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Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!
#1001
Posted 21 June 2017 - 10:28 AM
#1002
Posted 21 June 2017 - 10:32 AM
Jay Leon Hart, on 03 June 2017 - 01:27 AM, said:
I've narrowed it down to 2.
The 60 ton Glass Spider
The 60 ton Hellfire
Now, which one to put in my sig...
Just going to quote myself - 2 Clan Heavies to add please, now I have my Nova Cat
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
#1003
Posted 21 June 2017 - 10:44 AM
1) Incubus-30tonner
![Posted Image](http://cfw.sarna.net/wiki/images/thumb/6/63/Vixen.jpg/191px-ecm7a193p4ztj1zz8etsbk12rzsjl0m.jpg?timestamp=20080110150118)
2) Piranha-20tons
![Posted Image](http://cfw.sarna.net/wiki/images/thumb/9/95/Piranha_3058U.png/191px-7wgnqyynv18864cmfahh0oxdsoqxx3t.png?timestamp=20141022043750)
3)Argus-60tons
![Posted Image](http://www.papercraftsquare.com/wp-content/uploads/2016/10/Classic-BattleTech-Argus-OmniMech-Paper-Model.jpg)
4)Wasp-20tons
![Posted Image](http://cfw.sarna.net/wiki/images/thumb/2/2a/Wasp.jpg/191px-2bosp47ho1gu5k3f5u2utyx8655refy.png?timestamp=20130421074547)
5)Rifleman/Phoenix Hawk IIC
![Posted Image](http://cfw.sarna.net/wiki/images/thumb/e/ef/Rifleman_iic.jpg/191px-jazonmngpfjh7xz529nko9447hbknpt.jpg?timestamp=20141107230154)
![Posted Image](http://cfw.sarna.net/wiki/images/thumb/2/2b/Phoenix_hawk_iic.jpg/191px-6sy3m66i6vfpu2bg26kiplfi5xr1up7.jpg?timestamp=20141107230822)
6)Counjer/Wolverine IIC
![Posted Image](http://cfw.sarna.net/wiki/images/d/de/CCG_Mercenaries_Hellhound.jpg?timestamp=20100625230632)
#1004
Posted 21 June 2017 - 01:50 PM
My most desired mechs now are:
- Nexus
- Lynx
- Men shen
- Raijin
- Dragonfire
- Toyama
- Falconer
- Anvil
- Viking
- Fafnir
- Cerberus
- Thunder Hawk
- Templar
- Gunslinger
#1005
Posted 21 June 2017 - 02:57 PM
Jay Leon Hart, on 03 June 2017 - 01:27 AM, said:
I've narrowed it down to 2.
The 60 ton Glass Spider
The 60 ton Hellfire
Now, which one to put in my sig...
What about the Thresher?
http://www.sarna.net/wiki/Thresher
![Posted Image](http://cfw.sarna.net/wiki/images/3/34/Thresher.jpg)
Battlemech, 60 tons. High mounted weapons. JJ capable, MASC capable.
THR-1 and 2 has 1B2M3E, but the 1 focuses on ballistics while the 2 focuses on energy. So, possible inflation?
THR-1: 2B2M3E.
THR-2: 1B2M4E.
THR-3: 1B4M2E because inventing variants, and this would be more missile based.
Edited by Pariah Devalis, 21 June 2017 - 02:58 PM.
#1008
Posted 21 June 2017 - 07:25 PM
Pariah Devalis, on 21 June 2017 - 02:57 PM, said:
What about the Thresher?
http://www.sarna.net/wiki/Thresher
![Posted Image](http://cfw.sarna.net/wiki/images/3/34/Thresher.jpg)
Battlemech, 60 tons. High mounted weapons. JJ capable, MASC capable.
THR-1 and 2 has 1B2M3E, but the 1 focuses on ballistics while the 2 focuses on energy. So, possible inflation?
THR-1: 2B2M3E.
THR-2: 1B2M4E.
THR-3: 1B4M2E because inventing variants, and this would be more missile based.
How about the Black Python? Now that the Nova Cat has been announced it's probably the strongest clan heavy option by a mile.
