Sjorpha, on 08 March 2017 - 03:10 AM, said:
My understanding was that a pilot's neurohelmet is essentially a VR simulation device, under normal circumstances the pilot's visual input should have little to no relation to the location or shape of the cockpit. (abnormal circumstances being ones where the neurohelmet isn't functioning properly and the pilot turns the screen off)
"These bulky helmets required physical contact with the MechWarrior's scalp and had to rest on their shoulders, preventing them from turning their head. As a compensation they incorporated a monitor on the inside, taking sensory information from the 'Mech and compressing a 360° view to a 160° display."
Obviously the mechwarrior franchise seems to ignore this part of the lore and go with direct cockpit visuals, there is plenty of mechs with atrocious visibility problems in these games while in Battletech all mechs should be expected to have equal footing regarding visuals as long as their pilots use the same generation of neurohelmets, presumably this is just too difficult or unintuitive to represent in a FPS game?
A lot of the BT lore seems to just be random cool stuff thrown at a wall, so I guess the whole neruhelmet thing is one of those.
Well, that understanding is directly counter to decades of lore and sourcebooks. Perhaps they have retconned that in, along with all the other ways they brought tech back to the succession wars. But the helmet we have in MWO is NOT the neurohelmet from 1ed or 2ed Battletech/Mechwarrior, and is in fact closer to the experimental tech used in the CT cockpit mounts (such as mentioned in the Unbound adventure pack) that was the first time any form of VR was ever mentioned (to my knowledge) in Battletech. I know they later retconned the SLDF royals helmets to this degree. The Successor States? Not so much.
In fact, the 360º viewstrip that was supposed to adorn the top of the front viewscreen (as per the novels, later apparently retconned to the neurohelmet) was put there because IS neurohelmets were so bulky and primitive that the pilot couldn't even turn their heads to look around.
If the pilot was using a VR HUD... why would mechs still have an exposed jet/helicopter style canopy? And if one read the original stuff, it was actualyl very consistent on those particular details. It's only later that they decided to much about with it, for reasons unknown.
Tarogato, on 08 March 2017 - 07:23 AM, said:
You're not allowed to be happy until me and Juodas get our quads. Every mech and feature developed in this game that isn't a quad is just pushing back the development of quads even further. How despicably selfish of you.

Hey bruh... I'm pro
Edited by Bishop Steiner, 08 March 2017 - 07:36 AM.