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#21 Liveish

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Posted 27 February 2017 - 09:58 PM

View PostKingCobra, on 27 February 2017 - 09:19 PM, said:


How can you expect new players-pugs/casuals to want to form more group play teams when they are told by teams you have to install 3rd party software and be marched around like SS solders to get into units?


Third party software is needed for most games, and not all units are like that.

View Postjustcallme A S H, on 27 February 2017 - 09:54 PM, said:

Devils advocate

If people see it's a 15min wait, will they queue or not bother at all? If so, would that make it even worse?

I'd rather not know lol... That was once I'm suckered into the "search" button, no way in hell I'll stop cause someone kents will leapfrog me Posted Image



We wait 15 mins in QP :P and still play ( as we know there is a high chance of getting a game)

#22 justcallme A S H

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Posted 27 February 2017 - 10:14 PM

Ok so make it 16mins Posted Image

But yeah I think if a few people knew how long it was going to actually take they would bu66er0ff and do something else entirely. Can't blame em either really.

Edited by justcallme A S H, 27 February 2017 - 10:14 PM.


#23 justcallme A S H

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Posted 27 February 2017 - 10:17 PM

View Postlive1991, on 27 February 2017 - 09:58 PM, said:


Third party software is needed for most games, and not all units are like that.



Totally agree.

I can't think of a game that I've played in the last 15 years where I've not had Team Speak or something else installed to make it a better experience for - MYSELF. I make the choice to make my life better.

And 100% agree, most units are in fact the opposite of marching people around etc etc.

Hell over the weekend just passed most of the people on the 54MR TS while dropping with some of my guys - were all just casuals who we picked up along the way. It was a great weekend of gaming, lots of new faces and people just glad to drop with a team that was at least half co-ordinated.

#24 Jaybles-The-PegLeg-PotatoCaptain

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Posted 27 February 2017 - 10:33 PM

View Postjustcallme A S H, on 27 February 2017 - 10:17 PM, said:


Totally agree.

I can't think of a game that I've played in the last 15 years where I've not had Team Speak or something else installed to make it a better experience for - MYSELF. I make the choice to make my life better.

And 100% agree, most units are in fact the opposite of marching people around etc etc.

Hell over the weekend just passed most of the people on the 54MR TS while dropping with some of my guys - were all just casuals who we picked up along the way. It was a great weekend of gaming, lots of new faces and people just glad to drop with a team that was at least half co-ordinated.


This, Every multiplayer game I've played since hopping on the LAN in college, I've used 3rd party software to talk. Ventrillo, TeamSpeak, Skype... FPS, MMoRGPS, hell even Boombeach on my phone, half the time I'm playing that waiting for a match anyway.

#25 TWIAFU

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Posted 28 February 2017 - 04:02 AM

View PostKingCobra, on 27 February 2017 - 01:00 PM, said:



So PGI what are you doing to fix Player retention and less wait times for FP now?




Force them to dropping solo in the Group/Unit Queue and complaining about it.

#26 KingCobra

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Posted 28 February 2017 - 10:06 AM

Live 1991 said (Third party software is needed for most games, and not all units are like that.)

You talk about what you want not most players in fact MWO is so Socially barren most new players don't even know we have a voice com system built into the game and yes in 4 years playing MWO I can say a lot of teams are rank with strife and malcontent they bicker amongst there self's and ruin the player experience for many causing them to not want to join units period.

The fix for MWO was the old MSN gamming zone which never got implemented in MWO where everyone that came online to the MechWarrior chat rooms and servers could get help and friendly advice about the game.
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TWIAFU said (Force them to dropping solo in the Group/Unit Queue and complaining about it.)

Here is what I don't get about Groups and PGI Russ has let groups prey on new players pugs and casuals for 4 years its understandable that he thought the CASH COWS would leave the game if he stopped feeding them and he lost more players by trying to please them that they were worth.

If PGI splits the FP queues solo /groups maybe both will be happy at last groups can finally have there holy grail the (HARD MODE GROUP Vs. GROUP ONLY) queues and new players-pugs/casual players can get better playing time and fun playing just 12 Vs. 12 pug only games in FP.

