https://docs.google....dit?usp=sharing
Almost everything is directly taken from the existing skill tree but moved around and point expenditures adjusted. mostly reduced because who uses 5 points for arm pitch? It's 1 now for full benefit. Some values have been tweaked.
There are now 3 sections: Weapons, Mech Construction, and Ops
Each section has 3 or 4 tiers.
Unlocking higher tiers requires some expenditure in lower tiers. It's not a high barrier.
Some tiers have maximum point limits. pick what you want, but not everything
No skills are linked except for the tier structure itself.
Players should probably have about 65 points or less to spend total. Not 91 anyway.
Is it the best? Probably not. Definitely not. I'd make something else entirely if starting from scratch.
Is it better than what we've got? Yep.
FTFY.
Edited by Pyed, 03 March 2017 - 07:24 PM.