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3049 advanced tech list


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#1 WerewolfX

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Posted 15 December 2011 - 12:39 AM

Got bored did this. This is all Advanced equipment Ultra AC's and Gauss etc.

This list will tell who recovered it and what year. and I'll also add comments as needed on how easy or hard it will be to obtain something or if it strikes me as odd.
Equipment:
BAP (CapCon 3045)

AMS (FedSuns 3040)

Artemis IV FCS (Free Worlds League 3035)

CASE or Cellular Ammunition Storage Equipment ( Draconis Combine 3036) -this one puzzles me as the combine uses energy heavy mechs same as FWL, Notable exceptions being the Dragon and the Mauler

ECM suite (Cappellan Confederation 3045) I expect this to be quite rare to anything outside of Liao by 3049 so don't hope for it on your mech unless you got a wad of C-bills to burn.

XL engines (Lyran Commonwealth 3035) This for the IS if they do crits right is a double edged sword saves a lot of weight but, is bulkier and if one of the side torsos goes the mech is KIA.

Double Heat Sinks ( Federated Suns 3040) Simple enough

Endo Steel Internals (Draconis Combine 3035) This is gonna kill bay space if they don't make it a MW4 style hardpoint system and it's almost not worth it to use this and FF in combination as you can forget about having heavy ballistics.

Myomer Accelerator Signal Circuitry (MASC) (Cappellan Confederation 3035) Another hard to obtain component don't expect to see if much other than light mechs and of course the Fire Moth.

NARC missile Beacon ( Free Worlds League 3035) Gonna be needed against the Clanners nuff' said.

Target Acquisition Gear (TAG) (Federated Suns 3033) Another useful peice of equipment I expect to see it equipped on all stock command variants for off map artillery strikes and aerospace strikes if implemented in game.

Armour:
Ferro-Fibrous (Draconis Combine 3040)This stuff is bulky for the tonnage it saves Kinda worth it but, would rather have Endo Steel internals less space to use for criticals if non MW4 system is used.

Weapons:

LB-X AC10 (Federated CommonWealth 3035)- special note: This thing weighs a ton lighter than the AC/10 and shoots a little bit further Hopefully we will be able to choose between munitions.

Ultra Autocannon 5 (Federated Commonwealth 3035) Really?

Gauss rifle ( Free Worlds League, Lyran Commonwealth, Draconis Combine 3040) For the vets this sucker weighs a lot at 15 tons without ammo. Hell the A/C 20 weighs in at 1 ton lighter, One mech they've been teasing the Devastator carries two of these paired with dual PPC's and a quad compliment on medium lasers even on MW4 standards that's damn good.
Expect this weapon to be semi-rare

Extended Large laser (Draconis Combine in 3037)

Pulse lasers ( Draconis Combine 3037) these suckers will be knife fight weapons IS tech sucked range with these. At most 500M for a large is what I expect but, the damage is very very nice.

Streak Missile launchers ( Free Worlds League (SSRM2) 3035) no 4 or six packs for the IS yet that won't be untill 3058.

ER PPC (Draconis Combine 3037)

#2 Seth

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Posted 15 December 2011 - 12:52 AM

Nice list. I'll put it to use on the MechWarrior Online Wiki.

#3 WerewolfX

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Posted 15 December 2011 - 01:09 AM

Only thing I couldn't find were Arrow 4's

#4 Seth

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Posted 15 December 2011 - 01:18 AM

Re-introduced by the Capellans in 3044. Link

#5 WerewolfX

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Posted 15 December 2011 - 01:58 AM

Wonder why they weren't in my tech manual. hmmm weird.

#6 Thorn Hallis

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Posted 15 December 2011 - 02:09 AM

The cappaleans had a different ECM suite (7,5 tons) well before 3045 (first installed on the Raven).

The Star League ECM suit is part of the Helm Data Core, so every other house has access to it.

#7 WerewolfX

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Posted 15 December 2011 - 02:16 AM

Again these were based on the data from the Tech manual. More than likely those Houses picked which items were of interest and went with development programs for them (IE giving factions notable differences)

Edited by WerewolfX, 15 December 2011 - 02:16 AM.


#8 Black Sunder

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Posted 15 December 2011 - 05:50 AM

View PostWerewolfX, on 15 December 2011 - 02:16 AM, said:

Again these were based on the data from the Tech manual. More than likely those Houses picked which items were of interest and went with development programs for them (IE giving factions notable differences)


No, all of the houses had access to the Helm core because the Gray Death Legion copied it and sent one to each house. FedCom just happened to be faster on most things than anyone else because of the NAIS.

Edited by Black Sunder, 15 December 2011 - 06:06 AM.


#9 Gunman5000

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Posted 15 December 2011 - 07:31 AM

Another tech that is around but rare and expensive is Hardened Armour.



