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About The Annihilator


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#21 Vellron2005

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Posted 15 March 2017 - 04:16 AM

I think of the Annihilator as basically a very dangerous turret.

At most, just another dakkawolf like mech.. approach from side, hit CT from just about anywhere.. Or blot out it's sun with missiles..

No problem..

Back in previous games, the CT would go up in smoke super fast, and was basically the ONLY component that ever got destroyed..

Keep in mind that even with the biggest engine it can mount, its still a snail.. and if you use a smaller engine.. its a turret with legs.. a locust will dance circles around it..

#22 Duke Nedo

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Posted 15 March 2017 - 05:04 AM

With that low engine cap I'd imagine that the KGC will be better at almost everything.

Perhaps if they allow dual heavy Gauss with a STD 300?

#23 Hit the Deck

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Posted 15 March 2017 - 05:13 AM

View PostDuke Nedo, on 15 March 2017 - 05:04 AM, said:

...
Perhaps if they allow dual heavy Gauss with a STD 300?

In fact you still have more room with that setup.

#24 The Lost Boy

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Posted 15 March 2017 - 06:54 AM

Too slow.

Its gonna be DOA.
So why would you take one when you can get an Atlas with a light 360? Or a Boars Head with a light 400? Or a Madcat mk II (read as marauder IIC on roids)?

So many other mechs will be better.

#25 Metus regem

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Posted 15 March 2017 - 07:03 AM

View PostHit the Deck, on 15 March 2017 - 03:22 AM, said:

And the Anni was in MW3 where it's the first enemy Assault you encountered hence the "more nostalgia" part.

Also, older whales beat younger whales, unless the latter are very "resilient" like a certain person Posted Image



Ugh... was that mission 1 or 2... I remember the first time I encountered it, it got a head shot on my Bushie with all four of the AC/s on it...

Yea, I know what you mean one was really resilient, the other one was just abrasive....

#26 roboPrancer

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Posted 15 March 2017 - 07:17 AM

I gotta agree with the OP.

When the Cyclops is released it is going to get insta-headshot by every OP LiGhT MeCh within 1Km...

Honestly though, it seems to me that the annihilator will be a bigger Mauler. The head placement is actually much less likely to be headshot than the mauler's center mass cockpit.

As for the interesting aspects of the Annihilator

It can use all of its major components for large AC's.

It has a periscope head that should let it peek over obstacles without presenting too big of a target.

It appears, judging from the store page art, that it is the only mech that can dance.

Really though, the direwhale speed is the only issue i see with it, and with LFE's it should be pretty comparable is survivability.

#27 Humpday

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Posted 15 March 2017 - 07:33 AM

Dunno, you would think that a Cataphract would have issues being headshot being that the head is in your center torso...nope.
Never been headshot in my cataphract, and i drive it most the time i want to kill stuff.

I've been headshot in my Loki, though, that kinda surprised me.

#28 Quicksilver Aberration

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Posted 15 March 2017 - 07:44 AM

View PostClanner Scum, on 14 March 2017 - 04:27 PM, said:


IMO it's just a taller, lankier king crab. Easy to hit torso but sleeker and taller. Good shield arms though.

Good shield arms typically cover a significant portion of the torso. The Anni has arms that only cover half the torso, the neck sticks out way further than the head of most humanoids, in other words, it has overrated shield arms. Especially given the speed at which this moves, it will be easily to isolate that neck section and smash it, especially since it will crane over pieces of terrain.

#29 Felicitatem Parco

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Posted 15 March 2017 - 07:52 AM

View PostLemming of the BDA, on 15 March 2017 - 06:54 AM, said:

Too slow.

Its gonna be DOA.
So why would you take one when you can get an Atlas with a light 360? Or a Boars Head with a light 400? Or a Madcat mk II (read as marauder IIC on roids)?

So many other mechs will be better.


Because an Atlas cannot mount enough Heatsinks to maintain fire output with all its energy weapons. If you run ONLY ballistics and missiles, then an Atlas might stand toe to toe with an Annihilator. Anni's do ballistics better.

Also, I slightly disagree with your assessment that the Direwolf is Dead. It has a locked 300 engine, too, and I make it work.

Edited by Prosperity Park, 15 March 2017 - 07:54 AM.


#30 Malrock

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Posted 15 March 2017 - 08:20 AM

Yeah I was getting pretty excited about the annihilator there myself, has all the things I would otherwise want, boating Ballistics, assault with lots of armor, etc.... then I saw 36 kph.. and knew it was never going to be a viable chassis. The engine upgrade lockout is crazy low also. Thing is limited to a 300 max engine size. If it said 325 I think I would be purchasing it, but as is I can't justify going as slow as would be necessary on the annihilator. I think I will pass. Can't even keep up with your team at that speed, never mind making serious offensive/defensive maneuvers.

#31 Gas Guzzler

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Posted 15 March 2017 - 08:24 AM

View PostMalrock, on 15 March 2017 - 08:20 AM, said:

Yeah I was getting pretty excited about the annihilator there myself, has all the things I would otherwise want, boating Ballistics, assault with lots of armor, etc.... then I saw 36 kph.. and knew it was never going to be a viable chassis. The engine upgrade lockout is crazy low also. Thing is limited to a 300 max engine size. If it said 325 I think I would be purchasing it, but as is I can't justify going as slow as would be necessary on the annihilator. I think I will pass. Can't even keep up with your team at that speed, never mind making serious offensive/defensive maneuvers.


