Arkhangel, on 22 March 2017 - 08:31 PM, said:
there's a reason the HAG40 is considered one of the most utterly broken Mech Weapons to ever exist, and I'm including the Mech-mounted Artillery Pieces and experimental tech talking about that thing.
Thing is, the HAG40 is actually less broken in TT than Clan LRMs.
1x HAG40 + 4 tons of ammo (12 shots) = 20 tons + 14 slots
2x LRM20 + 4 tons of ammo (12 shots per LRM20) = 14 tons + 12 slots
Of course, 2x LRM20 is 12 heat versus the 8 the HAG40 creates, but that can be offset by a pair of double heat sinks, which brings the LRM20s up to 16 tons and 16 slots, so it 4 tons less but 2 slots more than the HAG40.
Other differences HAGs are immune to AMS (not a big deal when you're shooting multiple AMS), has a +2 to cluster rolls at short range, -2 to cluster rolls at long range.
LRMs on the other hand, can gain large damage boosts with Artemis IV (and accuracy with Artemis V) for a small increase in weight and slots, and can use indirect fire.
Eg, I can swap the twin HAG40 + 10 tons of ammo on the Dire Wolf D in TT out for 4x LRM20 + 10 tons of ammo + 4 double heat sinks, and have 8 tons left over.
It only has 1 slot left at that point though, so there's not much it can do with that left over tonnage... but it does demonstrate how much better Clan LRMs are!
Hilariously, it actually drops in BV.
Edited by Zergling, 22 March 2017 - 10:46 PM.