Kmieciu, on 04 March 2017 - 11:18 PM, said:
Light mechs are the least popular weight group on live server.
Decreasing their agility is a mistake.
It does not matter whether other weight classes were also nerfed.
Gauss and PPC velocity remain the same. In fact, top performing clan mechs will get increased velocity from the skill tree.
That means one-shoting light mechs becomes even easier.
Sums it up nicely.
I cannot understand why the agility of lights has to suck (compared to other classes). I mean the class is all about speed and agility. It is their only defense and weapon because of their lighter weight they usually lose range, armour, structure, heat dissipation, alpha strike etc
The problem is that most of the lights are easy to hit now because of the re-sizing. Just look which lights do well. Locust and ACH. Both mechs weren't affected or even profited from their new size. PGI doesn't realize that it seems. Heck, I am no good shot but I have no problems at all to get shots into a Jenner nowadays.
Instead of taking a step back and considering why lights are by a good margin the least played class and heavies the most played class, PGI just seems to keep the status quo from the live servers. Wait, that's no entirely true. The quirks from the skill tree will help overperformers even more so heavies will have it even easier to blow up lights.
I wrote Russ on Twitter. I suggest someone who also likes light and medium mechs should do the same or it is likely that two queues will be soon pretty depopulated