l33tworks, on 26 February 2017 - 04:34 AM, said:
To OP and all the people who say assault shouldnt stand back and fire...you get in an assault for a week and be the one to push first and tell us how it works out for you....
The heavies should push first, followed by mediums then assaults third to power clean the enemies while they are occupied hurt and hot so they have little chance of retaliation.
9/10 times you push in first with an Assault you die within seconds to focus fire while the mediums and heavies take half a step into the battlefield, take a few pot shots before they retreat back into cover when they see their assaults melted..Then its just a matter of time before the enemy team recompose themselves and push into your position with 80% of your teams firepower gone.
Assaults simply do not having anywhere near enough armour to tank a push. I simply ignore people who tell me to push first in an asault because i know where my strenghts are. Every single good assault players knows this and always plays to their strenghts which is why assaults are the most "OP" class according to raw stats, and conversely its why threads like this are made when the players that dont know how to assault LISTEN to the non assault players and try to be heroes but fail miserably.
Most my Assault builds are best within the range of 200-630m, and I know assaults don't have enough armor against focus'd fire same said to pretty much every mech in this game. If I see assault in the back with weapons and armor that could be used to hold the firing line or for a strong push is wasted firepower and weight. I played assaults long enough to know their strength and weaknesses. Seeing a assault lead the charge tend to get people to follow said assault, but seeing them hang back in brawler builds in huge sniper maps they are useless 90% of the time. You can hide like a coward all you want but you wasting my time and the team while you cower through out the peek poke warrior 2k17 addition with poptarts.
Catra Lanis, on 26 February 2017 - 04:53 AM, said:
I'm a hiding assault and I'll keep hiding. The macintosh gameplay we have now means that even an assault goes down in seconds. Assaults being some kind of semi-indestructible juggernaut is a myth.
I play deliberately by waiting and seeing where I can do the most good, then I step out and snap off a salvo. Last night I did 880 dmg. and 3 kills. Would it have been better for the team if I had waddled toward the enemy and gone down in seconds after getting maybe 100 dmg.?
I also have to run an XL in order to have more firepower than a medium. Broad as a barndoor, impossible to miss those ST. That means that I can get instakilled by a heavy or another assault without the benfit of warping lagging that some lights has.
Do you OP want us to play like you envision assaults? Then petition PGI to double our armor and remove the IS XL penalty. Maybe then we can wade through the shitstorm at least for 30 seconds.
No I want that fire power that heavies and assaults have to be used not wasted standing idle by or firing their weapons at max range. And if I ever fine you in the back wasting that armor and fire power I'll "encourage" you to help out the team. I dn't care you care even one damn bit you have an xl so what I care that you provide back if you expect mediums and lights holding the position while you cower from get shot at. In a game where you get shot at regardless.
And this thread not about IS fragile XL engine, it about the cowardness of players in the meaty mechs while players in mediums and lights trying to hold the position we can take advantage or set up a push.