Knighthawk26, on 14 March 2017 - 01:13 AM, said:
5. Implement win-win solutions. For example, let players activate/deactivate a limited number of skill nodes on a mech, but let us buy all the nodes on a mech if we want. Players getting back massive amounts of c-bills and xp in the change will have something to spend it on. And players will be able to respec at will without LOSING anything. Players will simply buy the new nodes they need to respec. PGI gets a c-bill / xp sump, and the players get options for optimizing new loadouts by simply buying the additional nodes (and deactivating old ones without losing them). This takes away most of the player stress from buying the wrong node, going down the wrong path on the tree, and respecing.
This is very implementable.
I spent like, 7500 GXP or whatever (that's a -lot-) to crank out the CSSRM-2 range and cooldown modules.
I don't use CSSRM-2s. On -anything-. But I snagged them because it was a completionist goal.
You let me purchase all the nodes in the skill tree and then mod between which ones I want?
I would pour so much XP and cbills into it for the versatility. You take something like Solahma's tree, where you can buy all the skills for all the weapons, just to have them set up and ready to go to change loadouts?
Yea, you've suddenly got a lot of players with a lot of goals and playing to do.
Sergei Pavlov, on 14 March 2017 - 01:47 AM, said:
The decision to equate current mastery with future mastery looks sensible. That way you can disconnect Mech XP and Module reimbursements. But what are we (players with hundreds of Modules) going to do with hundreds of millions of CBills, if we are not going to spend them back on our current Mechs? Buy dozens of Timber Wolves? I already have more Mechs I can play, and every piece of equipment available in the game times 100. I don't need CBills sitting idle on my account. I don't want them. I want new gameplay and something exciting to look forward to.
Here's a fix:
Players with lots of mechs XP'd out, little modules - get equivalency. In the current PTS build, that's roughly 61/91 nodes, or 2.7 million.
If you allow the entire tree to be purchased, and then allow free respecs, the players with tons of cbills from module refunds can dump it right into unlocking the -whole- tree. (in current PTS - 11 million)
That way the module-nonpurchasers do not have their mechs screwed and module purchasers can get the check every box and versatility benefit.
Or they can use their mechfund to buy craploads of mechs (and thus mechbays)
Put some decals/cockpit items on temporary cbill sale.
Charge like 3 million for a warhorn. Let people cash dump. Then make 'em MC only again.
Edited by Cato Phoenix, 14 March 2017 - 05:06 AM.