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Sooo Much Hate For The Locust And Hitreg


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#41 Amsro

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Posted 14 March 2017 - 09:37 AM

View Postmogs01gt, on 14 March 2017 - 06:42 AM, said:

All lights need to be bigger. They arent suppose to be effective brawlers vs heavier mechs.


It is the circle of life mech, there is always something hunting you. Posted Image

Lights hunt Assaults
Mediums Hunt Lights
Heavies hunt Mediums
Assuaults hunt Heavies

There is an odd balance, if you are a big slow expect a light to salivate and find you.

Posted Image

#42 Amsro

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Posted 14 March 2017 - 09:41 AM

View PostB3R3ND, on 14 March 2017 - 09:31 AM, said:

Try it and see for yourself how awesome the locust is! Its pure magic, you hardly have to pilot well - you can just squirrel around while killing mechs - no problemo. Your k/d ratio will go trough the roof in no time. Tier 1 is just a few matches away!


Your sarcasm is top notch!! Tier 1 easy mode locust engage.

Posted Image

Edited by Amsro, 14 March 2017 - 09:48 AM.


#43 Battlemaster56

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Posted 14 March 2017 - 09:42 AM

View PostAmsro, on 14 March 2017 - 09:41 AM, said:

Posted Image

A face of a true winner XD!!!!

#44 P10k56

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Posted 14 March 2017 - 10:14 AM

View PostAmsro, on 14 March 2017 - 09:37 AM, said:

It is the circle of life mech, there is always something hunting you. Posted Image

Lights hunt Assaults
Mediums Hunt Lights
Heavies hunt Mediums
Assuaults hunt Heavies

There is an odd balance, if you are a big slow expect a light to salivate and find you.

Posted Image

I have nothing against this twisted food chain.
If this was achieved through skill and not by in my opinion evil magic.
Cos I don't think it is bad hitreg but some popularization campaign in favor of light class done by devs.

#45 Y E O N N E

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Posted 14 March 2017 - 10:21 AM

View PostP10k56, on 14 March 2017 - 10:14 AM, said:

I have nothing against this twisted food chain.
If this was achieved through skill and not by in my opinion evil magic.
Cos I don't think it is bad hitreg but some popularization campaign in favor of light class done by devs.


Lights have been nerfed every time. Where was all the hate for the Locust back when it had 365 meter Medium Lasers, 25% beam duration reduction, and still ran at 169.3 kph? Nowhere, because it was still bad. The shrink didn't change anything about it, it was already so small that it was easy to spread damage...but it doesn't matter because it has so fee hitpoints that a hit anywhere will kill or cripple it.

And I don't even want to hear it that it doesn't take any skill. Sure, fine, that's why the Light queue is so small; so easy and popular. Yup.

#46 Zergling

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Posted 14 March 2017 - 10:27 AM

View Postmogs01gt, on 14 March 2017 - 09:30 AM, said:

umm no. Lights existed to handle crowd control during military engagements and hunting specific mechs, typically lighter mechs. They were never designed to go 1v1 vs heavier mechs. They need removed from the game or made larger.

Its the same BS game developer decisions that caused the frustration with games like COD with knifing and no scoping. Its a game manipulation that shouldnt exist.


PGI have said from the start that the weight classes are supposed to be equal, because they are smart enough to realise that in a PvP game, balance is paramount (even if they still fail to achieve that balance).



View Postmogs01gt, on 14 March 2017 - 09:36 AM, said:

umm yes. There is zero logic in balancing a game so that the most expensive mech, with the highest amount of firepower and highest armor should lose to the the least firepower, cheapest and lowest armor rating. I cant even fathom why people would want that.


You have no understanding of what 'balance' actually is. Economic factors are irrelevant to balance.

Basic definition of 'gameplay balance': each player should be equal in overall capabilities with their opponents, with skill being the primary determining factor of who wins.

Why is it bad for heavier mechs to have the advantage? Because then everybody will play the heaviest mechs!
If PGI designed the game as you think they should, then every single light, medium and heavy mech would be a complete waste of time and development resources, as MWO would be 'AssaultWarrior Online'.

Further, if you can't beat a light mech 1 vs 1 in a heavier mech, then the problem is skill, not 'bad game design' or 'people exploiting bad hit reg'.

