Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!
#2481
Posted 03 October 2025 - 03:49 PM
Phantom
Phantom Prime
HD - N/A
CT - N/A
RT - ECM
LT - ER Small Laser, TAG
LA - LRM 5
RA - ER Medium Laser
360 XL = 151/Kph
Phantom A
HD - N/A
CT - ER Medium Laser
RT - LRM 5
LT - LRM 5, ER Small Laser
LA - 2x ER Small Lasers
RA - 2x ER Small Lasers
360 XL = 151/Kph
Phantom B
HD - N/A
CT - ER Medium Laser
RT - ER Small Laser
LT - N/A
LA - SRM 4
RA - SRM 4
360 XL = 151/Kph
Phantom C
HD - N/A
CT - N/A
RT - Flamer
LT - ER Medium Laser
LA - 4x ER Small Laser
RA - 4x ER Small Laser
360 XL = 151/Kph
Phantom J
HD - N/A
CT - Supercharger
RT - Flamer
LT - ER Small Laser
LA - 3x ER Medium Lasers
RA - *Heavy Medium Laser
360 XL = 151/Kph
* The original TT build has a Improved Heavy Medium Laser, but can be replaced by a Heavy Laser.
Phantom L
HD - N/A
CT - N/A
RT - Flamer
LT - N/A
LA - 3x AP Gauss Rifles
RA - Plasma Cannon
360 XL = 151/Kph
So far, the only good variants are the Prime, A, C and J.
Looking at the Phantom and Pouncer, I'd choose the Pouncer over that machine. At least the Pouncer has more weapons (should PGI choose to add either the F or X variant and throw away the Lance), it is a jumper and with the T variant, it has a Supercharger. So there is more uniqueness with the Pouncer there. In my opinion, the Phantom is just a wannabe Ice Ferret (which it was based on to be fair) with more speed.
#2482
Posted 04 October 2025 - 03:49 PM
#2483
Posted 04 October 2025 - 06:04 PM
Pouncer X
Due to the fact that the Pouncer has a Lance, I'd compensate that with a ballistic hardpoint and a Machine Gun in the Right Arm (akin to how the Partisan was given a Ballistic hardpoint to make up for the Hatchet and lack of melee), while substituting the Improved Heavy Small Lasers with the regular ones given the current function of the Heavy Lasers.

Pouncer F
With the Pouncer F, I'd substitute the Heavy Flamers and ER Flamers with the Regular ones. I would also add a Clan Targeting Computer to make up for the lack of a Remote Sensor Dispenser.

Honestly, I'd take the X variant over Oren's Pouncer since it has a more defined loadout.
EDIT: I made a mistake with the F and added IS equipment to the variant and missed a Flamer. So I updated it.
Edited by Will9761, 06 October 2025 - 02:52 PM.
#2484
Posted 06 October 2025 - 06:04 PM
Despite the flaws of these two OmniMechs, I'd feel safer going with a Crossbow because the H Omnipods would give me some much needed backup up in the torsos, I could build upon the J variant given the weapons and with the C variant, I can add some ECM to it. As with the Clan Battle Cobra, there is no MASC, Supercharger, JumpJets nor ECM (unlike its IS Counterpart) to keep it relevant in MWO. Though for the Crossbow J variant, I'd give it jump jets in the legs to compensate for the lack of Talons, but that's just me.
The only other problem I'd see with the Crossbow is that it would play too similar to a Hellbringer.
Edited by Will9761, 06 October 2025 - 06:10 PM.
#2485
Posted 06 October 2025 - 06:51 PM
The Arctic Wolf II finds itself the same problem as the Griffin IIC as it shares to much with the original design, and only have two viable build being missile boat, the clan 40 ton category is lacking.
The Loki MkII would be a pack to inculde it offer a variety of builds and the D comes with iJJ's if you want to make it a poptart.
#2486
Posted 13 October 2025 - 09:54 PM
I also gave three categories of mechs variants based on the chassis.
Common - Variants I see based on the rule of three.
Add-On - Other variants I could see being as a part of the mech pack.
