Andi Nagasia, on 14 March 2017 - 11:52 AM, said:
IS LBX, the 10 aside, weigh the same a standard AC, and take a additional crit.
For instance, the 20 weighs 14 tons and eats 11 crits.
http://www.sarna.net/wiki/LB_2-X_AC 6 tons, 4 crits
http://www.sarna.net/wiki/LB_5-X_AC 8 tons, 5 crits
http://www.sarna.net/wiki/LB_20-X_AC 14 tons, 11 crits
Ultras look correct for mass & crits.
ER lasers, based on straight TT stats for range would have optimal range for small be 150m, and the medium be 360m. Given how the ranges for lasers in general have been fudged around, it's hard to predict.
Streaks
SSRM 4 is 3 tons, 1 crit.
SSRM 6 is 4.5 tons, 2 crits.
Range is still 270m.
Light Gauss is fine. 16 point explosion when destroyed.
Heavy Gauss is 18 tons, 11 crits. 25 point explosion when destroyed.
Reminder: Crits and mass have NEVER been adjusted.
That said, working the falloff into the range dependent damage nature of the weapon is clever.
Though using that pattern, optimal would only be 180m for the full 25 points.
RACs are mostly correct, with range being the issue.
IS RAC/2 optimal is 540m.
Clan's is 750m.
IS RAC/5 optimal is 450m.
Clan's is 630m.
Clan versions start development in 3069, are experimental, and they are not included in the announcement.
Machine Guns
Relative to standard (IS/Clan) MG:
Light MG weighs the same, half the damage, double the range, same ammo/ton.
Heavy MG weighs double, 2/3 range, 150% damage, half ammo/ton.
MRMS
Range is 450m for all of them.
Don't know on the streamfire, but it would replicate the gunnery penalty when firing them.
Rocket launchers
RL10 is 0.5 tons, 10 damage, 3 heat, 1 crit, 540m range
RL15 is 1 ton, 15 damage, 4 heat, 2 crits, 450m range
RL20 is 1.5 tons, 20 damage, 5 heat, 3 crits, 360m range
Light & Heavy PPC look fine.
Snub-Nose PPC
Damage falloff starts at 270m, to 5 damage at 450m.
Otherwise looks fine.
LFE is correct. It takes the exact same crit space as Clan XL.
Light Ferro
Half the weight savings for half the space.
Standard FF has 12% more points per ton of armor than standard.
Light FF has 6%.
Stealth armor
Basically the way ECM has been since implementation (at range).
Requires an ECM suite, and when active generates 10 additional heat per round, and the unit mounting it is treated as if it is inside a hostile ECM bubble.
Targeting computers
Given how PGI implemented the Clan version, I have no input here.
Laser AMS
1.5 tons/2crits for IS, 1ton/1crit for Clan.
7 heat per round (10 sec) while actively firing for IS, 5 heat for Clan.
ER Micro
0.25 tons, 1 heat, 2 damage, 1 crit, 120m (opti)
Micro Pulse
0.5 tons, 1 heat, 3 damage, 1 crit, 90m (opti)
Heavy Lasers
Ranges are the same as IS standard lasers of the same size.
Small is 3 heat for 6 damage.
Med is 7 heat for 10 damage.
Large is 18 heat for 16 damage.
Light TAG
Range is 270m (Regular TAG is 450m)
ATMs
Max range (ER ammo) is 810m.
For perspective, LRM max in TT is 630m.
Light Active Probe looks correct.
Edited by Lugin, 14 March 2017 - 05:28 PM.