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Fp Dead?


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#61 Malrock

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Posted 28 February 2017 - 08:25 PM

View PostNlGHTBlRD, on 28 February 2017 - 08:18 PM, said:

Please decrease clan tonnage to 230.


This is actually another thing i have never understood. Why don't they change the tonnage limits every month? that would add some more variety to the game. What if one month was all about assaults and the added an extra 200 tons, or one was all about mediums and they dropped it a bunch. You could change the variety around by tweaking the tonnage limits on a monthly or even quarterly basis.

#62 Carl Vickers

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Posted 28 February 2017 - 08:27 PM

View PostMalrock, on 28 February 2017 - 07:57 PM, said:


No it isn't simple. It needs to be simple. You should not have to send people outside of the game to join up, to a unit. That is what you are missing. All other games do this much better and allow unit/guild formation form inside the game. Sending people outside the game to multiple forums or some weird team speak hub that you gotta hunt the access information to ain't the solution.


And yet it happens in game. The first unit I got into happened by someone from said unit adding me a friend after a match and then inviting me to the unit.

In every online game I have tried it is the same. Most online games provide some kind of in game voice thing that people dont use much due to douchebaggery so they use TS/Discord ect. That is the way things are, if you dont want to do it you will keep getting stomped, still pretty simple.

P.s, to invite someone to a unit it need to be done in game, much like the creation of the unit too. So your point is quite moot in the end.

Units have websites ect cause that is never usually done in the actual game and the units themselves dont want the gaming companies in control of that stuff, they want to be able to set their own environment, not have it forced on them.

Edited by Carl Vickers, 28 February 2017 - 08:30 PM.


#63 Deathlike

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Posted 28 February 2017 - 08:42 PM

View PostMalrock, on 28 February 2017 - 08:25 PM, said:


This is actually another thing i have never understood. Why don't they change the tonnage limits every month? that would add some more variety to the game. What if one month was all about assaults and the added an extra 200 tons, or one was all about mediums and they dropped it a bunch. You could change the variety around by tweaking the tonnage limits on a monthly or even quarterly basis.


Um, ask PGI.

Apparently it's not something to be tampered with... like quirks/balance.

#64 justcallme A S H

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Posted 28 February 2017 - 09:45 PM

View PostArcher Magnus, on 28 February 2017 - 07:15 PM, said:

My unwillingness to work in a team, that is why this game mode is dying? Well problem solved people, I just need to be willing to work in a team. *slow clapping*


Absolutely you are part of the problem. You don't see it do you?

If you were in a team
Leading to potentially put up a better fight.
Leading to more enjoyment
Leading to you playing more

3 guesses what my next statement will be or do I really need to spell it out?

Most PUGs refuse to work as a team, bring disgracefully poor builds. They only have themselves to blame a lot of the time.



View PostMalrock, on 28 February 2017 - 08:02 PM, said:


I thought you wanted to grow the user base. What you just said was go home unless you drop as 12. Not particularly helpful, and illustrates nicely why the cw game mode is dying. And there is no other game mode that allows multi drop with a drop deck. If you want to play with a drop deck it is the only game in town.


Where in my post did I say 12? Oh that's right. I didn't. I just said group/get into a team.
A good 4man can dominate a game, dominate I tell you. You just need to, wait for it (cue trupmets) - work as a TEAM!!!! Even in a 4man, you are allowed to work as a team! OMG! Viva la Revolutionale!

Humour me this - if it's the only game in town, would it not make basic/logical sense, to play it in such a way that you stand an improved chance of winning?

Or would you just rather cry about it something that simply will not be changing, anytime soon? Hate to tell you, PGI ain't gonna change it based on one guy who can't use the quote buttons opinion.
I do wanna grow the user base, lord I do. Problem is solo QP players are bringing a solo QP attitude to Faction Play. This is a sizeable part of the problem right there. There is plenty wrong with FP, and I've gone into the reasons/easy fixes plenty of the time - but some of the problem rests on parts of the playerbase as well.

One of those key things is solo PUGs actually putting some level of value into their slot in the drop. Often, they don't, cause they do not care.

#65 justcallme A S H

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Posted 28 February 2017 - 09:49 PM

View PostDeathlike, on 28 February 2017 - 08:42 PM, said:


Um, ask PGI.

Apparently it's not something to be tampered with... like quirks/balance.


