Moebius Pi, on 04 May 2017 - 12:34 PM, said:
Pretty good comparison all in all.
Now, to put out that much damage, how much longer does the Timberwolf have to stare at its target with clan burn times vs the Black Knight for full effect before twisting? I'd like to see an exposure time comparison (because, hey, it's constantly overlooked and -very- important). I'm being completely serious here.
Along with that, overall mech durability comparison; IS XL still sucks a donkey (but, we're not seeing that change anytime soon, and LFE eats more tonnage, sooo), but I want to know how much damage/exposure time it takes to blow off the CT or a side torso compared to the Timberwolf as well as the Black Knight for a much more indepth look at what happens, because -that- **** in a live match will make a substantial difference..
Good questions.
Timber Wolf has 1.12 duration Large Pulse Lasers doing 13 damage each, and 1.15 duration ER Mediums doing 7 damage each, versus the Black Knight having 0.67 duration Large Pulse Lasers doing 11 damage each, and 0.90 duration Medium Lasers doing 5 damage each.
If both mechs fire at each other at the same time, and the Black Knight twists immediately as its Medium Lasers finish their burn, then the Timby's lasers only inflict 0.90 seconds of their burn duration before their damage is spread.
For the Large Pulse Lasers, that is 10.45 damage, and for the ER Mediums 5.48 damage, reducing the total damage from the Timby's alpha from 68 to 54.
That does of course, assume firing at the same time, with perfectly timed twisting by the Black Knight, and that immediately as the BK starts twisting the Timby isn't able to focus its lasers anymore.
In reality, the Timby would probably be able to keep its lasers on target for another 0.05-0.10 seconds before its lasers are off target, and the BK is unlikely to perfectly time its twist.
Then for durability: the BK has +17 CT structure and +12 LT/RT structure (arms and legs are irrelevant for the most part).
The CT of 75 ton mechs is 92 points of armor and 46 structure, so the BK gets 63 structure.
Not all of that armor will be frontally allocated; assuming 10 points for the rear results in 82 front.
That gives the front CT total hit points of 82 + 63 = 145, which is 13.2% more than what the Timby has with identical rear armor allocation.
Side torsos for a 75 tonner are 64 armor + 32 structure, so the BK gets 44 structure. Assuming 10 rear armor again, that is 54 front armor + 44 structure, for 98 total hit points for a side torso, which is 13.9% more than the Timby with identical rear armor allocation.
Overall, this means the BK has the odds in its favor in a 1 vs 1, if it starts the engagement at 270 meters or less.
It is tougher overall thanks to those structure quirks, and its shorter beam duration means it can twist sooner than the Timby to more effectively spread damage.
However, if the engagement starts at longer range, say 400 meters or more, then the Timby will have such a damage advantage that by the time the BK gets into effective range it will have lost all its durability advantage.
With the Timby having greater mobility, it can more effectively dictate the range of the engagement, so the odds are really in the Timby's favor.
Further, in normal Many vs Many engagements in QP and FW battles of MWO, the greater mobility and range of the Timby outweigh the durability and beam duration advantages of the BK.
The Timby is more effectively able to keep up with its team, position itself for flanking, and has the range to take better advantage of whatever firing positions it is location in.
So while I'd give them a 'maybe, depends on a lot of ifs' in a 1 vs 1 scenario, in normal battles the Timby is definitely better.
One other thing to add:
the Timby can run a laser vomit brawling build focused on Medium Pulse Lasers.
It ends up with 330 meters effective range (worse than the 365 meters of the BK's Large Pulse, but better than the 270 meters of the BK's Medium Lasers), and it also loses a bit of alpha damage, but its beam duration drops to 0.85 seconds and its sustained DPS goes up dramatically.
With 27 double heat sinks, it has a maximum heat capacity of 81.5, and dissipates 5.2325 heat per second.
If it is only firing 6 of the Medium Pulses per alpha (to avoid ghost heat), it generates 36 heat per alpha, which brings it up to 44.17% of max heat, and that heat can be dissipated in 6.88 seconds.
It also does a 48 damage alpha, with 12.47 maximum DPS and a sustained DPS of 6.98. It's heat efficiency is 55.96%, so it is definitely far cooler running than the Black Knight.
If it is firing all 7 Medium Pulses per alpha (and so triggering ghost heat), it generates 46.8 heat per alpha, which brings it up to 57.42% of max heat, and that heat can be dissipated in 8.94 seconds.
It does a 56 damage alpha, with 14.54 maximum DPS and a sustained DPS of 6.26. It's heat efficiency is 43.04%, so it is
still cooler running than the Black Knight.
In a 1 vs 1 brawl, I'd definitely put money on that Medium Pulse vomit Timber Wolf; it has a bit less alpha damage and it is less durable, but it runs far cooler, in addition to slight range and beam duration advantages.
Edited by Zergling, 04 May 2017 - 06:25 PM.