I hope it happens soon so maybe no matter which I play pug or group I can find faster drops in FP

P.S And I do hope 4.2 comes quick with a built in UI Social lobby system so I and players can chat and practice for free in private mode plus find good information about MWO when we need it. YOU LISTENING RUSS?

#27 Monkey Lover

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Posted 28 February 2017 - 10:55 AM

After listening to the last two round tables I don't see them fixing the problems. What is going to happen next to make a temporary increase in population?

Allow mercs to use both IS and clan mechs?
Remove group q?
Put everyone into the same bucket mix is/clan into solo 2.,0?

#28 KingCobra

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Posted 28 February 2017 - 11:18 AM

Monkey said (After listening to the last two round tables I don't see them fixing the problems. What is going to happen next to make a temporary increase in population?

Allow mercs to use both IS and clan mechs?
Remove group q?
Put everyone into the same bucket mix is/clan into solo 2.,0? )
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Im sorry but that's the worst idea I have heard for MWO since Closed beta I hope your joking?

Makes me even wonder if the Devs even play MWO anymore?

#29 Monkey Lover

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Posted 28 February 2017 - 11:25 AM

View PostKingCobra, on 28 February 2017 - 11:18 AM, said:

Monkey said (After listening to the last two round tables I don't see them fixing the problems. What is going to happen next to make a temporary increase in population?

Allow mercs to use both IS and clan mechs?
Remove group q?
Put everyone into the same bucket mix is/clan into solo 2.,0? )
----------------------------------------------------------------------------------------------------------------------------------------------------------
Im sorry but that's the worst idea I have heard for MWO since Closed beta I hope your joking?

Makes me even wonder if the Devs even play MWO anymore?



Of course it is and so was 1 bucket.


I wish russ would do something as simple as making a survey pay people 10 mc to fill it out and ask people why they don't play FP.

I can tell you not one person will say "because it needs select-able drop zones"

#30 Positive Mental Attitude

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Posted 28 February 2017 - 11:53 AM

View PostMonkey Lover, on 28 February 2017 - 11:25 AM, said:



Of course it is and so was 1 bucket.


I wish russ would do something as simple as making a survey pay people 10 mc to fill it out and ask people why they don't play FP.

I can tell you not one person will say "because it needs select-able drop zones"



You can select your dropzone by knowing which lance drops where and changing to that lance. Not easy, but possible.

The reason people dont play fp. or this game in general is... its hot garbage compared almost any other game out there worth playing. From quality of life to quantity of content, its terrible. FP is one of the best examples of laziness I have ever seen by a so called competent developer. The only thing worth even playing at this point is quickplay and as far as I'm concerned I can get that arcade gameplay from any other type of game that's better made and more cared for.

FP is dead bc PGI doesnt care about this game or the franchise, they just show up for work to get paid and do the bare minimum to get home each day.

#31 Monkey Lover

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Posted 28 February 2017 - 12:23 PM

View PostRedjack d3, on 28 February 2017 - 11:53 AM, said:



You can select your dropzone by knowing which lance drops where and changing to that lance. Not easy, but possible.

The reason people dont play fp. or this game in general is... its hot garbage compared almost any other game out there worth playing. From quality of life to quantity of content, its terrible. FP is one of the best examples of laziness I have ever seen by a so called competent developer. The only thing worth even playing at this point is quickplay and as far as I'm concerned I can get that arcade gameplay from any other type of game that's better made and more cared for.

FP is dead bc PGI doesnt care about this game or the franchise, they just show up for work to get paid and do the bare minimum to get home each day.



Over a year of people telling me they dont want to play FP on my TS server i can tell you the number one reason.

"I don't have time" You get 12 people in a group and at least 1 of them has to leave within a hour.
#2 is
"I dont want to fight clans"
#3
"we dont have enough people"

This started in beta 1 and really hasn't changed. Very few people tell me "i just dont like it"

But this is just my TS server of a few hundred people. This is why Russ should really find out why people dont play and stop adding features.

Edited by Monkey Lover, 28 February 2017 - 12:24 PM.


#32 Positive Mental Attitude

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Posted 28 February 2017 - 12:29 PM

View PostMonkey Lover, on 28 February 2017 - 12:23 PM, said:



Over a year of people telling me they dont want to play FP on my TS server i can tell you the number one reason.

