Arnold The Governator, on 16 March 2017 - 01:30 PM, said:
Yeah I think you are right. As previously stated before I still don't see the slowness of the stock mech being an issue. While it can brawl decently if someone wants to run a custom RFL-IIC 2, I think alot of people are forgetting here that the Jump Jets on the original version were there to help it with mobility. Now if we have Jump Jets that could make the mech strafe left, right, fowards and backwards, then I would say the RFL-IIC Prime would be a pretty forma-table 65 tonner in MWO. It's still going to be a solid addition to the clan arsenal regardless with what PGI decides to do with it.
Yeah. I think where the RFL-IIC fails, is when one tries to squeeze it into the more traditional laservomit box, with lots of lasers, most with shorter ranges. But as a potential answer for Inner Sphere Grasshoppers (once Skill Tree happens and current iteration offensives quirks go buh bye), I think it has potential. Will it be a tier 0 uber mech? Prolly not. But as long as it doesn't have total crap mobility, and decent hitboxes, that many high hardpoints, plus JJs, will always be decent.
One can make it with near max Ferro, Endo, 260xl, 4 JJs (or less if desired) and 4x C-LPL, with 20 DHS. Is it perfect? No. Is it going to be viable? I don't see why not. Is it going to replace Hellby or Timby LaserVomits? Nope. But it should be a better poker, and call me crazy, but I prefer the high arm mounts to high torso, especially with JJs, as the ability to elevate and depress fire is prety handy, situationally.
I would probably actually do better in a RFL-IIC than in a Night Gyr, in semi similar roles, personally, because I'm not as good at reactionary fire with torso mounts as I am with arm mounts. Not saying it'll be "better" than the Night Gyr, but it will probably, work better for me (because I'm a pretty mediocre Night Gyr pilot)