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#561 Edward Hazen

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Posted 31 March 2017 - 10:15 AM

View PostYeonne Greene, on 31 March 2017 - 08:23 AM, said:


Now, divide that damage by the duration and tell me who gets the bigger numbers more often. Hint: it isn't the Inner Sphere. That means you can dive back into cover after the IS duration length and still have done more damage with your Clan laser, rendering your duration defense flaccid.

You can also explain to me why the heat matters when you can bring more than enough heatsinks to get the same or better heat efficiency for a given amount of both range and firepower when being able to do so defeats the point of having hotter weapons in the first place.

There are gimpy 'Mechs on both sides, sure, but the good ones on the IS side are pale to the good ones on the Clan side even after quirk assistance.

You, and Sniper, and Corviness, etc. are engaged in this circle-jerk of partial analysis. Do the whole thing and quit lying to yourselves.


You are and many others are overly emotional and like to try to produce numbers to back up your claims, but you fail to take into account the "big picture". There are many variables that effect the performance of both Clan and IS lasers, just doing a straight comparison of damage will always support your argument that Clan lasers do more damage and should be nerfed which is a flawed argument. I do not have time to do the math, taking into account burn time, movement, heat dissipation, environmental effects etc.

#562 SmokeGuar

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Posted 31 March 2017 - 10:23 AM

Is it the main purpose to generate maximum damage?

I was under impression that main target is to kill oppo, as fast as possible, theoretical max dmg is somewhat irrelevant in game.

#563 Oberost

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Posted 31 March 2017 - 11:40 AM

View PostAngel Devereaux, on 31 March 2017 - 09:46 AM, said:

It seems the IS and Clan ERs will be very close performance wise, that being said there should be some sort of performance drawback other than crit slots or weight, especially since IS will now have an XL engine that works like a clan XL.

False, IS will get a LFE that weights 75% of the normal STD engine weight and uses the same 2 side torso slots than the Clan XL, but by no means it will work like a Clan XL engine, it'll weigh 50% more than the Clan one...

#564 Mcgral18

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Posted 31 March 2017 - 01:22 PM

View PostMovinTarget, on 31 March 2017 - 09:11 AM, said:

Taking the beam length out of the equation... IS SL 3/.75 = ~4 DPS CL ERSL 5/1 = ~ 5DPS IS ML 5/.9 = ~5.6 DPS CL ERML 7/1.15 = ~6 DPS IS ERLL 9/1.25 = ~7.2 DPS CL ERLL 11/1.5 = ~7.3 DPS Looks like apart from the clan ER SL, the DPS is not hyper significant... not even a full extra 3 dps if you boat 6 ERML.


Yes, exactly
For the same instance of time, cERML deals slightly more than the isML

Then it burns for another 0.25 seconds, dealing EVEN MORE damage
Also, that's not DPS, that's essentially Dam/tick

DPS is damage divided by total recycle, cooldown+duration
isML at 1.28 DPS
cERML at 1.69 DPS


Oh, look at that, more Dam/tick AND more DPS?!
Amazing what happens why you apply the correct numbers

Again, you're posting Dam/tick
And exactly, Clams win (or tie) in all but 2 cases
MPL and LPL

One of those is a downright good weapon, the other's okay. cMPL isn't great either

View PostSmokeGuar, on 31 March 2017 - 10:23 AM, said:

Is it the main purpose to generate maximum damage? I was under impression that main target is to kill oppo, as fast as possible, theoretical max dmg is somewhat irrelevant in game.