Pandora's Box



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#66 KingCobra

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Posted 28 February 2017 - 11:19 PM

JustCallmeash said (One of those key things is solo PUGs actually putting some level of value into their slot in the drop. Often, they don't, cause they do not care. )
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This is just total BS. When I play in a group I give just as much effort as when I play Solo MM as a pug and personally I think every new player-pug-casual tries to play FP and win.

The problem is for new players-pugs and casuals who do they talk to ? who do they find to drop and learn more to be competitive in FP? Without a huge chat room to get to know people its a mess trying to find good information on MWO gameplay and ETC. It is buried under tons of troll posts by a group of forum warriors that just want the game dead.

SO PGI AND RUSS PLESE GIVE US A HUGE CHAT ROOM PLACED ON THE MAIN UI ON A DANG TAB so everyone can communicate without the mess that is this forum or going to TWITTARD which is =TWITTER?

#67 justcallme A S H

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Posted 01 March 2017 - 12:12 AM

Mate I've probably played 10x the FP matches you have.

I'm telling you right now, what I'm saying, majority speaking, is absolutely accurate. Just because you don't has no bearing on what most are doing.
I am casual, I play to win but that doesn't mean I'm a comp player. I've only done 1 season of comp stuff.

There is a mech builds section of the forum, look at the top. Find builds.
There is unit recruitment section. Find units
Metamechs.com. Find even more builds, advice etc.


Those are the 3 things I used, easy, simple to find etc. It's only hard to find if you're an ostrich with your head firmly in the sand. You don't need some big in game chat room rubbish, there are communal TS servers for that. Get on the Star League hub, as plenty of people have told you - or don't, I don't care. But stop saying stuff doesn't exist or it's hard to find if YOU don't like the solutions presented, it then becomes your problem.and yours alone.

Edited by justcallme A S H, 01 March 2017 - 12:16 AM.


#68 Liveish

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Posted 01 March 2017 - 12:15 AM

View PostKingCobra, on 28 February 2017 - 11:19 PM, said:

JustCallmeash said (One of those key things is solo PUGs actually putting some level of value into their slot in the drop. Often, they don't, cause they do not care. )
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The problem is for new players-pugs and casuals who do they talk to ? who do they find to drop and learn more to be competitive in FP?



https://mwomercs.com...d-by-banditb17/

#69 G4LV4TR0N

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Posted 01 March 2017 - 01:06 AM

I have a good tip for everybody.


It's so good that I will post using big font so more people can see.

Use LFG button to find players if you are alone.
Form your own Invasion group this way.
It's not like complete Unit but it ain't dumb QP anymore!
Works for both Scouting and Invasion.
And yes, I am waiting for Invasion games to include some interesting modes like Escort for QP.
And for more maps and reworked Scouting and much more.

Also you can use Clan and Faction chatboxes to find players.

Edited by G4LV4TR0N, 01 March 2017 - 01:10 AM.


#70 Dee Eight

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Posted 01 March 2017 - 01:19 AM

I said this in another thread already. Until the player base grows to six figures FW is just never going to work as the minority who still play it have spent months/years making the mode un-fun for the majority of people who play this game overall. That's why QP attracts 99% of the daily player pool. Its time they just ended FW as it exists, ditch all the planetary conquest crap aspect that most folks don't care about, and solve the unit problems vs solo players issue by just bringing in a new QP respawn mode with separated solo and group queues. Ultimately that's all most players from other FPS games want... a respawn mode. All the other tripe and fictional lore they do not give a flying hoot about. Then folks could play non re-spawn QP games in a solo or group queue (as it is now) or re-spawn QP games.

If and when the player base grows to six figures...THEN they can look at bringing back a lore based FW mode.

#71 G4LV4TR0N

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Posted 01 March 2017 - 02:48 AM

Would Scouting be better if it would be one mech of each class with extra time? One light, one medium, one heavy and one assault.

#72 Phoolan Devi

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Posted 01 March 2017 - 05:13 AM

View Postjustcallme A S H, on 27 February 2017 - 04:54 PM, said:

Scouting is a waste of time outside of an event, don't waste time on it IMO.

I see why PGI brought it in but all it does is serve to thin out the players available. Scouting pays less than normal QP and is just about a Med Brawl. I mean if that is all you wanna do, then go for it. But really the actual in-game use of it for Invasion, it means nothing.


Pardon me, scouting rewards mean nothing in Invasion mode? I strongly disagree. Satellite sweep is just sweet as is the information, what mechs your enemy is currently driving. This radar jammer though..........should be replaced with something useful!

#73 justcallme A S H

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Posted 01 March 2017 - 05:29 AM

To half organised groups? No, no they don't.

