WarHippy, on 21 February 2017 - 08:44 AM, said:
Lol. I couldn't resist commenting since your statement is so full of exaggeration and angst it is hilarious.
1) Most folks don't care in the slightest what you play whether it is light or assault. Many folks DO want ALL mech classes to be viable so if you are expecting an assault to always stomp a light then think again. If a light mech can use its mobility advantage to kill an assault ... so be it. The assault should not be standing by themselves in the first place since the only way a light will kill it is if the assault doesn't have a wing man.
2) There are quite a few mechs that are BETTER than others due to large engine mobility advantages. Timberwolf is one of the great examples. With the 375XL engine and the current game mechanics that mech is amazingly maneuverable and due to the lighter tonnage and crit slots of clan weapons/endo/ferro it carries a significant loadout in addition to the maneuverability allowing it to perform better than most if not all IS mechs and many mechs with greater tonnage. The engine mobility change will reduce the inherent advantages of large engines so that maybe there will be a reason to use either STD engines or at least mix things up.
3) Nothing is final yet. Each mech has a base mobility profile which may be different. In addition, maybe they will decide after testing that removing the engine mod entirely is too big a change. Perhaps they will make the mobility modification due to the engine 25% of its previous value leaving the speed cap alone. Who knows ... I don't and probably PGI doesn't either at this point.
4) I play everything from lights to assaults. My 300 STD equipped Atlas feels slow and heavy ... BUT that is the way I think it should feel ... it is a 100 ton assault with lots of armor and decent weapons. In my opinion, the Atlas should not feel like my 65 ton Catapult with a 300XL and jump jets. On the other hand, there are some very sprightly large XL engine assaults that move like heavies or even mediums. Yes ... there are some folks who really like to dance around in assaults and heavies equipped with large engines ... but in some cases these are arguably too mobile especially when equipped with clan XL engines that offer the mobility without the risk associated with IS XL engines.
Anyway, the bottom line in my opinion is wait and see how things play and feel after they put the changes on test and eventually live. I think they need to make changes like this for the longer term health and balance of the game and one of the worst things PGI could do would be to either ignore the feedback entirely or take too much of the negative feedback to heart and not make the changes needed.