"I don't have time" You get 12 people in a group and at least 1 of them has to leave within a hour.
#2 is
"I dont want to fight clans"
#3
"we dont have enough people"

This started in beta 1 and really hasn't changed. Very few people tell me "i just dont like it"

But this is just my TS server of a few hundred people. This is why Russ should really find out why people dont play and stop adding features.



Well losing one of 12 is still 11 so no real loss, "i dont want to fight clans" ... personal problem, maybe playing the wrong game. "Dont have enough people" also personal problem. The less the better in my case, 3 is just enough, 6 is pushing too many.

#33 Monkey Lover

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Posted 28 February 2017 - 12:31 PM

View PostRedjack d3, on 28 February 2017 - 12:29 PM, said:



Well losing one of 12 is still 11 so no real loss, "i dont want to fight clans" ... personal problem, maybe playing the wrong game. "Dont have enough people" also personal problem. The less the better in my case, 3 is just enough, 6 is pushing too many.

Call these "personal problems" all you want but these are the we picked group q over cw over the last year. The question is how many people have the same "personal problem"

6 people in cw with 6 pugs is basically death. I wouldn't play cw in a group less than 10. I guess that why i personally rarely play cw anymore

Edited by Monkey Lover, 28 February 2017 - 12:41 PM.


#34 justcallme A S H

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Posted 28 February 2017 - 01:53 PM

Lol @ "don't want to fight clans"

What joke.

#35 Vxheous

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Posted 28 February 2017 - 01:55 PM

View PostMonkey Lover, on 28 February 2017 - 12:31 PM, said:

Call these "personal problems" all you want but these are the we picked group q over cw over the last year. The question is how many people have the same "personal problem"

6 people in cw with 6 pugs is basically death. I wouldn't play cw in a group less than 10. I guess that why i personally rarely play cw anymore


AW0L usually drops 4-6 (occasionally 8-10) and our unit W/L ratio is > 3.0 with 6 planets tagged. EViL often drops 4-6 and their W/L is over 9000! Perhaps you have a quality < quantity issue in your groups/circle of friends/unit

Edited by Vxheous Kerensky, 28 February 2017 - 01:57 PM.


#36 Marius Evander

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Posted 28 February 2017 - 03:31 PM

Biggest reasons I am getting sick of FP,

Alpine Domination

Friendly Dropships making your leg armor dark orange nearly red before you even drop

Dropdeck screen not dissapearing forcing you to quit game drop group and rejoin game wasting 3-5+ mins of the drop

Too much disparity in player skill, it needs to be changed to solo queuing only, or 2 queues 1 for groups of 2+ 1 for solo dropping. It would bring a lot of people back to the mode, help keep people and help get and keep new people,

The 7 day desertion penalty which pushes new players away (which i find a great legit workaround i wont discuss so post isnt redacted)

No ability to split store battlemechs to show only Clan or Only IS mechs,

Nno warning when purchasing mechs that would help new players stating, "Are you sure you want to buy this mech, it belongs to the ____ faction and If you want to play faction play / community warfare you need your mechs to be from the same faction, the only place you can get more mechbays"

Modes System bad, most of the time you dont see invasion "siege" maps unless its seal clubbing merc unit imbalance

Maps getting super repetitive.

Edited by Cadoazreal, 28 February 2017 - 06:53 PM.


#37 Liveish

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Posted 28 February 2017 - 04:01 PM

View PostKingCobra, on 28 February 2017 - 10:06 AM, said:

Live 1991 said (Third party software is needed for most games, and not all units are like that.)

You talk about what you want not most players in fact MWO is so Socially barren most new players don't even know we have a voice com system built into the game and yes in 4 years playing MWO I can say a lot of teams are rank with strife and malcontent they bicker amongst there self's and ruin the player experience for many causing them to not want to join units period.

The fix for MWO was the old MSN gamming zone which never got implemented in MWO where everyone that came online to the MechWarrior chat rooms and servers could get help and friendly advice about the game.




Maybe Aussie new players are just smarter than the Yanks, we have heaps of new members that come in for advice and know about comms.

Adding a chat room would be pointless, it will just be spammed like crazy and trolled hard.