...seriously, can you guys not understand the line of thought?

cERML has:
  • More Dam/tick
  • More Range
  • More DPS
  • Marginally less Dam/heat
isML has nothing of note
It doesn't deal more damage while it burns (unlike the MPL and LPL), so it doesn't win trades
It's barely more heat efficient, which is in turn completely nullified by the fact cERML boats carry 20+ DHS (I seem to remember the BJ1X capping at ~18 or 19, with 6 MLs and 2 something, or LL)

cERML kills faster, no counterargument available.
They have higher GH permittable LOLpha (which an ISmech has to spend 4 additional tons for 2 MPLs+6ML)
More Range (more damage at range, killing faster, taking less damage)
Better Dam/tick, even IF the Spheroid mech gets near you, you out-trade him damage wise
Heat efficiency is a wash. You cool better than him, possibly entirely offsetting the additional heat ( It's just over half a PoorDub, and yes, 4 PoorDubs on top of it will completely nullify the additional Dam/heat)



You guys can lie to yourself all you want, but the numbers, and the impact in the game, do not lie

Edited by Mcgral18, 31 March 2017 - 01:27 PM.


#565 BLOOD WOLF

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Posted 31 March 2017 - 01:32 PM

View PostMovinTarget, on 31 March 2017 - 04:14 AM, said:

Bottom line, none of us- *none* of us can answer for all of us.

"Balance" is a stupid word for such arguments because there is no logistical way to ensure balance unless we all have not only the same mechs/tech but same computer hardware and interwebz speed.

We also may have different ideas about what balance is.

To some it has a 1v1 context, others a team vs team...

Others simply define balance as no side having an inherent advantage or disadvatage greater than the opposition. A definition so vague it is virtually assured to never be satisfactory for all sides unless lore is wholly ejected and tech/mechs homogenized to the point of indistinguishabilty.

Heck some people that scream for balance want nothing of the sort, they figure if they cry enough they'll actually be able to skew things to their advantage.

So argue all you all want, but none of you speak for everyone, and none of you are wholly right or wrong

Some people just want to pretend that they have all the answers.

#566 Edward Hazen

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Posted 31 March 2017 - 01:35 PM

View PostMcgral18, on 31 March 2017 - 01:22 PM, said:




...seriously, can you guys not understand the line of thought?

cERML has:
  • More Dam/tick
  • More Range
  • More DPS
  • Marginally less Dam/heat
isML has nothing of note
It doesn't deal more damage while it burns (unlike the MPL and LPL), so it doesn't win trades
It's barely more heat efficient, which is in turn completely nullified by the fact cERML boats carry 20+ DHS (I seem to remember the BJ1X capping at ~18 or 19, with 6 MLs and 2 something, or LL)

cERML kills faster, no counterargument available.
They have higher GH permittable LOLpha (which an ISmech has to spend 4 additional tons for 2 MPLs+6ML)
More Range (more damage at range, killing faster, taking less damage)
Better Dam/tick, even IF the Spheroid mech gets near you, you out-trade him damage wise
Heat efficiency is a wash. You cool better than him, possibly entirely offsetting the additional heat ( It's just over half a PoorDub, and yes, 4 PoorDubs on top of it will completely nullify the additional Dam/heat)



You guys can lie to yourself all you want, but the numbers, and the impact in the game, do not lie


You still fail to account for maximum heat thresholds, ghost heat, massive IS quirks (Black Knight, Battlemaster, Grasshopper, etc), maneuverability. It does not matter if Clans can hit you with 5 ERML at once if an IS mech can fire 6 ML twice in almost the same amount of time and not overheat. The only place where Clans have a clear advantage is maximum range, but even that has been nerfed and also most players use MLs in brawls, so max range is largely irrelevant.

Not to mention that Clan ERML are SUPPOSED to be superior to IS ML.

Edited by Edward Hazen, 31 March 2017 - 01:37 PM.


#567 MovinTarget

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Posted 31 March 2017 - 02:07 PM

The only way I would support asymmetric drops is if PGI forced it that you *have* to drop a full 12 man/10 man...

Why?

On clan side, each bad player has more of an impact... So to avoid the salt, you have to team up and therefore know what you are getting into before dropping.

If you want "balance" then you only face players of comparable skill... good luck doing that when we all use the same modes for bother playing mastered mechs *and* leveling.

