MovinTarget, on 12 March 2017 - 09:50 AM, said:
Not so much an exploit as an unintended consequence.
Think of how with the shrinking economy, your favorite restaurant(s) might be cutting back on the free sauces, plastic utensils, or switching to annoying napkin dispensers to prevent people from just grabbing fistfuls of them.
Sure they *used* to allow you to indiscriminately grab all the napkins and free plasticware you want, but they've changed their model now.
Does it suck when it feels like a change hits you specifically? Sure! I've been burned lots of times on investments that no longer pan out (2 Oxides for FP, anyone?).
It's not an exploit, perhaps "loophole" is the wrong word too, but clearly PGI is no longer cool with mass module swapping.
I don't accept the restaurant analogy in so far as, we not talking about napkins. We are explicitly buying modules they are part of the menu and they even have told us we can reuse them as we please.
I personally believe there are two solutions to this: We are getting refund of the modules at full prices. believe that we should be allowed to sell our unwanted mechs and associated equipment at full price in one time fashion. It would mean that people whom bought mechs because of the rule of 3 can get their money back as the reason for the rule of three was explicitly to allow for getting to the Elite Level.
Grandfather the SP to at least allow all mastered mechs to get to the equivalent to a basic level say some 20-30 SP worth
I know it is not going to make all situations better and yes there will still be some grind. but at least that will wash out some of the salt in the wound.
I also understand that people took offence to the cheapskate remark. I felt it was a bit insensitive since most of the people that are being negatively affected by this have spent lots of money on the game, To label them cheapskates is just not good customer service especially when the message I got from the discussion I heard was basically that three things
1. They could not show us a rationale for the changes they made because it is complicated or this was the plan anyway
Chris specifically said they were against linear systems because of min maxing and then contradicting himself by say that the survival tree would lead to min maxing anyway because of what people valued.module 'cheapskates' was why there was a negative reaction. It was on top of the complete negativity of the the whole podcast in my vie
They seemed to have had a set of rationale that had nothing to do with game play but more to do with fashioning behaviours of players. In that sense it seemed like everything that was proposed was batted away with we know more about it than you and yet they had no data to show us not analysis to show that they have solved the issue they themselves had set out to solve.
2. Other peoples solution for the issues they stated they were trying to solve with the Skill Tree were flawed indeed they specifically said that So1omah Tree encouraged boating when it plainly did nothing of the sort. It was rather galling to hear someone whom was there there as a designer to show a compelete lack of understanding of a proposal. It woulf hhhave been better if he had said that it did not discourage boating (that would have been accurate but I would contend there is no system not the current one nor even the new PTS solution that does discourage boating.
3. For me it is clear that they have no clue how this will play on the live server and to that end what actually annoys me is that firstly most of the PTS's are poorly attended, I have played but 6 games all told in the weeks from the first PTS to when they shut it down. They need to give an incentive to make it possible for more player to play. I'd even go as far as saying that they should have suspended the live server for a weekend and everyone whom played the PTS get 50M Cbillls plus their winnings or allowed them to play 25 games and get the beginners Cbill quota. it would be good if they played the academey as well. It would be an idea debugging session and then they could look at real 12 v 12 data and players with many different level attempting to use the system
It is the point 3 that for me is most annoying because without it, to me, it feels like they are guessing. The development is haphazard. Just look at the UI changes between the PTS which was an ergonomic abortion form beign able too see at glance what you have unlocked to being unable to see anything. Who said that was a good idea?