1. The biggest negative is the uncertainty about whether the current system is worth using. I like that the company is making a commitment that no achievements will be lost, although the mechanics of how that will be done are unstated. I want to be able to play the game in full without fear of wasted time or money. I'm not completely confident of that yet, but this message gives some comfort.
2. The new system in general sounds better but with the biggest problem being the loss of across the board improvements like the modules. On the other hand removing the idea of mastery requiring multiple mechs is a big improvement -- that felt like a gimmick to sell mechs for real money. But I get that if you worked that multi-mech skill system, the new one would feel like a betrayal of sorts.
3. If the developers mean that in some way the old achievements are "grandfathered" for current mechs and players, that would be the best solution. So for example if own Radar Dep now and can use it on all mechs by transferring it -- which is a feature not an exploit as the devs acknowledge -- I should be able to do that under the new system even if other folks who are new cannot do that. In other words all my currently owned mechs (but not the new ones) should have radar dep activated or at least switchable so one at a time can have it. Same with other Modules and skills -- they should all still be there, unless the player chooses to trade them in for a "refund" to work the new skill system. Other than modules and skills I already have, the new system should apply to existing mechs.
4. The new skill trees should be automatically populated for existing players but modifiable for free. That should reduce the time needed to adjust to the new system dramatically. Alternatively there could be single click presets that can be modified. If all the old modules and skills are grandfathered there is no need for a refund unless the player wants to wipe the skill tree and start from scratch.
5. I applaud PGI for listening to its community and supporting the community of players in general.
Many companies are afraid of such communities, but in fact they vastly improve the player engagement and loyalty to he product. You can see this too in developments at Games Workshop - also an evolving, complex game system with an opinionated but dedicated community. Without the community there is no game.
Hope to see MWO flourishing for many years to come. Thanks to all!
Edited by DeloresAbernathy, 14 March 2017 - 11:38 AM.