Edited by Zergling, 14 March 2017 - 10:28 AM.


#47 Tripzter

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Posted 14 March 2017 - 10:30 AM

Yeah the Fast lights are broken only because of the lag shield.
Last night i was in a game. Hit a raven dead center with double gauss and 2 ppcs.. 0 dmg.

#48 Amsro

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Posted 14 March 2017 - 10:36 AM

View PostP10k56, on 14 March 2017 - 10:14 AM, said:

I have nothing against this twisted food chain.
If this was achieved through skill and not by in my opinion evil magic.
Cos I don't think it is bad hitreg but some popularization campaign in favor of light class done by devs.


Locust mechs are literally time bombs. Can almost remove armor from them, because when you get hit chances are you're dead.

Very double edged sword type of mech.

Fun as heck tho.

As it is this game is still very biased towards Heavy Mechs, as you can tell when you take a look at the que.

10% lights ( 0% to 25%) I've never seen it higher then 1/4 of all players
20% mediums (10% to 30%) not great mechs, not bad mechs. Speed is life.
45% heavies (25% to 75%) this is the most popular que by far. Best compromise of all classes
25% assaults (10% to 40%) assaults are about as popular as mediums, a little more due to firepower/armor

Obviously those are generalizations, but they are typical of what you see on a regular basis. Very rarely does it show a 25% split across all classes.

I typically play what is the lowest % and usually that is lights or assaults.

Again this is just my general observation of que percentages during my play time, no stats were used in the creation of this post. Posted Image

View PostTripzter, on 14 March 2017 - 10:30 AM, said:

Yeah the Fast lights are broken only because of the lag shield.
Last night i was in a game. Hit a raven dead center with double gauss and 2 ppcs.. 0 dmg.


Post of video of said event, I'm willing to bet you had over 200-300 ping and the shot missed. (even if it looked like you should have hit)

HSR can be a *****. This is different from "lag shield".

And always take a lights leg, ALWAYS. Posted Image

#49 P10k56

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Posted 14 March 2017 - 10:42 AM

View PostZergling, on 14 March 2017 - 10:27 AM, said:


PGI have said from the start that the weight classes are supposed to be equal, because they are smart enough to realise that in a PvP game, balance is paramount (even if they still fail to achieve that balance).



[/size]

You have no understanding of what 'balance' actually is. Economic factors are irrelevant to balance.

Basic definition of 'gameplay balance': each player should be equal in overall capabilities with their opponents, with skill being the primary determining factor of who wins.

Why is it bad for heavier mechs to have the advantage? Because then everybody will play the heaviest mechs!
If PGI designed the game as you think they should, then every single light, medium and heavy mech would be a complete waste of time and development resources, as MWO would be 'AssaultWarrior Online'.

Further, if you can't beat a light mech 1 vs 1 in a heavier mech, then the problem is skill, not 'bad game design' or 'people exploiting bad hit reg'.

Nice by this logic you can easily balance IS vs CLAN by simply add IS XL engine vulnerability to Clan XL engine.
Still will be not enough but much more balanced gameplay wise.

#50 Dino Might

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Posted 14 March 2017 - 10:45 AM

View PostTripzter, on 14 March 2017 - 10:30 AM, said:

Yeah the Fast lights are broken only because of the lag shield.
Last night i was in a game. Hit a raven dead center with double gauss and 2 ppcs.. 0 dmg.


Video or it didn't happen.

All these stories, and so little evidence. If the problem were as bad as the assault crowd wants you to believe, there would be a few conclusive videos every day. But, here, nothing...

Please, go play a locust and post us a video of your best match in it. I'm dying to see how OP you are in it. Also, for missing a Raven with gauss and ppcs, and then whining about it, you earn negative points in this discussion.

Edited by Dino Might, 14 March 2017 - 10:49 AM.


#51 Zergling

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Posted 14 March 2017 - 10:46 AM

View PostP10k56, on 14 March 2017 - 10:42 AM, said:

Nice by this logic you can easily balance IS vs CLAN by simply add IS XL engine vulnerability to Clan XL engine.
Still will be not enough but much more balanced gameplay wise.


Or alternatively, remove the engine vulnerability from IS XLs. Either way it would make a much more balanced game than present, and reduce the need for band-aid solutions like quirks.