Teams don't need satellite sweep to tell them where an enemy is. QP maps are the same thing, every map and on actual Invasion matches, good teams usually have a light doing some recon.

As for what mechs the enemy is piloting? Meh, knowing what mechs are there doesn't mean much in the vast majority of matches. It just lets you know if you're against good or potato players.
As IS on weekends, Clan have the bar maxed during US cycle - does it change the outcome of matches? Not one bit. A good team still wins with all 3 of them against them, and easily.

Jammer stops the PUG LRMageddon for 10 seconds or whatever, so a decent team can just push in and end the game in 45 seconds. So that's handy, makes bad load outs pay, for being bad loadouts.

#74 Mole

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Posted 01 March 2017 - 06:06 AM

Well I can't speak for everyone but personally, my interest in FP was revived when 4.1 dropped and then I played it for a little while and then after I realized that every time I signed an IS contract I would be losing more often than winning I lost interest again. I PUG drop in FP on a clan team I've got a good chance at success. I PUG drop on an IS team? Hah, good luck, I'm gonna need it.

#75 KingCobra

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Posted 01 March 2017 - 09:26 AM

JustCallMeAsh said (Those are the 3 things I used, easy, simple to find etc)

And I say if PGI placed ( CHAT ROOM ON MAIN UI TAB PLEASE GO THERE FOR INFO ON THISGAME) new players and almost everyone in MWO would use the chat room find info on MWO find players and groups to play with and the MWO community could start to rebuild from its 4 years of decline.
==============================================================================================
G4lv4tron said (have a good tip for everybody.)

Thanks for the info and links most new players probably never find 50% of the info they need to play MWO on a competent level that many of you would like to see but with a chat room a lot of good players in MWO could get the links to info that players that came in looking for it.

Some of you say well if there not smart enough to sift threw hundreds of pointless topics and posts on this forum until they find all the info they need they should uninstall the game. I have actually heard a players say this to a new player on in game chat during a match and I tore into the player that said it in defense of the new player.

After that I tried to get the guy to install TS3 and get on but he never did and after putting him on friends list he never came back online as far as I know. If we had that huge chat room I might have been able to get him to go there and chat give him links and do some private drops to help him out but of course it did not happen because we have a Socially barren game where more new players uninstall than actually stick it our due to lack of communication and assistance by Russ/PGI and the player base.

Edited by KingCobra, 01 March 2017 - 09:27 AM.


#76 Davegt27

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Posted 01 March 2017 - 10:03 AM



#77 Jables McBarty

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Posted 01 March 2017 - 10:09 AM

View Postjustcallme A S H, on 27 February 2017 - 04:25 PM, said:

This was always going to happen with 4.1 as it didn't deliver anything new at all.


They added QP with dropdecks. I'd say that's not "nothing new at all."

In fact, it's just that change that made me interested in FP again.

View Postjustcallme A S H, on 27 February 2017 - 04:34 PM, said:

That's apparently coming in 4.2 - April (new UI). But again, a UI will not fix the game, it will not fix the wait times.


Depends on what they mean by new UI. If it's a new social UI that allows grouping in MWO instead of TS3, I'd argue it creates a more social/community aspect to the mode, particularly for PUGs who aren't aware that TS3 exists.

View Postjustcallme A S H, on 27 February 2017 - 07:06 PM, said:

The solo Q is not a match maker. It's a experience-grind bar. Plenty, plenty, plenty of players in T1/T2 should not be there. I'd say I should be a T2 max player as well, so even I see the flaws in it.

Hence an actual Match Maker, as it stands now, isn't simple because what the PSR calculates on is inherently flawed and nowhere near strict enough.


It's not perfect, but it's better than nothing.

View Postjustcallme A S H, on 27 February 2017 - 09:35 PM, said:

Problem is in peak times, you'll potentially end up with 100 people in a queue and a system "waiting" to find decent conditions for secondary. Given that is where it will end up, most of the time due to population imbalance and then player disparity (which right now is huge). You cannot have a moving target for match victory, that will again push people away.

So ye, it is hard to devise because it needs to take into account solo AND team stats. The problem there is, how those stats are then calculated/formed upon. Match score needs to be used but as it stands, match score is a horrible way to do it. So that system needs a total rethink before anything else (good luck with that, it's a 3-4 month job as PGI pace).


Population is low because, among many other factors, the lack of a matchmaker discourages drives away noobs and mid-level players.

A matchmaker, however rudimentary, would draw discouraged players back in.