When choosing a unit you need to work out what you want to do.

Comp - Will be harder unit to get into
Casual unit - normally pretty easy to get involved with.

Most units will want you to use comms, as comms is what makes a group OP.


The reasons that people with more skill don't not play MWO is *
  • The player base skill is very low and they seem to have no drive to get better
  • Clans / IS are not OP, normally its the team that has a few good players and comms that win.
  • WHY DO CLANS/IS BRING LRMS ON EVERYTHING...... you are just wasting a mech
  • People can not move and shoot at the same time.
  • People do not understand that there is cover on most map and to use angles to stop damage.
  • Losing two mechs in one wave, or doing under 1000 damage with 4 mechs.


CW was to be hardcore mode, its far from this and with no meaning or meaningful battles what is the point.
Winning 12-0, 48-0 or close to that will stop good players playing due to no one wanting to play a game on easy mode.

I played with 54th a few weeks ago, we won 6 games in a row under 10 mins each ( this was a 5 man) It was pretty boring i only really play CW now if i have a 2 man so its more of a battle.

I beg you all that play MWO CW to play MWO to win or play MWO to Learn, doing the same mistake over and over again is not helping your game, your team mates game or the red teams game.

Most units will help with these mistakes and make you a better players



( *of course there are some good players that play CW)

#38 Malrock

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Posted 28 February 2017 - 05:13 PM

View Postlive1991, on 28 February 2017 - 04:01 PM, said:



Maybe Aussie new players are just smarter than the Yanks, we have heaps of new members that come in for advice and know about comms.

Adding a chat room would be pointless, it will just be spammed like crazy and trolled hard.

When choosing a unit you need to work out what you want to do.

Comp - Will be harder unit to get into
Casual unit - normally pretty easy to get involved with.

Most units will want you to use comms, as comms is what makes a group OP.


The reasons that people with more skill don't not play MWO is *
  • The player base skill is very low and they seem to have no drive to get better
  • Clans / IS are not OP, normally its the team that has a few good players and comms that win.
  • WHY DO CLANS/IS BRING LRMS ON EVERYTHING...... you are just wasting a mech
  • People can not move and shoot at the same time.
  • People do not understand that there is cover on most map and to use angles to stop damage.
  • Losing two mechs in one wave, or doing under 1000 damage with 4 mechs.


CW was to be hardcore mode, its far from this and with no meaning or meaningful battles what is the point.
Winning 12-0, 48-0 or close to that will stop good players playing due to no one wanting to play a game on easy mode.

I played with 54th a few weeks ago, we won 6 games in a row under 10 mins each ( this was a 5 man) It was pretty boring i only really play CW now if i have a 2 man so its more of a battle.

I beg you all that play MWO CW to play MWO to win or play MWO to Learn, doing the same mistake over and over again is not helping your game, your team mates game or the red teams game.

Most units will help with these mistakes and make you a better players



( *of course there are some good players that play CW)



Look if your answer is that the best way to enjoy CW is to join a unit then joining a unit needs to a helluva lot easier than it is now. Gotta forum warrior it then, apply, then see if schedules match, then get on coms, then.... then... then.... It must be easy for people to do these things with out leaving the game itself. Yes a general chat would be great, communication in this game is non existent outside of drops, and often that is pretty sparse. For the life of me i have no idea why we can't talk in the CW pre drop area,or why when limited to text communication the text thing defaults to speak to all, as that isn't even remotely helpful.

There is very little social interaction here at all, which is one of the reasons people play MMO's in the first place is for some social interaction/ fun.

Next Guilds or units in this case are hard to make, no one is sending out invites in general chat b/c there isn't a general chat, and they cost ******** sums of money to get new members into. Lets look at more social games like WoW. You can start a guild for 10 random people signatures, and like 10 gold. Here you start a unit and you pay through the nose for each additional person, making adding people seems risky at best, or you will have wasted your c bills. WoW is the opposite once you set it up you can bring people in and kick them out all you want, and change players all you want up to the guild cap. Then you would have guild chat, which would just be the members of your guild, along with your, general chat, all which would scroll by in a little box on the left side of the screen.

