So, for the sake of consistency, would people be opposed to tweaking the tonnage and crits of the new IS ACs?
TT
Weapon - Tonnage / Crits
AC2 - 6 / 1
UAC2 - 7 / 3
LBX2AC - 6 / 4
AC5 - 8 / 4
UAC5 - 9 / 5
LBX5AC - 8 / 5
AC10 - 12 / 7
UAC10 - 13 / 7
LBX10AC - 11 / 6
AC20 - 14 / 10
UAC20 - 15 / 10
LBX20AC - 14 / 11
What I would like to see is them keep the formula of Ultra = +1 ton, +1 crit and LBX = -1 ton, -1 crit, which gives us;
Proposed
Weapon - Tonnage / Crits
AC2 - 6 / 1
UAC2 - 7 / 2
LBX2AC - 5 / 1
AC5 - 8 / 4
UAC5 - 9 / 5
LBX5AC - 7 / 3
AC10 - 12 / 7
UAC10 - 13 / 8
LBX10AC - 11 / 6
AC20 - 14 / 10
UAC20 - 15 / 11
LBX20AC - 13 / 9
To compare what changes;
UAC2 uses 1 less crit
LBX2AC uses 1 less ton and 3 less crits
LBX5AC uses 1 less ton and 2 less crits
UAC10 uses 1 more crit
UAC20 uses 1 more crit
LBX20AC uses 1 less ton and 2 less crits
So mostly UAC "nerfs" and LBX "buffs" which, honestly, I feel is ok. Some players are already fearing single shell IS UAC10s and UAC20s will be too powerful - this makes them larger. LBXACs are, for IS at least, not as favourable - this makes them all a lighter, smaller option.
What do you think? Am I letting my need for symmetry go a little far?
