Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!
#1821
Posted 16 April 2018 - 04:25 PM
I Vote and push that the Mackie be added to the poll and be the next IS mechpack.
#1822
Posted 19 April 2018 - 10:58 AM
#1823
Posted 21 April 2018 - 10:49 PM
Standard Variants:
Phoenix Hawk IIC PXH-IIC-1 (Ballistic Variant):
Weapons and Equipment:
Head - Machine Gun
Center Torso - Machine Gun, Jump Jets
Right Torso - Ultra Autocannon/10s, 2xJump Jets
Left Torso - Ultra Autocannon/10s, 2xJump Jets
Right Arm - N/A
Left Arm - N/A
Engine: 400 XL = 81 KPH
Debuted: 2851
Estimated Hardpoints
Phoenix Hawk IIC PXH-IIC-1 (Ballistic Variant):
Weapons and Equipment:
Head - Machine Gun
Center Torso - Machine Gun, Jump Jets
Right Torso - Ultra Autocannon/10s, 2xJump Jets
Left Torso - Ultra Autocannon/10s, 2xJump Jets
Right Arm - N/A
Left Arm - N/A
Engine: 400 XL = 81 KPH
Debuted: 2851
Estimated Hardpoints
Phoenix Hawk IIC PXH-IIC-2 (Missile Variant):
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jets
Right Torso - 2xLRM 20s, 2xJump Jets
Left Torso - 2xLRM 20s, 2xJump Jets
Right Arm - N/A
Left Arm - N/A
Engine: 400 XL = 81 KPH
Debuted: 2852
Estimated Hardpoints
Phoenix Hawk IIC PXH-IIC-3 (Laser Variant):
Weapons and Equipment:
Head - N/A
Center Torso - Medium Pulse Laser, Jump Jets
Right Torso - Heavy Large Laser, Small Pulse Laser, 2xJump Jets
Left Torso - Heavy Large Laser, Small Pulse Laser, 2xJump Jets
Right Arm - N/A
Left Arm - N/A
Engine: 400 XL = 81 KPH
Debuted: 3062
Estimated Hardpoints
Reinforcement Variants:
Phoenix Hawk IIC PXH-IIC-4 (Missile Variant):
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jets
Right Torso - 2xATM 9s, 2xJump Jets
Left Torso - 2xATM 9s, 2xJump Jets
Right Arm - N/A
Left Arm - N/A
Engine: 400 XL = 81 KPH
Debuted: 3065
Estimated Hardpoints
Phoenix Hawk IIC PXH-IIC-7 (Laser Variant):
Weapons and Equipment:
Head - N/A
Center Torso - 2x Streak SRM 4s
Right Torso - LB-10-X AC, 2xJump Jets
Left Torso - LB-10-X AC, 2xJump Jets
Right Arm - ER Medium Laser
Left Arm - ER Medium Laser
Right Leg - 2x Jump Jets
Left Leg - 2x Jump Jets
Engine: 320 XL = 61 KPH
Debuted: 3078
Estimated Hardpoints
Edited by Will9761, 24 April 2018 - 08:53 PM.
#1824
Posted 22 April 2018 - 05:52 AM
#1825
Posted 22 April 2018 - 10:45 AM
#1826
Posted 22 April 2018 - 02:55 PM
Will9761, on 22 April 2018 - 10:45 AM, said:
OmnIMechs do not feature hardpoint inflation, so they'll always have only the amount of hardpoints required for the TT configuration. For them, the guesswork is in deciding which variants PGI will include.
#1827
Posted 22 April 2018 - 11:29 PM
Kanil, on 22 April 2018 - 02:55 PM, said:
Or what homebrew versions they'll cook up
#1828
Posted 25 April 2018 - 10:08 AM
Brings ecm, energy, missile and ballistic slots.
Sure the One-shot-SSRM2's need to be replaced with SSRM2 with one ton ammo and moved from the legs to the torso, but that's not a big thing.
Yeah, the only other variant WR-DG-03FC won't work with XL and Heavy Gauß in MWO so it needs to be modified as well. More place for PGI to come up with their own variants and as hero they could bring the Croaker from the TRO3055 entry of the War Dog:
"MechWarrior Hubert Turanga: Turanga and Croaker, his modified War Dog, have been staples on the Solaris arena circuits for more than a decade now.
