- Players want a more simple system.
Regardless of how the tree is structured, people want more simplicity. Not 91 skills per mech, not a convoluted skill tree with hundreds of nodes. Fewer skill points, more significant benefits per node. Each upgrade should feel more impactful. - Players don't like being forced to take random, unrelated skills.
Taking a low level skill to reach a more valuable high level skill is one thing. But being forced to take a number of random, unrelated skills just to reach the ones you want is frustrating and boring. In other words, it's not a problem if we have to take acceleration skills before we can take speed tweak. But it sucks when we have to take 1% improved torso twist, 1% improved acceleration, 1% improved turn rate, 1% improved arm movement and 1% improved deceleration in order to get the skills we want. (It also makes the list of quirks for each mech really messy and hard to read) - The base level of mobility is not quite good enough yet.
The low deceleration is making it too hard to maneuver certain mechs, particularly light and medium mechs, but also heavy mechs with big engines and high top speed. Light mechs and medium mechs need better mobility in general. Especially 30-40 ton mechs are too clumsy for their size. - A linear skill tree would be better.
I am not really sure there is a consensus here, because there's a lot of different options being discussed. But I'll put it to the vote.
Edited by Alistair Winter, 05 March 2017 - 06:20 AM.