PGI should just give us a few PvE missions that allow us to level mechs, or a special "leveling queue" to separate out the completed mechs from the unleveled... less cbills but perhaps slightly better XP... and only for mechs that have less than "X" nodes or less than "Y" XP...

#568 Mcgral18

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Posted 31 March 2017 - 02:19 PM

View PostEdward Hazen, on 31 March 2017 - 01:35 PM, said:

You still fail to account for maximum heat thresholds, ghost heat, massive IS quirks (Black Knight, Battlemaster, Grasshopper, etc), maneuverability. It does not matter if Clans can hit you with 5 ERML at once if an IS mech can fire 6 ML twice in almost the same amount of time and not overheat. The only place where Clans have a clear advantage is maximum range, but even that has been nerfed and also most players use MLs in brawls, so max range is largely irrelevant.

Not to mention that Clan ERML are SUPPOSED to be superior to IS ML.



Clam Apologists have no shame

And apparently literacy issues
I addressed Ghost Heat in THE POST YOU QUOTED!

We're talking an unquirked environment, because that's where balance occurs. Also Mediums, because who else boats Meds?
Aside from certain Clam heavies
And Lights


Hm...Assaults too. Clams sure do get to use them. Hardpoint permitting, of course.
Also, the mechs you listed use LPLs, not MLs. MLs as supplementary, but LPLs (because they're good) as primary weapons.



Now, please show me a mech which can fire a paired sextet of MLs in the time frame the ERML cycles once?

Now I'll just quote this again:

Quote

The only place where Clans have a clear advantage is maximum range, but even that has been nerfed and also most players use MLs in brawls, so max range is largely irrelevant.

isMLs are too hot for brawling mechs
That's because they don't have 3 heat. That would be a nice asymmetrical balance point, but we can't have that.

Also, literacy, bro

View PostMcgral18, on 31 March 2017 - 01:22 PM, said:

...seriously, can you guys not understand the line of thought?

cERML has:
  • More Dam/tick
  • More Range
  • More DPS
  • Marginally less Dam/heat
isML has nothing of note



#569 Edward Hazen

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Posted 31 March 2017 - 02:57 PM

View PostMcgral18, on 31 March 2017 - 02:19 PM, said:



Clam Apologists have no shame

And apparently literacy issues
I addressed Ghost Heat in THE POST YOU QUOTED!

We're talking an unquirked environment, because that's where balance occurs. Also Mediums, because who else boats Meds?
Aside from certain Clam heavies
And Lights


Hm...Assaults too. Clams sure do get to use them. Hardpoint permitting, of course.
Also, the mechs you listed use LPLs, not MLs. MLs as supplementary, but LPLs (because they're good) as primary weapons.



Now, please show me a mech which can fire a paired sextet of MLs in the time frame the ERML cycles once?

Now I'll just quote this again:

isMLs are too hot for brawling mechs
That's because they don't have 3 heat. That would be a nice asymmetrical balance point, but we can't have that.

Also, literacy, bro



I have played both Clan and IS mechs with various loadouts and IS Mechs are far more heat efficient, period. Also, a "quirk free" environment does not exist in MWO unless you play a private match with quirks shut off. Also, quirks have already been added to the game. Even if Clans have one clearly superior weapon, there are others that are not (compare ACs / Ultra ACs).

Again Clans are SUPPOSED to be superior in this time frame.... literacy "bro"

Edited by Edward Hazen, 31 March 2017 - 02:59 PM.


#570 Mcgral18

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Posted 31 March 2017 - 03:08 PM

View PostEdward Hazen, on 31 March 2017 - 02:57 PM, said:

I have played both Clan and IS mechs with various loadouts and IS Mechs are far more heat efficient, period. Also, a "quirk free" environment does not exist in MWO unless you play a private match with quirks shut off. Also, quirks have already been added to the game. Even if Clans have one clearly superior weapon, there are others that are not (compare ACs / Ultra ACs).

