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Skill Tree Status Update


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#261 Lord Uber Biggie III

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Posted 14 March 2017 - 08:31 PM

So PGI cowards continue to make excuses. What they have proven is that they will bow to the most pathetic whiner's, the most worthless attention getting ******** on the planet. I have lost all respect for the gutless losers at PGI. If you piece of **** morons actually let PGI put out the skill tree, let it have a chance to work and then gave your opinions like adults insteal 5 yr old children sucking their thumbs then maybe the game would be better but because its the pathetic losers that are being listened this game will become the crap that all of you are.

Edited by Lord Uber Biggie III, 14 March 2017 - 08:35 PM.


#262 Thaddeus Necromancer

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Posted 14 March 2017 - 09:22 PM

How about.... leave the Skill cost structure in place BUT:

HXP skill upgrades are exempt from the Cbill cost ?

This way if you don't own a lot of modules you will still be able to skill your mech back to a reasonable level, Cbill free without loss of effort already spent. Once HXP is used up, normal costs apply.

Leave the 100% refund for those that did buy modules. There are still plenty of things to buy with Cbills (mechs, engines, weapons, etc.) and add some more Cbill colors, decals, patterns, cockpit items.

And of course respecs' should always be free. Please don't ruin one of the best aspects of the game.

Please give us an approximate date for the next PTS. Leaving an unspecified timeline for such an important update is clearly detrimental to the game.

Thank you.

Edited by Thaddeus Necromancer, 14 March 2017 - 09:30 PM.


#263 Fr0z7y

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Posted 14 March 2017 - 09:36 PM

View PostThaddeus Necromancer, on 14 March 2017 - 09:22 PM, said:

How about.... leave the Skill cost structure in place BUT:

HXP skill upgrades are exempt from the Cbill cost ?

This way if you don't own a lot of modules you will still be able to skill your mech back to a reasonable level, Cbill free without loss of effort already spent. Once HXP is used up, normal costs apply.

Leave the 100% refund for those that did buy modules. There are still plenty of things to buy with Cbills (mechs, engines, weapons, etc.) and add some more Cbill colors, decals, patterns, cockpit items.

And of course respecs' should always be free. Please don't ruin one of the best aspects of the game.

Please give us an approximate date for the next PTS. Leaving an unspecified timeline for such an important update is clearly detrimental to the game.

Thank you.



the hxp part of this is nice. i have wanted colors and stuff like that to be for cbills, but im telling u i would have no cbills left period and the company wouldnt make the kind of money they do now on mc to eye candy features, so i would have to disagree with that portion.

again, hxp meaning free upgrades into that mech would be nice, i'ld pay to upgrade new mechs i buy through either buying cbills for mc be it the 2.4 or 6.5 million or i would grind the money out using that mech.

not sure respec's should be free, but that's just an opinion, why? because it makes you choose your first buy wisely.

the 100% refund has been covered at least 2 times now, by both russ and the OP.

#264 MunStarr

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Posted 14 March 2017 - 09:38 PM

Good lord...this seems to have turned into PGI group therapy session for some really, really uptight mofos. I'm not one of these self-appointed, all-of-MWO-community soapbox folks. Just speaking for myself. Thanks for waiting and not churning out garbage for "sake of change." I'm sure some is coming. But rather it work, than just be a broken, but new handicap.

As far as fairness, if someone spent time and effort getting more mechs/mods by spending more C-bills AND came out "ahead" then that would be much more fair than giving them less because someone else didn't do any of that? There is no real logic in that other than folks that want something for nothing. Which if they're new...they wouldn't have any of that anyway, mod swapping or not.

Seems those would be only the folks with any real axe to grind her. The ones that have been around awhile and have more time and effort put into their mechs. If you're coming out with similar system but just different method of getting there, then seems to me the easiest fix would be to max out mech's in same likeness under new system. You already have ER PPC sniper set up; short ranged brawler, etc. Then max out those mechs in that manner with new change.

And I already know the counter to that would be "PGI can't do that individually for all players for all mechs." Ok, so 1st this wouldn't apply to all players as not all players have that many mechs or mods. But as guy that has almost 60 mechs, I rarely ever go back and play thru all of those....only someone with no life could even try that.

