The clan ERLL is an absolute joke, Its unusable as is for anything other than for teh lulz.
Inner sphere ERLL are better, but not by much. Only mechs with duration bonuses are worth using and even then, just barely.
I remember when the duration nerf came. We can blame NGNG crying to PGI after CSJx plowed them on Crimson Straight when they were streaming.
(for a good laugh)
A few weeks later, the nerf bat came swinging. But, that was a different time and a different game. It has evolved since then. A good number of fast brawlers have been released since then and SRM's got a big buff as well.
Unfortunately, PGI is always slow to catch up to game mechanics.
So I'd like to get the conversation going on this. Should the duration be reduced and if so by how much?
My proposal:
Inner sphere ERLL current duration 1.25. Proposed duration 1.00
Clan ERLL current duration 1.5 Proposed duration 1.00
I also think durations should be normalized. You can only use 2 Clan ERLL without ghost heat, while IS ERLL can use 3. So while you get slightly better range and damage, its not enough to punish the weapon with such a long duration.
Community thoughts?
Edited by SilentWolff, 15 March 2017 - 02:01 PM.