Again Clans are SUPPOSED to be superior in this time frame.... literacy "bro"


No, Clams are not, actually
PGI has gone out on a statement saying they are to be balanced 1:1 with the Sphere mechs
Get rekt, son


That aside, which Spheroid mechs are more heat efficient?
3LPL builds? For that juicy 33 damage?
It's nice, but so is my 6 MPL H2CA, for a juicy 48 damage
Probably mounts more heatsinks too
Oh, it's toasty, but it also deals far more damage



You need to start posting these robots of yours, because I can't help but feel you might be lying about some of them.
Quirks do exist, yes.
Most are not sufficient. GodQuirks are dead, for the most part.

#571 Edward Hazen

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Posted 31 March 2017 - 04:46 PM

View PostMcgral18, on 31 March 2017 - 03:08 PM, said:

PGI has gone out on a statement saying they are to be balanced 1:1 with the Sphere mechs



I want to see them post this in writing (typing) if it is true, so I can quit this game for good, since it would not be "A BattleTech Game". And then all you shooter kiddies can go on pretending you are playing "A BattleTech Game" and I won't be here to call out your BS anymore.

#572 Mcgral18

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Posted 31 March 2017 - 05:04 PM

View PostEdward Hazen, on 31 March 2017 - 04:46 PM, said:

I want to see them post this in writing (typing) if it is true, so I can quit this game for good, since it would not be "A BattleTech Game". And then all you shooter kiddies can go on pretending you are playing "A BattleTech Game" and I won't be here to call out your BS anymore.


Goodbye

Quote

But perhaps more importantly than that, if we went down this path the overall message to the community is basically “Yes your IS mech’s are weaker, but if you put lots of them together you might win”. This is not what we communicated to the MWO community as to our plans for the Clan mech’s and how they would balance within MWO.

https://mwomercs.com...49#entry3688149
http://mwomercs.com/...gn-perspective/

I'm here to play Shooty Stompy Robots
Not Clam Power Gamer Munchkin

Edited by Mcgral18, 31 March 2017 - 05:05 PM.


#573 Y E O N N E

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Posted 31 March 2017 - 05:35 PM

View PostW E N D I G O, on 31 March 2017 - 11:16 AM, said:


Simply a flawed argumentation flavored with personal bias is all. Only had to read until "exchange sidetorso with JJs on TBR and then you can put in two more DHS..." Where? Into those two now free critslots? Although four free slots would be needed? Bulls. Like the rest of this quote of yours. And the quirks? Talk about the whole picture... hah, or just look at it.


First, you should have read the whole thing and followed the link like I suggested.

Second, the TBR was not slot-locked, it was weight-locked. Losing the JJs allows for two more DHS easily. If you wanted to shave off more from the right arm, you could probably get another one in without even doing that.

TBR-C with S RT

TBR-C without S RT (I chose a Warrant ST in case I wanted to bump the TC to fifth cERML, but you can also pick a different one and get the fifth laser in the arm and shuffle some armor around as you see fit)

Third, the quirks were touched on at the bottom. The point of that comparison is to show why there are quirks at all, however inconsistent they may be. But, hey, you want quirks? Okay. BL-7-KNT-L has the best ones: 15% energy range, 5% heat generation. Let's also keep the modules in, yeah? Range for both laser types. Assume mastery, as well.

Here's the BL-7-KNT:
58 damage at 338 meters for 38.95 heat. It has a heat cap of 76.20, dissipation of 3.85 HPS. One shot puts it at 51.1% capacity, and it will dissipate 12.5 heat in the 3.25 seconds it takes the LPL to cycle again, leaving you with 34.7% still in the sinks. It would take 10.1 seconds to dissipate to 0%. The damage rate over the beam duration is 64.4 DPS.