So say for every 5 or 10 mechs you own, you can submit request to have your favorite 1 max converted. So even if ya have 100 friggin mechs, then you still come out with 10 max'ed to start. That's 2 solid drop decks worth. Set a deadline for submittal requests. And then after that EVERYONE is new under new system. Done and done.

#265 Appuagab

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Posted 14 March 2017 - 10:08 PM

Nice. Such a major update should not be rushed. PGI's hurry with major changes caused a lot of troubles before. I'm glad they're starting to understand that.

#266 KrocodockleTheBooBoxLoader-GetIn

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Posted 14 March 2017 - 10:11 PM

Pgi made a great decision putting it off. Even if the community sorta forced their hand

#267 Ebins

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Posted 14 March 2017 - 11:35 PM

I do applaud this decision by PGI to wait on releasing the new skill tree. I do think it was unfair to the players who did not invest heavily in modules. At the same time, I was looking forward to being able to really specialize a mech instead of it being just the basic generic we have now. Other than module placement, it's pretty much the same for every mech and somewhat boring. For me, half the fun of playing Mechwarrior is building the mech to fit my playstyle and I thought the skill tree would be another great way of adding to that. But this is just my opinion.

One thing I do have to comment on though, and I find pathetically hilarious, is how people complained about how many clicks it would take under the proposed system. I mean really, are people so lazy that they wouldn't want to spend time in the mechlab/skill tree to really work out their mech configuration? People "click" the mouse more just by browsing the web or firing weapons in game! Posted Image

Let's be honest folks - there's legitimate stuff to complain about, and then there's this stuff that shouldn't even be an issue - especially in today's tech environment. If it was 30 years ago, then maybe yeah... but come on! ROFL!

#268 Arkhangel

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Posted 15 March 2017 - 12:32 AM

and so... once again, 200 people screw things up for 20000. There really is only so much you can do with the PTS. It HAS to go live before you can find certain problems... and to be blunt, it better damn well be happening before July, or Salty Clanners will be bitching even more than they already are about the Tech update.

Edited by Arkhangel, 15 March 2017 - 12:32 AM.


#269 Storyteller

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Posted 15 March 2017 - 12:32 AM

View PostKoniks, on 14 March 2017 - 07:51 PM, said:


The clicks in a drop are by a player's choice and are done with purpose which provides a satisfying experience. The clicks in the skill tree are forced, tedious, and inefficient which creates a user experience that feels like wasted time and effort compared to a more streamlined design.

As clicks go, they are apples and oranges.


So clicks in the skill have no purpose for you? Why do it then? Just leave your mech unskilled.

And my guess would be:
Even if you had 100+ mechs to skil, each with 91 nodes, it would be >1% of all the clicks you make in MWO in a year.

#270 Edward Hazen

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Posted 15 March 2017 - 12:40 AM

View PostLord Uber Biggie III, on 14 March 2017 - 08:31 PM, said:

So PGI cowards continue to make excuses. What they have proven is that they will bow to the most pathetic whiner's, the most worthless attention getting ******** on the planet. I have lost all respect for the gutless losers at PGI. If you piece of **** morons actually let PGI put out the skill tree, let it have a chance to work and then gave your opinions like adults insteal 5 yr old children sucking their thumbs then maybe the game would be better but because its the pathetic losers that are being listened this game will become the crap that all of you are.


So much rage! Drink a few beers my friend and just play the game. All of my friends quit because of the skill tree delay, but it is still the game that I have played for years (on different accounts) and we have new shinies coming soon! Yes, clans will not get HAGs, but the ATMS and Heavy lasers could be nice (depending on how nerfed they are). Yes, people will whine about the tech, yes IS are getting huge upgrades, but people will still cry. I will never take lock-on missiles since IS will have stealth armor + ECM, I will take ATMs, lasers and PPCs and maybe I will be sober enough to pull my weight!

Edited by S0ulReapr, 15 March 2017 - 12:41 AM.