Though the Croaker has almost no original components remaining from the time it walked off GM/Blackwell’s assembly lines twelve years ago, it is one of a handful of ’Mechs that have lasted through more than ten years of near-continuous action. Turanga, a recognized master on the freestyle circuits, has modified Croaker almost to the point of turning it into an OmniMech. In a matter of hours, his techs can reconfigure it with a variety of weapons and equipment, or given a day can even refit it with different armor."
That might could become a Solaris 7 hero that offers a few different load-out possibilities with different weapon slots...making it like a soft-opening of IS-OmniMechs! ;D
Yes, these legs won't allow torso-twist, but that can be fixed and still keep the unique look:
artist: https://masterofcaps.deviantart.com
#1829
Posted 25 April 2018 - 11:14 AM
#1830
Posted 25 April 2018 - 01:37 PM
Will9761, on 25 April 2018 - 11:14 AM, said:
*Activly trying ro resist promoting more Marauder/Catapult related mechs*
But yeah be nice to see it but I'll hold off on it for a while get some strong ***** for IS right now they got a few a but a couple more wouldn't be bad.
Plus IS Omni's we also need it.
#1832
Posted 01 May 2018 - 07:49 PM
#1833
Posted 02 May 2018 - 06:33 AM
#1834
Posted 02 May 2018 - 06:38 AM
TheArisen, on 02 May 2018 - 06:33 AM, said:
And sometimes, that is a good thing. A break from the "popular demands" here or there can benefit everyone. Plus as Ford and Chevy Sales demonstrate...popular demand and people actually knowing what's best aren't always exactly similar.
But dang would love to see some other "non optimal" designs like the Kingfisher get a look.
#1835
Posted 02 May 2018 - 06:47 AM
Bishop Steiner, on 02 May 2018 - 06:38 AM, said:
But dang would love to see some other "non optimal" designs like the Kingfisher get a look.
I mean, if we can be spared the Hollander that would be cool.
Although I think you're plenty happy with your Vulcan now. It'd be good for the IS to get something good even if not "optimised"
#1836
Posted 02 May 2018 - 06:53 AM
IS forces will realize Omnimechs are not pay to win.
Edited by Spare Parts Bin, 02 May 2018 - 07:06 AM.
#1837
Posted 02 May 2018 - 07:05 AM
TheArisen, on 02 May 2018 - 06:47 AM, said:
Although I think you're plenty happy with your Vulcan now. It'd be good for the IS to get something good even if not "optimised"
IDK...since I largely stopped paying attention to the forums do to the IRL of 2017, I have found myself less worried about what is "good". I have had mostly good results when I do play with Annihilators, Roughnecks, Fafnirs, Assassins, etc. Hellspawn not so much, but for some dumb reason I like em anyhow. Wow can't believe the Assassin released that long ago, now. Ah well.
Anyhow, TBH, I was surprised by the timing of the Vulcan. I honestly expected a glut of 3025 mechs AFTER MW5 shipped. Every 3025 mech revealed before is that much less "sizzle" for MW5 to claim as "value".
*shrugs* Every mech chosen.. some will love, some will hate. So can't say I'm losing sleep over any of em, anymore. But yeah, I am glad to have the Vulcan.
#1838
Posted 02 May 2018 - 09:13 AM
Bishop Steiner, on 02 May 2018 - 07:05 AM, said:
Anyhow, TBH, I was surprised by the timing of the Vulcan. I honestly expected a glut of 3025 mechs AFTER MW5 shipped. Every 3025 mech revealed before is that much less "sizzle" for MW5 to claim as "value".
*shrugs* Every mech chosen.. some will love, some will hate. So can't say I'm losing sleep over any of em, anymore. But yeah, I am glad to have the Vulcan.
However, 3025 mechs released now(provided they aren't Unseen), means more money made off the HBS crowd, as it means more mechs for both that game and MW5.
Edited by Requiemking, 02 May 2018 - 09:13 AM.
#1840
Posted 02 May 2018 - 10:12 AM
Bishop Steiner, on 02 May 2018 - 06:38 AM, said:
But dang would love to see some other "non optimal" designs like the Kingfisher get a look.
I wouldn't mind seeing some of the early Clan mechs in game. Stuff like the Great Wyrm and the Conjuror.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users