1453 R, on 24 February 2017 - 12:56 PM, said:
Why would they even do this, if the intent was not to upend the table? If they were going to decouple engines from granting mobility but then give top-end engine mobility to everything anyways, why even bother with the process of dismantling a system most people already accept as being fine and take for granted, outside the idle wonderings of ultracomps, only to ensure that removing that system and replacing it with a time-intensive, labor-intensive, far less automated systems of alleged manual tune-ups only for everything to keep doing what it's already doing?
Why upset the applecart, sink a bunch of dev hours the company is always telling us are more precious than gold, into something you're not actually tumbling any apples over?
First, why is everything always all-or-nothing with you? Who says they are giving top-end engine mobility to everything? Who says everything is going to keep doing what it's doing? The point is to pull down the over-performers and buff the under-performers, same as always. KDK-3 comes down, KDK-1 goes up, etc.
Second, short answer: because the system we have now is broken.
Long answer: because allowing engines to buff mobility allows good 'Mechs to get gooder while bad 'Mechs can barely keep up. It also sets a moving target; it requires a quirk with a complex set of conditions to nerf a 'Mech with extremely powerful builds from taking advantage of a big engine to also be very agile and not also nerf all the other builds in the process. Locking agility to one value for a variant takes something of the middle ground. It nerfs the top end, buffs the low end, and in the middle is an anything goes affair like it already is. It's tighter, it's easier, it's more consistent.
PGI has to individually tune every 'Mech in the game already. Any dev would. That's the nature of having 300+ variants with differing geometry, hard-points, and other miscellaneous bits along with an open 'MechLab. PGI is trying to stabilize the foundation on which 'Mechs are built; it's currently way too lumpy.