#271 Jubblator

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Posted 15 March 2017 - 12:57 AM

Could you please in the meanwhile, to show us that you mean it, unlock the requirement for 3 chassis to master a mech?
This archaic system going the way of the dodo, was one of the huge draws for me with the new skill tree and now that its no where near on the horizon, the game pretty much lost the appeal again.
You were going to essentially remove the requirement any way, could you please give us this at least.
Remove the "rule of 3", please.

Edited by Jubblator, 15 March 2017 - 01:09 AM.


#272 Zolaz

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Posted 15 March 2017 - 01:04 AM

PGI listening to the player base? What is the world coming to?

#273 G4LV4TR0N

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Posted 15 March 2017 - 01:36 AM

It was supposed to be out Feb 21 and now there is no release date anymore. Whatever happened, I find this really poor standard.

#274 G4LV4TR0N

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Posted 15 March 2017 - 01:59 AM

Also bought some new mechs expecting the "rule of three" to be gone. Now I do wonder will we ever see new Skill Tree or not? Should I buy 3x of them now and level like before?

Edited by G4LV4TR0N, 15 March 2017 - 02:00 AM.


#275 Rogue Jedi

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Posted 15 March 2017 - 02:12 AM

View PostCrockdaddy, on 14 March 2017 - 05:35 PM, said:


You clearly were not around for CW early on. If you were you would understand "the Clan Davion" .... scrub.

I most certainly was arround for early CW, but do not recorgnise the referance, I rarely visit the CW forums or the general discussion forum, so that could explain why I do not understand it. would you please explain.

is it something to do with the fact that Davion tends to have the highest population? or that the high population means they also have a high proportion of less skilled/experianced players, because that makes Davion have a below average player skill level because that would kind of make them the oposite of a Clan who are supposed to be nothing but highly trained expert worriors.

#276 Croaker Munin

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Posted 15 March 2017 - 02:55 AM

Hopefully we see a PTS 3 soon. There is a huge amount of players out there that was waiting for the Skill Tree to go live.
Please pgi bring an update your approach was good

#277 Salah Al din

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Posted 15 March 2017 - 04:23 AM

Hello PGI

Too much time putting the new Skill Tree working.

The best pragmatic way is just to match the existing skill tree progress in our mechs into the new Skill Tree. For instance, if I mastered 3 Warhammer, just transform the skill nodes into the new tree. If I did the Tweak speed, just put the movement skill to the new tree. This way we can see the beneficts of progression we did all this time.

For the modules, just refund the C-bills we invested till now...or, in the a last resort, just stay with the module interchanging flexibility we've been using. Let us change the modules.

In the end, just change the Skill Tree and remove the beneficts of modules node as the Rad Derp.

Salutatuions

#278 D V Devnull

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Posted 15 March 2017 - 04:26 AM

Okay... catching up with this after 14 pages of reading... my post is likely to be a little less than complete. Anyway, I'm still seeing people talking about Clanners having an advantage after the "New Skill Tree" would come into effect. This is a very sore spot for me, as I've been on both sides, I.S. and Clan alike. I think I'll just quote myself here, in order to get the point across...

View PostD V Devnull, on 10 March 2017 - 09:27 AM, said:

Okay, this hit me a little sore...

View PostLupis Volk, on 09 March 2017 - 02:25 PM, said:

The skill tree in it's current form from what i hear shatters any sort of balance between the Inner Sphere and the Clans, the IS losing the bulk of it's quirks, quirks that many of their mechs need to be playable let alone competitive. While the Clans keep all of thiers for what little they have. It is unfair for the Inner Sphere players to be constantly beaten by you has the Clanners sit on the side lines snearing at us.

You think only the Inner Sphere is affected? Wrong. It doesn't matter if you're Inner Sphere or a Clanner. If you're not Meta, regardless of Faction Choice, then you're dead. The only folks who will have any advantage under the New Skill Tree are those who follow the Meta as either Ballistic-Boaters or Energy-Boaters, because they'll need less nodes to beef up their weaponry. Why? They need a hell of a lot less nodes as they're loaded full of just one major class of weaponry, unlike somebody who's using less weapons of each of 2 or all 3 different types. PGI failed here, and didn't provide enough nodes (at least 120, I think would have been a good minimum...) for the Non-Meta Pilots. Having only 91 Nodes is far too limiting, as I've come to learn. *facedesk* Posted Image