#52 P10k56

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Posted 14 March 2017 - 11:04 AM

View PostZergling, on 14 March 2017 - 10:46 AM, said:


Or alternatively, remove the engine vulnerability from IS XLs. Either way it would make a much more balanced game than present, and reduce the need for band-aid solutions like quirks.

I was lobbying also for non XL wayPosted Image

#53 Christophe Ivanov

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Posted 14 March 2017 - 11:06 AM

Ok, I bought one after watching one on my team last weekend and felt it was worth a try. I usually pilot Assaults as that's my comfort zone, but after watching that guy work that lil mech for all it's worth, I just HAD to try it.

First impressions was, Dayum! That thing is TINY! And I am speaking from the cockpit, not from the outside. I look UP at everyone if I want to see who's who and see mostly legs and in cases of Assaults, feet N ankles if I look straight ahead!

Speed: Dayum! that thing is fast! I can understand the quote: "GONE NASCAR on us" Not only fast, but stops on a dime to. My first Locusts is equipped with 2 MG's and 3 Med Beamers and Grand ECM. Second Locusts is 4 med Beamers, but have not tried it out yet.
I believe I have 2 kills so far with this mech, ad it's great when you are in a CAP match. Always good for scouting no doubt!

One match I remember was when I was out scouting looking for the enemy, I didn't see them over the hill ad when I went over, there they all were, standing there and without stopping, I ran through them all expecting to get hit at the least, and killed the most. But to my surprise, I went through them all and over the snow bank ad beyond! Thrilling and fun yeah! Reported the location and well it was this match I learned to *** shoot heavies and Assaults with some good results if not kills :)
So as an Assault pilot, I can understand the pain of harassment from a Locusts, but my best defense against these light mechs is to back up against something if possible and kill the lil tumor ASAP or call in help

#54 Amsro

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Posted 14 March 2017 - 11:28 AM

View PostDino Might, on 14 March 2017 - 10:45 AM, said:

Video or it didn't happen.

All these stories, and so little evidence. If the problem were as bad as the assault crowd wants you to believe, there would be a few conclusive videos every day. But, here, nothing...

Please, go play a locust and post us a video of your best match in it. I'm dying to see how OP you are in it. Also, for missing a Raven with gauss and ppcs, and then whining about it, you earn negative points in this discussion.


So much this, I pilot all class mechs and at no point do I find lights more immune to damage.

When you play a light mech speed and random movement are key to survival. The ability to engage/disengage and reengage targets is also essential.

Bad light pilots die super easy. Just like bad assault pilots. Mediums and Heavies are the most forgiving classes. But regardless of all that the pilot makes the mech good or bad overall.

#55 Requiemking

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Posted 14 March 2017 - 11:36 AM

View PostP10k56, on 14 March 2017 - 10:14 AM, said:

I have nothing against this twisted food chain.
If this was achieved through skill and not by in my opinion evil magic.
Cos I don't think it is bad hitreg but some popularization campaign in favor of light class done by devs.

Dude, Lights have been get smashed in the ***** by the nerf mallet for the past 3 years now. Thats why **** like the Rescale and the overbloated agility of heavier mechs was permitted by PGI.

#56 InspectorG

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Posted 14 March 2017 - 05:38 PM

View PostTercieI, on 14 March 2017 - 06:40 AM, said:


The COM has quietly gotten quite decent, too.



These words please me, please explain.

#57 Y E O N N E

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Posted 14 March 2017 - 05:39 PM

View PostInspectorG, on 14 March 2017 - 05:38 PM, said:


These words please me, please explain.


High speed, quad MedPulse. For the lels.

#58 The6thMessenger

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Posted 14 March 2017 - 05:41 PM

I too hate them, they are tedious to deal with, but not OP.

No, they are not top dog, that would be ACH. In fact, Locust is just an OK mech, after all it's really hindered by lack of JJs.

#59 Bulletsponge0

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Posted 14 March 2017 - 05:42 PM

My favorite thing to do in all of MWO is kill a locust at range with ERPPCs.... so satisfying....

#60 InspectorG

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Posted 14 March 2017 - 06:47 PM

View PostYeonne Greene, on 14 March 2017 - 05:39 PM, said:


High speed, quad MedPulse. For the lels.


How?

I dont remember fitting 4 MPL on a TDK.





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