Here's the TBR:
61 damage at 445 meters for 50 heat. It has a heat cap of 88.80, dissipation of 5.06 HPS. One shot puts it at 56.3% capacity, and it will dissipate 16.4 heat in the 3.25 seconds it takes the cLPL to cycle again, leaving you with 37.8% in the sinks. It would take 9.9 seconds to dissipate to 0%. The damage rate over the beam duration is 53.04 DPS.

I would consider this fairly well-balanced; the IS 'Mech trades some range for tighter punch within its bracket and it gets a slight edge in heat to help it overcome the damage it received on approach. Laser vomit and SRM bombing are two build archetypes where I concede that the IS are essentially even with the Clans. Fantastic! But look at what it takes: PGI essentially turning the isMedLas into an isERMedLas and turning the isLPL into something decidedly not an isLPL in order to achieve this. This is bad, because:

1.) Not every IS 'Mech is buffed to this magnitude and this quality. Many, many worse 'Mechs have weaker quirks or quirks that don't actually work with the weapons and other equipment they can feasibly bring. It's inconsistent.

2.) Some of the quirk types are so widespread, it makes you wonder why PGI didn't just buff the gun

3.) Quirks are causing the current equipment to encroach on what the new equipment is supposed to do or, conversely, creating a situation where the new equipment makes current stuff obsolete. There shouldn't be obsolete equipment in the game, what's the point of that?


This problem is not unique to the Inner Sphere, many Clan 'Mechs have similar issues, but it is significantly more severe on the yellow side of the line.

View PostEdward Hazen, on 31 March 2017 - 10:15 AM, said:

You are and many others are overly emotional and like to try to produce numbers to back up your claims, but you fail to take into account the "big picture". There are many variables that effect the performance of both Clan and IS lasers, just doing a straight comparison of damage will always support your argument that Clan lasers do more damage and should be nerfed which is a flawed argument. I do not have time to do the math, taking into account burn time, movement, heat dissipation, environmental effects etc.


I just got here, insufficient time for me to get emotional about this particular debate. I also think I get the big picture far better than any of you lot do, and that you are simply saying I don't "get it" because it's an indefensible statement. I can't ever show you I get it, you've already made up your mind. It is, in fact, my literal job to get the big picture of things though, so I think that you are simply blowing hot air precisely because you are not willing to do the math yourself. Don't have the time? You've been in this thread often enough: make the time.

That said, I already did the math for you above; that was pulled straight from the game's information.Those are actual builds that have been used at high level play in the past. Environmental effects are flat percentage changes to heat dissipation and capacity, so it's not like either side makes out better there and it would be meaningless to work through that, though I will point out that IS 'Mechs cannot put DHS in the legs so the fringe case of standing in water really only benefits the Clans unless you are a Locust and completely submerge your 'Mech (huehuehuehue).

But go ahead. Tell me a build comparison you want to see, and I'll do it up for you quirks and all, since you are so busy making posts to do the math yourself. Or show me a scenario. Who knows, you might surprise me and I learn something. I like surprises.

#574 Edward Hazen

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Posted 31 March 2017 - 05:51 PM

View PostMcgral18, on 31 March 2017 - 05:04 PM, said:

Goodbye


https://mwomercs.com...49#entry3688149
http://mwomercs.com/...gn-perspective/

I'm here to play Shooty Stompy Robots
Not Clam Power Gamer Munchkin


Alright. Enjoy your shooter, boy. Edward Hazen is signing out.

Edited by Edward Hazen, 31 March 2017 - 09:16 PM.


