratings
Engine selection has long been a balance sore-spot in MWO. Too much was gained by upgrading Engines to higher ratings, with little opportunity for providing a compelling give-and-take between the lighter, slower Engines against the heavier, faster Engines. The system also created a dynamic where baseline ‘Mech viability could be dramatically impacted by the inherent Engine restrictions of a 'Mech. These issues only compounded Inner Sphere and Clan imbalances, with Clan 'Mechs fielding much heavier Engines than their Inner Sphere counterparts - with no sacrifice to Loadout - due to fundamentally lighter equipment.
With the above issues in mind, we intend to break baseline Mobility characteristics away from Engines. Mobility will instead be determined by the overall tonnage of the chassis. It’s important to note that this will not affect the speed of a ‘Mech, which will remain tied with Engine size.
This change was specifically designed in the context of the Skill Tree, but was omitted from the first PTS as we continued to finalize some work required for implementing it. With that work complete, this system will be on full display in the upcoming PTS update.
At a top-down level, you can expect Mobility to now be roughly equal across tonnage lines. While their speeds will differ, an UrbanMech will now have the same Mobility attributes as an Arctic Cheetah, while a Kodiak will share the same Mobility attributes as an Atlas.
This change is not only intended to improve baseline balance between ‘Mechs, techbases, and Engines, but also to accomplish one of the stated design goals of the Skill Tree system. That is, to facilitate a drastic reduction in inherent ‘Mech Quirks.
As a result of this change we will be removing all of the current Mobility Quirks from Inner Sphere BattleMechs and Clan Center Torso OmniPods. Non-CT OmniPod and Set of 8 Mobility Quirks will remain.
Many ‘Mechs previously balanced around superior Mobility Quirks will instead see those Quirks integrated into the inherent Mobility attributes of the 'Mech. Those inherent Mobility attributes will then be evaluated and adjusted against similar 'Mechs within their tonnage bracket. For example, the Phoenix Hawk will be provided with higher baseline Mobility stats compared to the Blackjack.
i know many have wanted this for a wail as it brings a halt to the Engine Arms Race,
but what are your thoughts on this, do you agree with this change?
Thoughts, Comments, Concerns?
Thanks,
Edit- Spelling,
Edited by Andi Nagasia, 20 February 2017 - 09:30 PM.