Sarna.net Classic Battletech Wiki said:

Hardened Armour
Development of Hardened Armor began in 3045 with the Federated Commonwealth.[1] Though prototype armors entered service in 3047,[1] the multiple drawbacks of the armor prevented widespread adoption. The Clan Invasion increased pressure on manufacturers to create viable Hardened Armor but despite their best efforts creating armor that provides increased protection without compromising performance remains impossible


Hardened Armor (FedCom 3045): Twice the weight and slows you down by 1 running MP in TT, or ~10km/h, but also gives twice the protection. Quite rare and almost prohibitively expensive, not likely to find outside of the Federated Commonwealth until the Clan Invasion

For those interested this is a better explanation what Hardened Armour is
Twice as heavy as standard armour (8 pts per ton, instead of 16pts per TT rules) but each "point" is worth two (in other words weapons do half dmg rounded up), the standard PPC which strips 10 pts from standard armour would only remove 5 pts from hardened, or medium laser [5pts normally] would remove 3). Can put the same number of points on a 'mech as standard, just weighs twice as much. (50 ton 'mech can have max 11 tons standard armour, or 22 tons hardened armour [both are 169 pts]). In addition the heavy overlapping armour plates reduced the maximum top speed of a 'mech by 1 running MP in TT, or 10.75km/h (this means a 'mech with a movement profile of 4/6/0 with standard armour would be 4/5/0 with hardened armour and identical engine). Also Hardened armour is also immune to armour piercing weapons (AP autocannon rounds, tandem-charge missiles, and the eventual Mech Tasers from Dark Age), these weapons act like they are hitting standard armour (meaning they do normal damage instead of half [rounded up]). In TT, all penetrating critical hits have a -2 modifier (makes them considerably harder to obtain) and the above-mentioned AP weapons cannot penetrate the armour by default. Lastly in the TT Hardened Armour also inflicts a +1 to all piloting skill roles penalty (meaning it is harder to pass them).

Edited by Gunman5000, 15 December 2011 - 07:32 AM.


#10 VanillaG

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Posted 15 December 2011 - 07:52 AM

View PostWerewolfX, on 15 December 2011 - 12:39 AM, said:


CASE or Cellular Ammunition Storage Equipment ( Draconis Combine 3036) -this one puzzles me as the combine uses energy heavy mechs same as FWL, Notable exceptions being the Dragon and the Mauler



After seeing their enemies suffer catastrophic ammo explosions, they refused to use mechs designed around ammo based weapons until they had a way to minimize the damage. Just my musing as to why they would develop it first.

#11 Barantor

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Posted 15 December 2011 - 08:43 AM

Wasn't MASC part of the enhanced myomer that Kai Allard tricked the Capellans into using then had a special gas that melted it? I remember something about that from the Warrior Trilogy and then the Caps refined it as did the NAIS.

#12 Skwisgaar Skwigelf

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Posted 15 December 2011 - 08:54 AM

I think that was actually triple-strength myomer.

#13 WerewolfX

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Posted 15 December 2011 - 09:37 AM

That was indeed TSM

#14 WerewolfX

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Posted 15 December 2011 - 09:40 AM

View PostBlack Sunder, on 15 December 2011 - 05:50 AM, said:


No, all of the houses had access to the Helm core because the Gray Death Legion copied it and sent one to each house. FedCom just happened to be faster on most things than anyone else because of the NAIS.

Actually GDL spread it to amongst the merchants so it would reach the Houses quicker not trusting Comstar but, pretty much the same thing. I was listing the reason the Tech Manual gave for each house being credited using X item of equipment first also basing upon what each house has an OOHH SHINY moment for that particular peice of gear.

#15 Barantor

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Posted 15 December 2011 - 10:13 AM

View PostSkwisgaar Skwigelf, on 15 December 2011 - 08:54 AM, said:

I think that was actually triple-strength myomer.

Ah, so it was, thanks.

Looks like we have to wait a short bit for it... silly Capellans....
http://www.sarna.net...strength_myomer

Quote

Much to the chagrin of the Federated Suns, the Capellan Confederation was the first to perfect the TSM formula and gained a valuable technology which they later used as a bargaining chip to gain further technologies from the Free Worlds League. This perfected TSM went into use in 3050. [2]
By the Dark Age, it is indicated that the technology had come into use by the Clans, particularly with Clan Jade Falcon's Jade Hawk.

Edited by Barantor, 15 December 2011 - 10:15 AM.


#16 Shadowstarr

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Posted 15 December 2011 - 11:57 AM

nice list, now i want make a similar list for possible mechs & variants that could be available. maybe tag each variant by likely faction access.

-SS

#17 Mason Grimm

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Posted 15 December 2011 - 12:19 PM

View PostShadowstarr, on 15 December 2011 - 11:57 AM, said:

nice list, now i want make a similar list for possible mechs & variants that could be available. maybe tag each variant by likely faction access.

-SS


Interesting idea...

In fact you've given me an idea what to do with my mechspecs.com website. I am thinking that once particular details about mechs in this game become available I will put together an in-depth charge on everything to do with those specific mechs. I'll have to find someone who is a guru at coding that kinda stuff and enjoys doing it but I think that might finally give me a use for MechSpecs!!!!!

#18 WerewolfX

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Posted 15 December 2011 - 01:12 PM

Hah! Nice to know I've basically touched off what in effect a Memory Core would do.

#19 Red Faction

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Posted 15 December 2011 - 01:47 PM

I knew there was a reason I had a feud with the Draconis Combine! They have all my stuff! ERLasers and Double heat sinks keep this Crab lover going. alas, the Prime configuration for me it is. It does pose the question of why the DCMS has better heat sinks and lasers when in 3049 the FedSuns (or FedCom whatever you want to call them) were the most advanced outside of COMstar

#20 WerewolfX

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Posted 15 December 2011 - 02:23 PM

Dracs have always had mechs that were energy based, But,, one of the things they don't do well is heat efficiency FedSuns it really wasn't a big deal as almost every D variant has an autocannon or ballistic of some sort. Plus the tactics were different FS mechs were good at complimenting each other in focused fire DCMS was always a better pick going 1v1.





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