If were being real, the timeline is a crock of **** in a game with no story, so it doesn't really matter
![:P](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Ammo switching has been something needed for....like 10 million years....a bunch of people have been asking for it forever....i think they are now called mechdads on a frequent basis?
But doing that would require a change to ACS (Burst fire.....)
Which would require new servers, (current servers cant handle above a 0.11ms tick rate or some BS)
Can it be done? Not likely in the sense of equipping different types of ammo.
However, in the sense of a weapon switching between different firing modes, drawing from the same ammo type, yea, sure that's likely very doable.
I've suggested all of this before. Along with "information" doodads in the UI on different equipment pieces to explain game mechanics better.
The verdict was "convoluted" (Holy **** reddit likes that word) and a bunch of people screaming about things being complicated in a complex game.....most mechanics of which can be explained in a single sentence on a little "info" button in the UI
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
However, it takes more than that to explain a concept and its implications in full when suggesting design changes....not that most users will read beyond one sentence that doesn't make sense or that they dislike until stacked up against other factors.
Some dude named tiyos even included a special place for me on some list just because of it
![;)](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)