Why on earth does the lfg, screen or social experience in this game functionally lock you out of the rest of the game? Makes no sense. You are punished for lfg and for trying to talk to some one online by not being able to also look at mechs in your mech bay or tinker with paint patters etc. In this game it is all or nothing either talk or play not both.

Next the reason why CW sucks badly is because waiting extra time to get in a drop only to see you are a pug up against a complete 12 man is terrible or even an 8 man because that just sucks. Just a guaranteed stomp and waste of the que time and isn't even fun to play, and it sure as hell isn't rewarding in any meaningful way. The c bill reward for losing is stupid low. Hell when you get into a game with a 10 man pre made and you are on the pre mades side, it sucks because none of them will talk to you because they are all talking on their separate comms, which makes no sense because the dam game provides comms but what ever. So even that experience while more rewarding c bill wise sucks too, cuz you have little to no idea what is happening and your team mates won't talk to you. When there were more PUG's and you could occasionally get a pug vs pug match it was actually a lot of fun, but a 1 sided stomp is a waste of time especially considering that i had to wait so long to get into it any how. What is even worse is when the other team is so over matched that they take all the objectives except one which they then purposefully don't take to prolong the agony and so they can farm up more kills.

Then lets talk about the kill the generator thingy, I tend to stop trying to play when the CW gets to the end because it makes no sense . I have played that map numerous times and i will be damned if i know how to kill a generator. Sure as **** doesn't have anything like that in QP, so i have no clue what a generator looks like much less what object in the game matches up with the huge icon on the mini map. The minimap icon is so useless it covers almost an entire frickin square of the battle grid, and there are a bunch of objects in that space which one is actually the generator. I mean is it too much to ask that they make the damn thing blink or have a glowy arrow or something? Generators create electricity so you would think they naturally would light up but nope not the case. Plus I still don't have any clue how gates get opened. Is it just from killing the gate turrets or what? Do you have to push a button? Do you have to stand with your mech in front of it? So yeah there is no readily easily visible idea on what is happening with those play modes that don't have any similarity to quick play modes, and the in game information is so low that despite having played this mode quite a bit i still don't know how it works. Fundamental game flaw right there.

Then there is the map balance. Seems like attacking is a helluva lot harder than the team that gets to defend the base. Tends to end up with the defenders winning more often than not if the teams are equally skilled, if there is an imbalance of course it doesn't matter.

Next lets talk about spawn camps. Cuz this just kills a lot of the fun as well. What the hell is the point of the match if you lose the first lance and then get camped the rest of the game. Dropping in and insta dying is not fun. Why not have them protected by drop ships that actually land and stick around. Drop ships are supposed to be formidable mini bases, why the hell don't other players get severely punished for entering that spawn area and say 100 km outside that area? I have no idea why they are freely allowed to do this but seems to me this could be solved by auto turrets. Indestructible auto turrets that shoot anything that attempts to come within a short distance of the base.

Which reminds me why must the cap point for the assault style maps be right in front of the base? In its current location capping is almost impossible because if anyone kills an opponent then they spawn right on top of where you are trying to cap and you get lazered by the ever so briefly appearing drop ship, which provides absolutely no deterrent affect if people were trying to spawn camp you but does frustrate those players trying to base cap.

There is a list of just some of the problems the clan wars have.

#39 Carl Vickers

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Posted 28 February 2017 - 05:28 PM

View PostMalrock, on 28 February 2017 - 05:13 PM, said:


Lots of stuff and things.

There is a list of just some of the problems the clan wars have.



I just...

Ill address your last sentence, play World of Tanks much as that is the game I know of that has a game mode called Clan Wars.

As for the rest, are you a member of a unit?

#40 KingCobra

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Posted 28 February 2017 - 05:32 PM

Live 1991 said (Adding a chat room would be pointless, it will just be spammed like crazy and trolled hard.)

Lets be honest a new player comes on the forums here to ask questions and he is trolled endlessly by the forum Warrior trolls.

It would be a lot better to have a open chat room so new players could ask questions and find players to help them out for pugging and groups.

And no sir Aussies are not smarter than anyone else just ask the Aborigines in your country they are the smart ones?
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I can only hope a MOD or Devs themselves read this thread so many good ideas to help this game keep up the comments.





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