Widowmaker1981, on 28 February 2017 - 05:21 AM, said:
See, this annoys me. No assault is twisting faster than a medium, unless the medium has been built by a .... person of low intelligence. That Banshee with an XL380? It twists the same as a Hunchback with a 200 engine. Which is a completely terrible build, and about the least agile a medium can be, where that Banshee is on the top end for assaults, mobility wise.
Are you sure about that?
Lets look at the Banshee in particular. La Malinche with a 380XL turns as fast as a 85kph medium as it stands.
STK-5M turns at the equivilant of a 80kph medium.
AWS-8Q? 81kph.
Dragonslayer with a 350 turns like 95kph med.
VTR-9S with a 380 turns like a 115kph med.
...wait, I'm going the wrong way. Here, I'll pull up metamechs and look at top rated assaults instead, and see what they do?
MAL-MX90 w/285: 58kph eq. turn rate.
MAL-1P w/ 295: 60kph eq. turn rate.
BNC-3M w/380: 70kph eq. turn rate.
BLR-2C w/350: 97kph eq turn rate. Pop a 400 in there, and it turns like a 110 kph medium.
STK-3H w/310: 79kph eq turn rate.
CP-11-A turns at the same speed as a 91kph medium while equipping a 350 rated engine. A 380xl makes it turn like a 100kph medium. Hell, the CP-11-P, with Metamech's 275STD is turning like a 72kph medium, and that's a 90t mech with a 275. With the 305, it turns like an 80kph medium.
HGN's across the board with a 315 engine turn like an 82kph med.
AS7-S (350 engine) turns like a 76kph med.
This is getting kind of depressing, so I'll move away from IS assaults. What about Clams?
KDK-SB spins like a freaking top, but has MASC. I forget what MASC's turn rate boost is, but JUST counting the turn rate from speed alone it's turning like a 107kph medium. My KDK-4 turns at 71.5kph equivalent.
HGN's turn like an 85kph eq. turn rate.
MAD-IIC-A w/325: 67kph eq. turn rate.
MAD-Scorch w/360: 74kph eq. turn rate.
MAD-IIC w/375: 77kph eq. turn rate.
DWF: lol@52kph eq. turn rate.
Executioners turn like a 87kph eq turn rate
before activating MASC at all.
For lols, a GAR eq. turn rate is 115kph.
Now, I'm not saying Assaults should turn slower than they do, but the reality is that many of them have VERY comparable mobility to mediums as it stands right now. Given they carry vastly more armor and firepower, the only thing mediums have going for them is... Well, being smaller, doing less damage and dying faster.
Now, I'm being somewhat misleading here, as I'm noting assaults packing things like MASC, or Turn Rate quirks (which most have), largely because the ones without turn rate quirks are fairly obvious as you can just look at the ground speed. And, to be fair, some mediums have Turn Rate quirks too!
Most noteably, the "light" mediums have substantial turn rate quirks, so yeah things like Phoenix Hawks and some Cicadas turn REALLY fast. On the other hand, Blackjacks (+10% arrow excepted) don't have any, while Crabs have 5% across the board. Lets go back to Metamechs, and look at the top rated mediums
Sparky, 280XL, 88.7kph eq. turn rate.
BJ-1 w/225, 87kph eq. turn rate
TBT-5J w/265 [really? one of the top rated IS mediums on metamechs is a TBT?] 92kph eq. turn rate.
GRF-3M w/300: 95kph eq. turn rate.
HBK-4P w/250: 87kph eq. turn rate
ENF-4R w/260: 90kph eq. turn rate.
CRB-27B w/280: 101kph eq. turn rate.
SHD-2D2 w/270: 85kph eq. turn rate.
BSW-P1 w/340: 108kph eq. turn rate.
So... Those are looking very much like the assaults' turn rates, with the exception of a couple up-engined mediums turning very slightly faster than the faster [but non-MASC, cuz the SB and EXE outturn everything w/o MASC] assaults. Lets look at some Clam mediums, too.
HBK-IIC-A w/275: 96kph eq. turn rate.
HBK-IIC w/ 225: 78kph eq. turn rate
HBK-IIC-C w/255: 89kph eq. turn rate. (normally I'd just do one or two, but these dominate T1 for Clam Meds and cover the common engines, so there you have it)
NVA-A w/250: 87kph eq. turn rate.
HMN, any: 87kph eq. turn rate.
SCR, any: 105kph eq. turn rate.
Again, it's looking a lot like that assault list.
Generally, mediums are a bit higher, and to be sure there are unquirked assaults that are lower, but you'll note that using the top rated mechs, the turn rates are very, very similar between Assaults and Mediums. Mediums should be
DRAMATICALLY more agile than Assaults.
Edited by Wintersdark, 28 February 2017 - 08:50 AM.