Quicksilver Kalasa, on 10 March 2017 - 02:14 PM, said:
450 Optimal range
900 Max range
10 damage
9.5 Heat (inline with iPPC)
1300 Velocity (should be inline with iERPPC velocity, which honestly iERPPCs should get a buff)
4 Cooldown
The goal should basically be the weapon between the iLPL and iERLL/iERPPC. Loses some of its uniqueness because it has to directly compete with the iLPL and losing effectiveness at around 550m due to halved max range hampers its usefulness overall. So you end up paying optimal range for a little extra velocity and no min range over the iPPC. Hopefully this would put more pressure on PGI to actually remove the min range on iPPCs and buff them as well as iLL so that they are just as useful (as it stands both are a bit lackluster as far as IS energy weapons go).
Interesting, though I still find myself disliking the longer maximum range. Just feels very out of character for the weapon to me. I'd rather it sacrifice on that and gain some in velocity or cooldown, TBH, both of which I feel would suit it's TT mechanics a little closer. (also why I would be willing to start at 10 ht).
But still closer to what I would consider a good fit... how about:
450 Optimal range
675 Max range
10 damage
10 Heat (inline with iPPC)
1300 Velocity (should be inline with iERPPC velocity, which honestly iERPPCs should get a buff)
3.5 Cooldown
?
Quicksilver Kalasa, on 10 March 2017 - 02:17 PM, said:
It is blatantly better than the iPPC because the iPPC is too weak just like the iLL is. That said it is meant to be in line with the better of the IS energy weapons (LPLs, ERLLs, and maybe ERPPCs)
returning scaling minimum range to the ISPPC would help a little with that. But mostly, as an intended mid to long range weapon, the IS and ERPPCs really need an additional 250-300 m/s vel. Which would make them more practically accurate at longer ranges.