Unique - Variants of Mechs that could do things that could either set it apart making it a legendary or hero mech. Or it could be based on unique opportunities that PGI could act on if they wanted to.
So after thinking about it I could see these mechs belong in MWO and/or MW5 for these reasons:
1. Phoenix Hawk IIC - This mech is a “Banshee IIC” in performance, but better. Not only does this mech have “Shield Arms”, and weapon-mounted torsos but it's also quicker and it carries jump Jets, making it a mobile Assault for its tonnage.
Common Variants: 1,2,3
Add-On Variant(s): 5,7,8
Unique Variants: Phoenix Hawk 10 - Hands down the best variant of the Phoenix Hawk IIC. Not only do you have eight energy hardpoints to work off of (with a head and center torso). You also have Jump Jets for the extra Mobility. Although the design has a Hatchet, PGI could swap it out with a ballistic hardpoint just like the Black Knight Partisan hero to make up for the lack of melee.
2. Kingfisher - When it comes to the Kingfisher, I can see why this design could be in MWO. With this being the first Assault OmniMech to hold a STD Engine and with Center torso weapons this thing can zombie its opponents without having to worry about the hassle of carrying an XL engine.
Common Variants: Prime, A,C
Add-On Variant(s): E, F
Unique Variants: G - This variant has a Supercharger and Energy hardpoint in the CT. So not only do you have a zombie mech, but you also have a fast sprinter. That’s both pretty funny and terrifying
3. Grendel (Mongrel) - The Grendel is one of those OmniMechs that I could see as a prime candidate in MWO/MW5 Clans as a medium mech. It is superior to the Ice Ferret in both Firepower and Mobility due to the Jump Jets. It even has good speed going for it. The B variant even has a CT mount that you could work off of and build upon with other variants.
Common Variants: Prime, A, B
Add-On Variant(s): D,J
Unique Variant(s): G -This variant has it all: jump jets, a supercharger and ECM (in the Left Torso) that is if PGI decides to compensate it for the lack of CEW. You also got 9 energy hardpoints from the arms, torsoes, and head.
4. Pouncer - This is a cross between the Adder and the Nova. A Pouncer can be seen as a faster Nova with jump Jets, the real strength is in the speed which makes it go to 97/kph and you also have the A and D variants that could make it a beast.
Common Variants: Prime, A,B
Add-On Variant(s): C,D,G
Unique Variants: X and F - The X has a supercharger and a Lance for Melee, but could be given a weapon hardpoint to make up for it. F has more weapons as well and both could rival or even do better than the Nova in terms of firepower if the omnipods and variants were mixed well.
I also gotta mention the Pouncer Oren. While it does exist as an ECM variant, there is no proper configuration for it. It would be nice to see how PGI handles it. They could make it an ECM Hardpoint.
5. Fire Falcon - This OmniMech is what happens if you decide to take the Locust IIC and turn it into an Omni. While the Fire falcon OmniMech has an equivalent speed to the Locust IIC, it sports a heavier payload with its loadouts and configurations. Also the fact that it is a Jade Falcon design does give it the potential to be in a mw5 DLC for that clan should PGI choose to do so.
Common Variants: Prime, C, F
Add-On Variant(s): H, T -The H variant has two energy hardpoints in the CT that you could build off when you combine it with the prime and the T variant has a Supercharger variant that you can also use. so you have two of the best variants that you can work off of to make this dominant.
6. Black Python (Viper) - For a 75 toner, this is actually a really solid design. good armor, good speed, good armaments across the variants and it has some unique things about it. For a BattleMech, I can see this being a Timber Wolf in BattleMech form.
Common Variants: 1,2,3
Add-On Variant(s): 4,5
Unique Variant: White Raven - While it’s just an upgraded variant of the Black Python, it needs more to it in order to stand out from the Black Python.