Well if its any consolation, to really make use of all its ballistics, you wouldn't really want bigger than a 300 engine anyway in most cases.

The biggest issue for me is the geometry.

#32 Deathlike

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Posted 15 March 2017 - 01:47 PM

View PostFLG 01, on 15 March 2017 - 02:45 AM, said:


It has already received a mighty big agility quirk by a massively raised engine cap (should be 240).

And it is still bad. I cannot believe how this was chosen over a Fafnir.


You do realize that having a Sub-250 engine is a problem with the Vindicator and Blackjack (and some Lights). You actually want to penalize the Assault mech further?


Also, PGI didn't include Heavy Gauss on the list, so go figure on why the Fafnir didn't get selected.

Edited by Deathlike, 15 March 2017 - 01:47 PM.


#33 Hit the Deck

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Posted 15 March 2017 - 01:52 PM

View PostDeathlike, on 15 March 2017 - 01:47 PM, said:

...
Also, PGI didn't include Heavy Gauss on the list, so go figure on why the Fafnir didn't get selected.

We are getting the Heavy Gauss Rifles.

#34 FLG 01

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Posted 15 March 2017 - 01:54 PM

View PostDeathlike, on 15 March 2017 - 01:47 PM, said:

You do realize that having a Sub-250 engine is a problem with the Vindicator and Blackjack (and some Lights). You actually want to penalize the Assault mech further?


Yes, I do realize a small engine cap is a huge problem. That is why the Annihilator should not have been chosen in the first place. Well, that, and the bad geometry.


View PostDeathlike, on 15 March 2017 - 01:47 PM, said:

Also, PGI didn't include Heavy Gauss on the list, so go figure on why the Fafnir didn't get selected.


PGI does include the Heavy Gauss Rifle.

Edited by FLG 01, 15 March 2017 - 01:55 PM.


#35 Rakshasa

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Posted 15 March 2017 - 02:00 PM

With the debated drawbacks of the Anni in mind, I'm kind of interested in the Mean Baby's loadout. Four PPC's and four Streak-SRM 6's? It's a bigger, slower Thug. Could be fun if it runs cold enough.

Edited by Rakshasa, 15 March 2017 - 02:15 PM.


#36 Bishop Steiner

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Posted 15 March 2017 - 02:01 PM

View PostSnazzy Dragon, on 14 March 2017 - 04:06 PM, said:

I'm sure that if it doesn't release with around 40 extra head armor, the only thing that will be annihilated is its cockpit.

Every new mech.

Psssst..... the windscreen is not representative of the head hitbox. Just a pro tip there, you're welcome!

#37 Deathlike

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Posted 15 March 2017 - 02:26 PM

View PostHit the Deck, on 15 March 2017 - 01:52 PM, said:

We are getting the Heavy Gauss Rifles.


Well, PGI already knows what the next IS Assault is going to be then.

People are being sold on nostalgia, not practicality.

Edited by Deathlike, 15 March 2017 - 02:26 PM.


#38 Hit the Deck

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Posted 15 March 2017 - 02:36 PM

View PostDeathlike, on 15 March 2017 - 02:26 PM, said:

...
People are being sold on nostalgia, not practicality.

To be fair, they did choose to release the Huntsman instead of Black Lanner although the latter won the votes.

It seems likely that PGI keeps the Fafnir for later so they could cash on on both the Annihilator and Fafnir. Or maybe they couldn't figure out how to implement the LegoMech system into Fafnir's iconic looks.

#39 Bishop Steiner

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Posted 15 March 2017 - 02:39 PM

View PostHit the Deck, on 15 March 2017 - 02:36 PM, said:

To be fair, they did choose to release the Huntsman instead of Black Lanner although the latter won the votes.

It seems likely that PGI keeps the Fafnir for later so they could cash on on both the Annihilator and Fafnir. Or maybe they couldn't figure out how to implement the LegoMech system into Fafnir's iconic looks.

because any of the ones chosen fit into the lego mech system.... scissor legs, cobra hood neck and head, etc.....

View PostDeathlike, on 15 March 2017 - 02:26 PM, said:


Well, PGI already knows what the next IS Assault is going to be then.

People are being sold on nostalgia, not practicality.

If you sell all the "practical" stuff first, what does that leave you with? Smart business is to spread the good stuff out and pace yourself. In fact, if we distill that to the core.. why sell more than I mech for each weight class, per faction, to begin with? Just take Ale'x Metanator and go... that is the ideal Comp Solution, yeah?

Edited by Bishop Steiner, 15 March 2017 - 02:40 PM.


#40 Hit the Deck

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Posted 15 March 2017 - 02:45 PM

View PostBishop Steiner, on 15 March 2017 - 02:39 PM, said:

because any of the ones chosen fit into the lego mech system.... scissor legs, cobra hood neck and head, etc.....
...

I'm concerned that they can't figure out what to do with the Fafnir's big @ss twin barrels since they have to implement LegoMech.





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