Worse, anyone using LRMs (Except for users of the Inner Sphere Stalker 'STK-5M'... Yeah, really, I.S. gets an advantage here!) will be getting screwed. They lost 100 meters off their Range Limit BaseLine in the PTS, and were left at the mercy of Energy-Boating and Ballistic-Boating users who have Longer-Ranged Configurations to fire down the LRM-users' throats. PGI also shot themselves in the foot here for a further opportunity, too. How? If they're going to introduce the I.S. MRM weapon systems, there has to be enough of a range gap between LRM, MRM, and SSRM/SRM to make the insertion of the additional weapons system properly considerable. Anyway, hope that PGI doesn't take the LRM Range BaseLine down from 1000 to 900 on the Live Servers, or we're looking at some unnecessary weapon deprecation and a whole overload of salt. Posted Image

That's two major points of trouble that I've just pointed out there, and regardless of being I.S. or Clan for that matter. If you want more useful info, take a gander back at my post on Page 6 and have a good read of all the linked information. Heck, a little further along, I raised a hard question about our pre-"New Skill Tree"-type "Cool Shot" Consumables, and thankfully got a quick answer which I can only hope is what actually happens. Posted Image

~Mr. D. V. "These 'New Skill Tree' flaws are damnably mind-numbing..." Devnull

...because I've seen things, and I can tell you that only a few specially-boosted designs following "Meta specifications" would have any advantage, and those exist on both sides. To further reinforce the point...

View PostD V Devnull, on 09 March 2017 - 04:30 AM, said:

View PostTeer Kerensky, on 09 March 2017 - 04:15 AM, said:

I look positively forward to this.

I'm not looking forward to this disaster. I already made my notes of why on Page 6 of this thread, including links to a lot of my previous thoughts. But, I should reinforce the note that I'm a '#ScrewTheMeta' kind of Casual-class Mech Pilot, preferring to build things that work with my abilities instead of trying to force myself to do something I can not do, and these "New Skill Tree" changes only help Meta-using Pilots while screwing over anything that does not fit the Metagame. Non-Meta Pilots need a lot more Skill Nodes (about 120, from my best estimate) to have any chance of competing against Meta-type Builds under the new system. This new system's release, as it currently stands due to under-design from PGI, will mark my end of playing on MWO. Posted Image

~Mr. D. V. "Wondering why the hell I'm still looking at these forums now..." Devnull

...which, by the way, that "Page 6" is over in "Conclusion Of Skill Tree Pts - March 8 - 4 Pm Pdt", a different thread. And yes, I'm a little sick of the constant bickering of people trying to say "Clans will be OP" and/or "I.S. will be OP", when I've more than seen different with neither really being at an advantage. (Hell, Clan Drop Decks are short about 5 to 10 tons right now!) :angry:

Frankly, an even bigger thing wrong right now is PGI constantly nerfing everything, instead of buffing older Mechs to compensate for the newer, more powerful mechs. PGI is only seeing overperformers/underperformers in terms of Mechs because of Meta-crazed nuts shifting about who have extreme piloting skills, and are therefore getting the Mechs nerfed into the ground before anyone else who isn't as skilled can even learn how to use them. And don't even get me started on the PSR meter, as that thing is in need of 2 more upper tiers and 1 lower tier, for a grand total of 8 tiers! :ph34r:

Now, I'm realizing that this post could get longer and longer with all the built-up emotions that I'm feeling, and the flood of thoughts rolling through my mind at this time, so I'm just gonna stop here. Follow my stack of links in that other post (yeah, the one I've linked to) in order to get a better feeling of my position on the matter, if you really want to learn a bit. :huh:

~Mr. D. V. "way beyond overloaded, and nearing MechWarrior-related burnout" Devnull

#279 Wibbledtodeath

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Posted 15 March 2017 - 04:30 AM

I crap on Solahma's version- yours was better PGI. Balance seemed good, not able to cherry pick everything one wanted, but get minor buffs on the way to choice selections. I was looking forward to this. Think I will be dead before the tree comes out now, damn.

Time to find another distraction.

#280 Konrad

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Posted 15 March 2017 - 06:29 AM

Is this a joke?





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