Also the argument that "matchmaker would increase queue time" is somewhat superfluous as we have massive wait times without a matchmkaer because there is no matchmaker and games are unbalanced and un-fun for the low-skill players.

You can still wait ~30 minutes as-is.

Plus, do like solo MM and pull the stops after a 5 minute wait time--and add a notice that that's what's happening.

#78 Jables McBarty

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Posted 01 March 2017 - 10:22 AM

View PostMalrock, on 28 February 2017 - 05:13 PM, said:



Look if your answer is that the best way to enjoy CW is to join a unit then joining a unit needs to a helluva lot easier than it is now. Gotta forum warrior it then, apply, then see if schedules match, then get on coms, then.... then... then.... It must be easy for people to do these things with out leaving the game itself. Yes a general chat would be great, communication in this game is non existent outside of drops, and often that is pretty sparse. For the life of me i have no idea why we can't talk in the CW pre drop area,or why when limited to text communication the text thing defaults to speak to all, as that isn't even remotely helpful.


I've been saying this for the 14 months that I've been (occasionally) playing FP.

I'm probably the only one on these forums that'll agree with you here, but 100% buddy.



View PostG4LV4TR0N, on 01 March 2017 - 01:06 AM, said:

I have a good tip for everybody.


It's so good that I will post using big font so more people can see.

Use LFG button to find players if you are alone.
Form your own Invasion group this way.
It's not like complete Unit but it ain't dumb QP anymore!
Works for both Scouting and Invasion.
And yes, I am waiting for Invasion games to include some interesting modes like Escort for QP.
And for more maps and reworked Scouting and much more.

Also you can use Clan and Faction chatboxes to find players.


Except there's no way to know what the LFG groups are looking for, and sending messages is so convoluted (notice flashing Group button > open group window > see flash at Alert > click on Alert > click on name > Click on Send Message > read message) as to be superfluous.

#79 MookieDog

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Posted 01 March 2017 - 10:44 AM

Now having went merc and have seen both sides of the coin here is what it comes down to:

1. IS players cry to PGI that the mechs are not balanced, news flash, they are not get over it, so stop crying. Train and get better.
2. IS usually has more of the new players who tend to do what they want.
3. IS players who are new, do not have: mastered out mechs, modules, have terribad builds, and dot not have a headset for communication
4. IS players when they die, are usually in maxxed out zoom. Meaning they cant see the four mechs shooting them.
5. IS players usually have not figured out how to not chase the squirrel
6. IS players think that lights defeat assault mechs, yes there are some out there but few are in that 1%
7. IS players think they can face tank or hug clan dakka mechs
8. IS players rarely coordinate which mech to shoot, if they do, pugs do not listen to drop callers
9. IS have very few drop good drop callers in pug matches, or players who listen to them
10. IS players dont fricking listen...

1. Clan players have better equipment, are faster, and crank out more damage per alpha
2. Clan players have the numbers, simple fact, there are more organized teams playing clans..
3. Clan teams can be much more selective in making teams, they can dump idiot players see above IS players who do not listen
4. Clan tech can make up for some lack of skill.. maybe not much... but its there.
5. The clans Larger player base means more pull with PGI, hello IS nerf, and Clan buffs, get over it
6. The clans have more drop callers with more experience
7. Clan players communicate, call targets, and FOCUS
8. Clan players use consumables much better than IS.
9. Clan players tend to have more mastered mechs with fully loaded modules, mech, weapon, and consumables
10. Clans listen and more often than not.. follow the drop caller, and focus..

Notice the trends???

Edited by MookieDog, 01 March 2017 - 10:45 AM.


#80 Uklistan

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Posted 01 March 2017 - 11:23 AM

Well after reading 90% of this, guess I'll throw my 2 cents in.

PGI tried the group vs group thing - that worked out horribly like we knew it would.

Adding QP maps and modes to CW/FW/FP - This was a great idea actually. It has raised the player base of faction up some. I almost always play faction now just because of this, and the only times i'm in QP are when its that dead zone time and your waiting 20+ mins for a faction match.

Invasion mode - This needs to be removed from its current place and made into its own queue again, but maybe group only? Once the bar gets to the point where we're playing invasion mode - I stop playing faction, it's not a casual solo players mode. I'm prolly not the only person who does this and I can only guess that it kills the population of faction for up to 5 hour intervals.

Weapon/mech balance - this has always been a fool hardy attempt by PGI. The only way this is possible with weapons is to make them all the same damage, range, heat and so on. The new upcoming skill tree should help fix some of this but I wont hold my breath.





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