#1010
Posted 21 June 2017 - 07:47 PM
Pariah Devalis, on 21 June 2017 - 02:57 PM, said:
What about the Thresher?
http://www.sarna.net/wiki/Thresher
![Posted Image](http://cfw.sarna.net/wiki/images/3/34/Thresher.jpg)
Battlemech, 60 tons. High mounted weapons. JJ capable, MASC capable.
THR-1 and 2 has 1B2M3E, but the 1 focuses on ballistics while the 2 focuses on energy. So, possible inflation?
THR-1: 2B2M3E.
THR-2: 1B2M4E.
THR-3: 1B4M2E because inventing variants, and this would be more missile based.
Darn you Pariah, if the Thresher gets in then I will have to buy it because Hell's Horses had a hand in designing it.
#1012
Posted 21 June 2017 - 08:38 PM
Pariah Devalis, on 21 June 2017 - 07:28 PM, said:
But it isn't 60 tons. I'd love to fill out every weight point with at least two options, ya know?
Well, one 60 tonner I haven't seen many people talking about is the Predator. 60 tonner, 2B 4E, made by a clan who hasn't contributed any mechs to MWO yet(Fire Mandrill), even has high mounts for the ballistics. The only issues I see with it are a lack of variants(Thats never stopped PGI before) and the extremely low mounted cockpit(which could be moved up).
#1013
Posted 21 June 2017 - 09:12 PM
#1014
Posted 21 June 2017 - 09:42 PM
#1015
Posted 22 June 2017 - 07:34 AM
Requiemking, on 21 June 2017 - 08:38 PM, said:
Good option. Certainly would be a more competitive choice vs many of the other 60-ton options we have. Close second and third probably being a hardpoint inflated Glass Spider and the Thresher. The later of which just has so many mod options between JJ and MASC.
That cockpit, though. Probably would get bumped up, but even so would still likely be fairly low. Like a Stormcrow, probably.
#1017
Posted 22 June 2017 - 08:00 AM
Pariah Devalis, on 21 June 2017 - 02:57 PM, said:
What about the Thresher?
http://www.sarna.net/wiki/Thresher
![Posted Image](http://cfw.sarna.net/wiki/images/3/34/Thresher.jpg)
Battlemech, 60 tons. High mounted weapons. JJ capable, MASC capable.
THR-1 and 2 has 1B2M3E, but the 1 focuses on ballistics while the 2 focuses on energy. So, possible inflation?
THR-1: 2B2M3E.
THR-2: 1B2M4E.
THR-3: 1B4M2E because inventing variants, and this would be more missile based.
I like it, I just like the Hellfire and Glass Spider more
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
TheArisen, on 21 June 2017 - 04:40 PM, said:
I think it's 10 questions, 20 answers each, so there should be plenty of room in the Clan Heavy category.
Requiemking, on 21 June 2017 - 08:38 PM, said:
Ooooh, shiny!
Get it added!
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
#1018
Posted 22 June 2017 - 09:06 AM
#1019
Posted 22 June 2017 - 09:11 AM
Medicine Man, on 22 June 2017 - 09:06 AM, said:
What, like the future tech that is coming around the corner? Or the comp mode they just introduced? Or the recent additional game modes (as questionable as they might be)?
Tech that is, by the way, not made by the same developers in the team that do mechs?
Want PGI to fire their mech designers and animators? Because that is all they do. They make mechs. Those developers making mechs don't take away from developers making new tech or maps. However, if they stopped making mechs, and PGI stopped selling packs, nobody would get any maps, tech, or mechs because PGI would have to close down.
Think about that for a second.
Edited by Pariah Devalis, 22 June 2017 - 09:12 AM.
#1020
Posted 22 June 2017 - 12:05 PM
And as Pariah says above, those Mechs are made by artists and animators who just do that. They're not designers coders, etc, so having them not make Mechs doesn't make other things happen faster.
Asking for no new mechpacks is asking for MWO to shut down.
Not to mention: every time someone says something like the Medicine Man said above, there's always the unspoken "well, content that I want." behind it. "sure, PGI has added all these other things, but I don't care about that!"
Now, one can argue they do a bad job of adding new content (unnecessarily large number of skill nodes, poorly designed game modes, etc) but that's a wholly different thing. Fewer mechpacks won't make those things better.
Edited by Wintersdark, 22 June 2017 - 12:05 PM.
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