#575 Edward Hazen

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Posted 31 March 2017 - 09:25 PM

View PostMcgral18, on 31 March 2017 - 06:04 PM, said:


RIP Clam Apologist


You shan't be missed


Well, put down your champagne twinkletoes, I re-read the posts that you linked in more detail, now that I have time. Admittedly, I overreacted to your initial taunt, but it seems that all PGI said is that Clans would not be a 1 to 1 translation from tabletop, which is plainly obvious and not at all what I am expecting from this game. On the other hand, it would seem like you either have comprehension issues, or just wishful thinking, because PGI does not say the Clans and IS will be balanced to parity, just that they will work differently and that they will each have strengths and weaknesses (simplified). So, I am not quitting the game...yet, as I still hope that PGI will listen less to "stompy robot" shooter kiddies and will listen more to longtime BattleTech / Mechwarrior fans, who only want to see the IP done justice.

View PostZergling, on 31 March 2017 - 06:34 PM, said:

lol @ players with potato tier stats thinking their first hand experience supports their arguments, when it flies in the face of hard evidence.


I don't take anything seriously from someone who is used to being carried by a comp team, but runs off and dies first in a solo QP match.

View PostYeonne Greene, on 31 March 2017 - 05:35 PM, said:

**snip**


And as I have said, you fail to take into account that mechs rarely stand still and fire straight at each other, you also do not take into account quirks. Anyway, it is time for me to actually play the game and not argue with jokers on the forums.

#576 Mcgral18

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Posted 31 March 2017 - 09:32 PM

View PostEdward Hazen, on 31 March 2017 - 09:25 PM, said:


Well, put down your champagne twinkletoes, I re-read the posts that you linked in more detail, now that I have time. Admittedly, I overreacted to your initial taunt, but it seems that all PGI said is that Clans would not be a 1 to 1 translation from tabletop, which is plainly obvious and not at all what I am expecting from this game. On the other hand, it would seem like you either have comprehension issues, or just wishful thinking, because PGI does not say the Clans and IS will be balanced to parity, just that they will work differently and that they will each have strengths and weaknesses (simplified). So, I am not quitting the game...yet, as I still hope that PGI will listen less to "stompy robot" shooter kiddies and will listen more to longtime BattleTech / Mechwarrior fans, who only want to see the IP done justice.




You do understand what Parity means, right?
1:1 balance


That can still be asymmetrical (like the isLPL, a wonderful example of asym actually working)
It does not mean 12 VS 10 and OP AF Clams

#577 Edward Hazen

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Posted 31 March 2017 - 10:59 PM

View PostZergling, on 31 March 2017 - 10:00 PM, said:

** Snip **



Thought I was blocked?

#578 Zergling

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Posted 31 March 2017 - 11:24 PM

View PostEdward Hazen, on 31 March 2017 - 10:59 PM, said:


Thought I was blocked?


I was keeping track of Mcgral's conversation, and I saw you make false claims against me, so I proceeded with a well deserved slap down.


I suggest that you learn how to build how to build Clan mechs so they correctly have better heat efficiency than comparable (and quirked!) IS mechs.
In other words, git gud.

Another good idea: don't pretend you know more about the game than people that can easily prove they do know more.
Eg, don't use personal experience (aka 'argument of authority) as evidence when your personal experience is of dubious worth compared to other posters.

Edited by Zergling, 31 March 2017 - 11:27 PM.


#579 Edward Hazen

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Posted 31 March 2017 - 11:26 PM

View PostZergling, on 31 March 2017 - 11:24 PM, said:

I suggest that you learn how to build how to build Clan mechs so they correctly have better heat efficiency than comparable (and quirked!) IS mechs.
In other words, git gud.

Another good idea: don't pretend you know more about the game than people that can easily prove they do know more.


You assume that I do poorly in my Clan mechs.

#580 Zergling

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Posted 31 March 2017 - 11:28 PM

View PostEdward Hazen, on 31 March 2017 - 11:26 PM, said:

You assume that I do poorly in my Clan mechs.


Your leaderboard stats says you do, unless you want to provide a screenshot of all your clan mechs in your profile page to prove otherwise.

If however, it is your Inner Sphere mechs that are dragging your leaderboard stats down... doesn't that mean Clan mechs are better?

Edited by Zergling, 31 March 2017 - 11:39 PM.






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