7. Stooping Hawk - This is what happened if The Clans took the Shadow Hawk and instead of making a IIC thought, "Hey we should take the Shadow Hawk and make it into an OmniMech." It's one of the Clan Mechs that has a Clan STD Engine and Jump Jets. Like the Grendel, it also has good variants that can help it become versatile. The prime is self is a good variant to work on and you can use the A and B to give yourself some energy and missile hardpoints respectively. The only bad thing I can see with this is that since the Stooping Hawk is a Homeworld design, I don't know if PGI would be willing to add this into MWO.
Common Variants: Prime, A,B
Add-On Variant(s): C,D, F
8.
Common Variants: 1,2, 4
Add-On Variant(s): 7
Unique Variants: 6 and 8 - The Mechwarrior 4 version of the Hellhound has been canonized as a new variant of the Conjurer. This variant does have good weapons going for it also, given the fact that this variant had debuted in 3063 it has some very good time wise weapons that could be used. Now if PGI and or Tiy0s decided to model The Conjurer 6 they could have something good going for it. I could see this as a loyalty reward for people who had bought the Conjurer pack. However that is up for them if they decide they want to do something cool like that. Now as for the 8, that variant has not only a supercharger but an Inner Sphere RAC/5 to boot. Along with jump Jets to help with mobility, As a legendary variant, this would be the second clan variant that has mix Tech in it next to the Noble.
9. Horned Owl (Peregrine) - The Horned Owl, in all purposes could serve as a “Spider IIC” in terms of gameplay. It is not a bad mech in general, but there are some good things to work off of despite being a BattleMech.
Common Variants: 1, 2, 3
Add-On Variants: 4
Unique Variants: 7 aka “Shimafukuro” - I could see this being a Legendary variant due to the Partial Wings. In conjunction with the Champion Apache it could act as a support unit for it.
Edited by Will9761, 26 October 2025 - 12:09 PM.
#2487
Posted 24 October 2025 - 01:06 AM
#2488
Posted 25 October 2025 - 12:26 PM
#2489
Posted 07 November 2025 - 09:39 PM
Hellstar missing from Clan Heavy.
#2490
Posted 08 November 2025 - 06:20 AM
#2491
Posted 08 November 2025 - 03:26 PM
#2492
Posted 08 November 2025 - 05:38 PM
But for the Naga it is surprising to hear, but kinda make since Clan Wolf made heavy use of the mech during the invasion.
#2493
Posted 18 November 2025 - 03:00 PM
#2494
Posted 18 November 2025 - 03:42 PM
Gruyter, on 07 November 2025 - 09:39 PM, said:
Hellstar missing from Clan Heavy.
Heck, they should have done the Chameleon for the 40th Anniversary. It was the original Battletech mech... heck, rather the battle droids mech, the one you kinda learned to play the game with in the boxed set. That would be funny. Seeing how MWO might justify it's variants. ECM for sure at least one, since its supposed to make fake signatures often and in terms of actual geometry, if I recall the "story" it was a frame you could bolt like extra plates onto to make it look like a bigger or different mech too... as like a training/target dummy. So not only would it look sorta like a battlemaster, it would give a battlemaster's signature... at least till you got real close and broke it's ecm... I'm sure then it's gonna read that it's a Chameleon. That might actually be funny to see that sort of misinformation on an MWO battlefield.
#2495
Posted 19 November 2025 - 07:38 AM
For Mechwarrior 5's 8th DLC, I'd love to see these Mechs:
Raptor
Avatar
Sunder
For Mechwarrior 5 Clan's Jade Falcon DLC, I'd love to see these Mechs:
Turkina
Fire Falcon
#2496
Posted 20 November 2025 - 07:29 PM
Will9761, on 19 November 2025 - 07:38 AM, said:
For Mechwarrior 5's 8th DLC, I'd love to see these Mechs:
Raptor
Avatar
Sunder
For Mechwarrior 5 Clan's Jade Falcon DLC, I'd love to see these Mechs:
Turkina
Fire Falcon
I'm right there with ya, Will. Would love to see the Turkina and Fire Falcon, but also would love to see the Hel II (Loki II). With the forthcoming Naga I/II combo, it'd be nice to have the Hel II, and if we're lucky, the Mad Dog III and Savage Wolf, alongside the Mad Cat III. Never know what they've got cooking up with these days.
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